Product Details
Kit's Wilderness (Readers Circle)

Kit's Wilderness (Readers Circle)
By David Almond

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Product Description

The Watson family moves to Stoneygate, an old coal-mining town, to care for Kit’s recently widowed grandfather. When Kit meets John Askew, another boy whose family had both worked and died in the mines, Askew invites Kit to join him in playing a game called Death. Kit’s association with Askew takes him into the mines where the boys look to find the childhood ghosts of their long-gone ancestors.


Product Details

  • Amazon Sales Rank: #234595 in Books
  • Published on: 2001-09-11
  • Released on: 2001-09-11
  • Original language: English
  • Number of items: 1
  • Binding: Mass Market Paperback
  • 256 pages

Editorial Reviews

Amazon.com Review
Like David Almond's 1998 Whitbread-winning Skellig, this powerful, eerie, elegantly written novel celebrates the magic that is part of our existence--the magic that occurs when we dream at night, the magic that connects us to family long gone, the magic that connects humans to the land, and us all to each other. As Kit's grandfather puts it, "the tales and memories and dreams that keep the world alive."

It seems fated that 13-year-old Christopher Watson, nicknamed Kit, would move to Stoneygate, an old English coal-mining village where his ancestors lived, worked, and died. Evidence of the ancient coal pit is everywhere--depressions in the gardens, jagged cracks in the roadways, in his grandfather's old mining songs. A monument in the St. Thomas graveyard bears the name of child workers killed in the Stoneygate pit disaster of 1821, including Kit's own name--Christopher Watson, aged 13--the name of a distant uncle. At the top of this high, narrow pyramid-shaped monument is the name John Askew, the same name of Kit's classmate who takes the connection between this monument and life--and death--very seriously.

The drama unfolds as the haunted, hulking, dark-eyed John Askew draws Kit and other classmates into the game of Death, a spin-the-knife, pretend-to-die game that he hosts in a deep hole dug in the earth, with candles, bones, and carved pictures of the children of the old families of Stoneygate. Kit the writer and Askew the artist belong together, Askew keeps telling him. "Your stories is like my drawings, Kit. They take you back deep into the dark and show it lives within us still.... You see it, don't you? You're starting to see that you and me is just the same." Are they, though?

Kit's Wilderness conjures a world where the past is alive in the present and creeps into the future--a world where ancestral ghosts and even the slow-changing geology of the landscape are as tangible as lunch. Powerful images of darkness exploding into "lovely lovely light" filter throughout the story, as Almond boldly explores the dark side and unearths a joyful message of redemption. (Ages 11 and much, much older) --Karin Snelson

From Publishers Weekly
Revisiting many of the themes from Skellig, Almond offers another tantalizing blend of human drama, surrealism and allegory. He opens the novel with a triumphant scene, in which Kit Watson, the 13-year-old narrator, and his classmates, John Askew and Allie Keenan reemerge from "ancient darkness into a shining valley," as if to reassure readers throughout the course of the cryptic tale that the game of "Death," so central to the book, is indeed just a game. Nevertheless, he takes readers on a thrilling and spine-tingling ride. When Kit moves with his mother and father to the mining town of Stoneygate to keep company with his newly widowed grandfather, he feels drawn to John Askew who, like Kit, comes from a long line of coal miners. Askew presses Kit to take part in a game of "Death," for which the participants spin a knife to determine whose turn it is to "die." The chosen one then remains alone in the darkness of Askew's den, to join spirits with boys killed in a coal mine accident in 1821. Some regular players consider the game to be make-believe, but Kit senses something far more profound and dangerous, and the connection he forges with the ancient past also circuitously seals a deeper bond with Askew. Allie acts as a bridge between the two worlds, much as Mina was for Michael in Skellig. The ability that Askew, Kit and his grandpa possess to pass between two seductive worlds, here and beyond, in many ways expands on the landscape Almond created in Skellig. The intricacy and complexity of the book's darker themes make it a more challenging read than his previous novel for children, but the structure is as awe-inspiring as the ancient mining tunnels that run beneath Stoneygate. Ages 12-up. (Mar.)
Copyright 2000 Reed Business Information, Inc.

From School Library Journal
Grade 6-9-The haunting otherworldliness that distinguished Skellig (Delacorte, 1999) also permeates this book. After the death of his grandmother, 13-year-old Kit Watson moves with his family to Stoneygate, an old coal-mining town, to take care of his elderly grandfather. He forms a tentative friendship with John Askew, who is ridiculed because of his father's public drunkenness and inability to care for his family. In the wilderness area near their town, John organizes an after-school game called "Death," in which Kit and other friends lie alone in an abandoned mine waiting for visions of children who died there long ago. After school officials discover the game and expel John, he disappears. Kit, a budding writer, crafts a story about a prehistoric boy who becomes separated from his family. The story parallels the emotional incidents in John Askew's life and incorporates elements of stories Kit's grandfather has told him about the mines. John's mother pleads with the boy to bring her son home at the same time as the mother in the story Kit is writing appears to him, pleading with him to return her missing children. John resurfaces and, with Kit's help, rejoins his family. Grandpa dies, but Kit is committed to keeping his memory and his stories alive. Almond artfully brings these complicated, interwoven plots to a satisfying conclusion as he explores the power of friendship and family, the importance of memory, and the role of magic in our lives. This is a highly satisfying literary experience, showing readers that some of life's events are beyond explanation.
Ellen Fader, Multnomah County Library, Portland, OR
Copyright 2000 Reed Business Information, Inc.


Customer Reviews

Beautiful and Poetic. One of My Favorite Books5
This is such a beautiful and poetic book. The characters are so alive and the story is enchanting. I would rank Kit's Wilderness up there with The Lion the Witch and the Wardrobe and A Wrinkle in Time.

Surprisingly Good Book for both Young Adults and Adults!4
David Almond's book was assigned to my juniors for their outside reading assignment. At first, it took me a little while to get accustomed to the author's style of writing but once I got into Kit's Wilderness, I got hooked by the story, the creepiness, suspense, and storylines. Kit Watson is a young man who moves to Stoneygate and gets involved with a bunch of his peers and a strange game called death. Of course, it's only a game but is it? Kit and his new friends are involved in this game. Kit's grandfather recalls stories of his youth and the stories of his past as well as the ghosts of Stoneygate. I found it fascinating that Kit and his friends have this morbid curiousity in contacting their dead ancestors or trying to experience death in this bizarre game.

Slow Start3
Christopher Watson, nicknamed Kit, is thirteen when his grandmother dies and he and his parents go back to the old mining community of Stoneygate to live with his grandfather. There Kit meets Allie Keenan, the girl who protect him and drives him crazy, and John Askew, a loner most other kids avoid. John is drawn to Kit, though, telling him that their lives are connected, that the two of them are alike. He tells Kit to look at the monument to children who died several generations ago in the mines, and Kit finds that the top line of the monument reads "John Askew, aged thirteen." The bottom line reads "Christopher Watson, aged thirteen." At first Kit thinks that this coincidence means nothing, but then he starts to see the ghosts of the dead children. He writes a story with characters who seek him out in his dreams and leave him feeling they are just a little too real. Is Kit communicating with the dead? Or is everything just in his imagination?

There were some great things about this story. I liked the supernatural aspect; it worked really well. I liked the relationships Kit had with his grandfather and with Allie. I also liked the ending of the book. The beginning, though, was very slow. It took me about twenty pages to get into the story, instead of being hooked right from the beginning.