Product Details
Junkyard Sports

Junkyard Sports
By Bernie DeKoven

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Product Description

Not your typical games book!

Junkyard Sports in physical terms looks like any other paperback book. But in reality it is a high-octane starter kit, fueling physical activity, creativity, and fun in ways that sports have never been played before.

Teachers and recreation leaders who are looking to get away from the "same-old same-old" in their approach to games and sport will find Junkyard Sports a valuable tool. Part of that value comes from the more than 75 sport-specific demonstration games that Junkyard Sports provides. A demonstration game is a starting point for teachers and students--it provides not only a complete game description but also ideas for spawning new games from the original. These demonstration games pave the way for an exciting, nontraditional approach to a sport, and they also engender creativity, ingenuity, community, leadership skills, and other social skills as teachers and students consider further innovations to the sports.

The beauty of junkyard sports is that they work in any environment, with any group. They are fresh because they are ever-changing as their rules, equipment, and environments are adapted. They are also budget-friendly because they call for found or nontraditional equipment--brooms, rolled-up socks, beach balls, whatever is around and not nailed down. They are also easy to implement--a brand new activity can be under way in five minutes or less.

Part I introduces junkyard sports, defining the concept and exploring some of the purposes and potential benefits that led to its development. It includes sections on playing with groups of various ages and abilities, adapting sports to almost any environment, developing a junk (equipment) collection, and making flexible rules. It also explores how to coach a junkyard sport, including the invention and testing of the game, the sharing of equipment, the judging and revising of rules. Finally, it describes how to involve the entire community, giving you a strategy for implementing leadership and for sharing the fun with your peers and students.

Part II is the "Junkmasters' Guide"--more than 75 demonstration games for six team sports: soccer, football, basketball, baseball, hockey, and volleyball. Use them as starting points on a journey toward creating something that's never been played before!

Junkyard Sports is a unique tool for recreation leaders and teachers to use in developing physical, mental, social, and leadership skills with groups of almost any age or ability. At the same time it helps teachers create an environment in which students are engaged, challenged, and enjoying themselves and each other. Winning isn't the point. Playing together is. And playing sports has never been more fun.


Product Details

  • Amazon Sales Rank: #651628 in Books
  • Published on: 2004-08-23
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 184 pages

Editorial Reviews

Review
Junkyard Sports is a collection of activities students can play, and use to create their own sport from their experiences. Students can take previous sport knowledge, play with a different piece of equipment or "junk" within that game, and create a new sport. Every junkyard sport is a combination of rules from different sports, and another sport's equipment or toy. Winning is not determined by points, but playing together is winning.

The book is presented in two parts: Introducing and Implementing Junkyard Sports, and The Junk Master's Guide. Part one has three chapters, and the first chapter explains the purpose and benefits of playing junkyard sports. The second chapter describes the people, place, junk, and games of junkyard sports. There are 120 junk items listed to start your program. The final chapter provides ground rules and teaching strategies for implementing a successful program.

The Junk Master's Guide section has 6 chapters containing versions of junkyard activities that relate to soccer, basketball, baseball, hockey, football, and volleyball. Almost every junkyard activity includes rules from one sport, and equipment from another sport. DeKoven describes 7 ways to make games more fun:

1. Instead of two teams, add a third or take one away. 2. Change sides when one team gets too many points. 3. If there are turns, take them at the same time (serving the ball). 4. Play pointless, or keep scoring until you have a second, third, and last place. 5. Change it if it isn't fun. Take a rule away or add a rule, take a ball out or add more, or do something silly. 6. Try it with a blindfold, one hand, or the non-dominate hand. 7. Cheat (if it makes the game better).

All the games have a small description of the goal, number of players, the space needed, junk items needed, the setup, safety, and coaching tips. Some of the activities have a drawing to describe the setup. One activity in the soccer chapter is called Beach-Basket Soccer. It is a soccer version of basketball using a very light ball. Broomies (goalies, but with two brooms) must use both brooms (or mops, yardsticks, or broom handles) to try and stop the beach ball, balloon, or kickball from going into the basket (hoop or a garbage can). Players may not touch each other, and goalies need their own space. Getting hit by a broom is a foul and a new broomie takes over the brooms! Another coaching tip is to try more than one ball, or to add more brooms and baskets.

