Product Details
The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do

The Big Book of Team Building Games: Trust-Building Activities, Team Spirit Exercises, and Other Fun Things to Do
By John W. Newstrom, Edward E. Scannell

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Product Description

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Now you can spark morale in any work group by choosing from 70 stimulating games and activities specifically designed for the manager who's looking to raise sagging morale in a department, liven up boring staff meetings, enable team members to collaborate smoothly and effectively, and much more!


Product Details

  • Amazon Sales Rank: #16121 in Books
  • Published on: 1997-12-01
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 238 pages

Editorial Reviews

From the Back Cover

The fun way to lift morale in any work group!

Did you know that games can be a terrifically effective way to build team spirit, communication, and trust among people who work together day in and day out? Team-building games and activities are so stimulating and enjoyable that everyone in the department actually looks forward to them! Now you can choose from 70 varied and imaginative games and activities that have been specifically designed for the manager who's looking to:

  • Raise sagging morale in a department
  • Liven up boring staff meetings
  • Improve communication
  • Promote a culture of harmony and cooperation
  • Have fun with your work team

Each of these games is fast, creative, easy-to-lead, and will help you accomplish your team building goals. Learn valuable tips on how to present games and how to select activities for particular situations. Get essential advice on what not to do when leading games, and much more!

About the Author

Dr. John W. Newstrom and Edward E. Scannell are respected authors, professional speakers, and seminar leaders. They are the coauthors of McGraw-Hill's best-selling Games Trainers Play series, which has sold more than 250,000 copies.


Customer Reviews

Energizers for meetings4
Interactive Games to keep groups engaged at meetings/events. Some of the games are younger than for a corporate environment, however, it's definitely worth buying and picking out the games you like.

not worth buying2
This book is not comprehensible and boring. I don't know what to do with it's content.

Superb resource book5
I had this series of books before - loaned them out at work and never got them back (go figure!). Happy to have found them again here.