This easy to read and use, friendly paperback book would be a 5 star for recreation leaders and elementary physical education teachers. The cooperative activities provide a valuable collection for various populations. -- http://www.pelinks4u.org/bookreviews/junkyardSports.htm

Everytime I tell someone about Bernie DeKoven's brilliant new concept of Junkyard Sports, the other person's eyes light up, and he invariably says, "What a great idea!" And then he looks at me as if I've just given him a gift. -- Matt Weinstein, Emperor, Playfair Inc., author, Managing To Have Fun

I am predicting that Bernie's new book will start a revolution that will change the way sports is played around the world. -- Sivasailam (Thiagi) Thiagarajan

The sports in DeKoven's book give people a chance to play and have fun together without necessarily worrying about who wins and who looses. Perhaps as important, it also gives participants a chance to run around, burn up some energy and improve their level of fitness. -- Larry Magid, Larry on Fitness

This book by Bernie DeKoven has just been published by Human Kinetics. The eye-catching title doesn't explain a lot. The subtitle explains everything: 'Make sports fun again! -- Roger Greenaway, Reviewing Skills Training

This easy to read and use, friendly paperback book would be a 5 star for recreation leaders and elementary physical education teachers. The cooperative activities provide a valuable collection for various populations. -- P.E. Links 4U

While in Los Angeles three weeks ago, I was finally able to meet Bernie DeKoven. I first "met" DeKoven when I was still writing this same column for another broadsheet. He emailed me to say that he was amazed that somewhere in the world there was someone who shared his ideas on the primacy of participation over competition when it comes to play and sports.

In "Junkyard Sports -- Make sports fun again!," one of two books that have been written by DeKoven, the other being "The Well-Played Game: A playful path to wholeness," DeKoven is described as "being serious about having fun and helping others have fun too."

DeKoven has been reinventing sports for more than 35 years by modifying rules and equipment of existing popular sports to make them more player friendly and to emphasize participation and fun rather than dog-eat-dog type competition. He has designed curriculum for more than 1,000 children's games and developed the training program for the New Games Foundation.

Although the New Games Foundation does not exist anymore, the concept of New Games has had a worldwide effect on physical education and recreation.

DeKoven, who has a Master of Arts in theater from Villanova University, has invented almost every kind of game -- educational, entertainment, digital, physical, social, mental -- for companies such as Mattel Toys and the Children's Television Workshop. He is a member of the Association for the Study of Play.

Junkyard Sports emphasizes fun and creativity, teamwork and leadership, inclusion (as opposed to exclusion and exclusivity) and adaptability, compassion and acceptance, humor, playfulness and community. The activities are designed not only to engage mind and body but also to help participants develop the arts of collaboration and effective teambuilding, acquire leadership, and experience the power and practicality of using problem solving and the scientific method.

The Preface to "Junkyard Sports" states that "Junkyard Sports" is a play on a TV series called Junkyard Wars. Like junkyard sports, Junkyard Wars is a team effort, requiring ingenuity and collaboration in the use of found materials. The similarity stops there. Junkyard sports are not wars or even competitions, and the purpose is not to build machines but to build community.

As one goes over the book, one realizes that it is a collection of ideas for new, fun and challenging invitations to sports. For example, when looking in the baseball section of the book, you will see a baseball-like demonstration game played with a tennis racket for a bat, a beach ball for a ball, five traffic cone bases, and the batter sitting on a gym scooter.

Each demonstration game really is a collection of innovative principles -- ideas that can be used to create other demonstration games. Borrowing the gym-scooter idea, one suddenly has a new way to play soccer or basketball. Every demonstration game gets refined as it is played. In refining the demonstration game, players create a new demonstration game, which in turn results in the creation of another and another.

The main impetus for DeKoven's advocacy of junkyard sports is that it leaves a lot of room for inventing one's own sport. Junkyard sports are what they are because the sports themselves are throwaway. They're junk compared to the treasured experience of inventing a sport that brought everything and everyone together in fun.

DeKoven is interested in getting senior citizens, young people and those with disabilities to play together. He aims to get people to create junkyard sports for the tri athlete to play with a person who uses a wheelchair, and the preschool child to play with the adult. His interest is in sports where the focus is on playing together and in celebrating everyone's abilities.

I share DeKoven's views that as schools reduce the scope of physical education to sports and calisthenics, as more parents force their children into organized sports for which they have neither the skill nor the inclination, we find ourselves with a growing population of sedentary, obese, disenfranchised, isolated kids who lack basic physical and social skills. Entering the community and the workforce, these people find themselves unable to function as part of a team or to muster the physical and mental stamina necessary to reach their goals. Lack of teamwork is, by the way, one of the reasons why this country has tremendous difficulty putting its act together.

Junkyard sports therefore give people a way to have fun together. It really doesn't matter what people are playing. It also doesn't matter who wins what. What matters is that they are all engaged, challenged, involved, and enjoying themselves and each other. As far as we're concerned, fun is the whole reason for playing the sport. Junkyard sport is an invitation to have fun with each other, with one's bodies, abilities, minds and hearts. It is an opportunity to create new, funny sports for which winning isn't the point. Playing together is.

Using the philosophy of junkyard sports, the vision of a Festival of Play has come into the horizon. Without giving minute details, the envisioned festival is a public gathering that combines spectacle with people empowerment, recognizes athletic achievement and affirms the human capacity to play without compromising values and ethics in sport, manifests social justice, equitable development, gender equity, entrepreneurship and provides a venue for new ideas of indigenous artisans of all ages.

One of the concerns of the festival is to include the discards, the things that get thrown away, objects and even lives that get thrown away: the children-at-risk, the adults, elderly, the disabled, the neglected, the forgotten.

The object of the festival is to bring people together. Sports bring people together and the festival of sports will celebrate community and working towards a common goal. And have fun doing it. -- The Philippine STAR

About the Author
Bernie DeKoven is serious about having fun and about helping others have fun, too. He has been reinventing sports for more than 30 years, has designed curriculums with more than 1,000 children's games, and has developed the training program for the New Games Foundation. The concept of New Games has had a worldwide effect on physical education and recreation. Along the way he designed and led an event for 250,000 people for the Philadelphia Bicentennial celebration, where he introduced Really Big Pick-Up Sticks (16 feet long) and Big, Big Box Blocks.

DeKoven, who has an MA in theater from Villanova University, has invented almost every kind of game--educational, entertainment, digital, physical, social, mental--for companies such as Mattel Toys and the Children's Television Workshop. He is a lifetime member of the Association for the Study of Play.To contact DeKoven about workshops (which are guaranteed to be instructive, creative, and above all, fun), e-mail DeKoven at bernie@dekoven.com.


Customer Reviews

Make sports fun again!5
The subtitle explains everything: 'Make sports fun again!'

All sports started out as fun. Then they got organised. And during their transformation into sports with rules, competitions, prizes and professionals, much of the fun disappeared.

For those familiar with the 'Cooperative Sports' or 'New Games' movements this is not a new message. What is new is the idea of getting participants to design new games that they can then enjoy playing and adapting as they go. The idea of adapting popular sports provides a handy short cut - and appeals to the subversive in us all.

Because Junkyard Sports encourages players' own creativity, the process described in the opening pages could lead to hundreds of new games. Just in case they don't, you will find that most of the book is dedicated to describing ready-made and ready-to-play games - 77 games in all. These are called 'demonstration' games. This active initiation into Junkyard Sports inspires participants to create and try out their own games.

The game titles give you the flavour: Ad Hoc Golf Soccer, Everybody Has a Ball Hockey, Goodminton, Hide-and-Seek Hockey, Musical Basketless Basketball, Spoon Football, Wheelchair Doubles Basketball.

The games can be played for pure fun. The author also sees plenty of scope for achieving many worthy goals through Junkyard Sports and provides many tips on how games can be made more inclusive - by the participants, and by a few cunning rule changes. For example, games normally played between two sides can be played by three sides or one side. Or you can add extra balls, or add a goal, or add a rule, or take a rule away or borrow a rule from another game.

The book has a youth and community work feel to it, but with a tweak here and there the concept and the tips for game design will be of interest to people who are looking for new ideas for team development exercises - especially if you also want to develop creativity and break the mould.

Whether you buy the book for fun or for work, you will find that you can use it for both. One thing that is guaranteed is that whatever people end up playing, they won't have played it before.

The author captured the essence of game-playing in his book 'The Well-Played Game'. That spirit and wisdom lives on in 'Junkyard Sports'. 'The Well-Played Game' is wonderfully thought-provoking, whereas 'Junkyard Sports' is more 'game-provoking' - with the introductory words of wisdom squeezed into a 30 page prelude to the 130 pages of demonstration games.

My only criticisms are that 'The Well-Played Game' was a bit short on practical ideas and 'Junkyard Sports' is a bit thin on explaining the thinking that has inspired these games. Read them both and you have perfect partners.

You can learn more at the book's web site:
http://www.junkyardsports.com/thebook.html

great for secondary games!5
I'm in teacher education in physical education at the university level, and my students teaching at the secondary level always comment about the attitudes of secondary students-- they are bored by most games, and hate everything until proven wrong. Junkyard Sports gives a new twist (or 10) to all of the major sports-- football, basketball, volleyball, hockey, baseball and soccer. This book is guaranteed to add a novel twist by encorporating other sports, other rules, other equipment, to make the standbys fun again. The ideas in this book are awesome, and even work in programs where there is not a lot of equipment.