Product Details
Riddle of the Sphinx

Riddle of the Sphinx
From Dreamcatcher Interactive

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Product Description

An Egyptian Adventure awaits you!Product InformationViolent sand storms have once again covered most of the Sphinx and the Greatpyramid.  After years of digging noted archaeologist Sri Gill BlytheGeoffreys uncovers a secret chamber overlooked for cen


Product Details

  • Amazon Sales Rank: #15519 in Computer & Video Games
  • Brand: Dreamcatcher
  • Released on: 2000-12-20
  • ESRB Rating: Everyone
  • Platforms: Windows 98, Windows Me, Windows 95
  • Format: CD-ROM
  • Number of items: 1

Features

  • Windows 98/95, Pentium 133 MHz or greater, 32 MB (or more-optimal)
  • SVGA monitor (640 x480 with thousands of colors), 8x Speed CD-ROM drive or DVD-ROM drive
  • 16-bit Sound Blaster sound card (or compatible)
  • DreamCatcher
  • PC

Editorial Reviews

Amazon.com Product Description
A noted archaeologist believes he's stumbled upon the answer to the Sphinx's famous query. However, after deciphering the ancient scroll holding this arcane knowledge, he realizes he's been cursed with certain death. In a last, desperate attempt to pass on the secret, he sends for none other than... you! Find the missing scroll and piece together hidden clues to finally solve this celebrated mystery.


Customer Reviews

nice interiors.clunky movement.boring.proselytizing.3
Imaginary interior of pyramid beautifully rendered....Mysterious flaming torches everywhere!.
(I have XP but got and tried this older version.DO NOT OBEY WHEN IT SAYS TO CHANGE RESOLUTION. Works OK on regular.)
Movement frustrating! Every click brings another wheezing whirr until that bit has loaded itself.
Gantenbrick's tunnel was approx 12 minutes long.
It does NOT bring Ancient Egypt "to life"....boring plod through beautiful but rather pointless scenes.
Perhaps it was the intention here to suggest that an exhausting trek through "dead ruins" and "new age myths" is (in their opinion) a "waste of time"...?
Even with all the XP tech probs of the older game "BEYOND TIME", its worth 100% more than this stupid hodgepodge of useless, broken dusty imaginary objects!

Breathtaking but Hard!4
I drooled (not literally) over this game for years before I finally purchased it. It was worth the money, but there were a few serious flaws that may discourage gamers. Here is my review.

Graphics-Perfect! This is one of those games that sucks you in just by the realistic environment. Getting to explore ancient Egyptian sites was almost as fun as playing the game itself! The backdrops were really beautiful.

Puzzles-Hard! The puzzles ranged from easy to so hard it made my head spin. Needless to say, I resorted to using a walk through. If you are really good at the type of puzzles in this game, this may or may not be an issue for you.

General Game Play-Good! This is definitely a point-and-clicker (just to let you know). There is a warp option that will let you skip certain areas that you have already explored which can be really nice.

Content-Fine. I think a heard a swear word or two in this game, but they were muttered under the breath, and I am not even positive that what I thought I heard was what they really said!

Music-I don't usually even address music in my reviews, but the music in this game was breathtaking to say the least. I wish there was a soundtrack!

Overall-This was a really good game, I took off one star for the difficulty, but don't let me discourage you from trying your hand at it!

Boring game, but a nice concept3
After installing the game and seeing the intro clip I was very excited to play. The clip was well written, visually attractive, and informative of the history of the sphinx and the great pyramid. Unfortunately, that was the peak of my experience with this game.

ROTS is a game I wish I could return for a refund. It is boring and clunky and slow. I've got a 2.1 ghz laptop--that's 2 generations newer than when the game came out--and it was still slow. (This is because the author went a really cheap route and used quicktime for the graphics... and 'quick'time isn't at all.)

Beyond that, the first few puzzles are simple annoyances, then obscure without warning, and then ridiculously obscure. After a few fairly simple puzzles, you're stuck in this small boring clunky world, pending the solution to a very obscure puzzle. You have to enter a code somewhere before ANYTHING else happens in the game. I cheated to get that code, just to see if I was missing anything interesting later on. The code was ridiculously obscure, and I would have felt very cheated if I had spent dozens of hours trying to guess it. After that, a whole new exciting layer of chambers opened up. Except they were just a boring labrynth, and it was too nonsensical (huge labrynth in the middle of the pyramid?) to be exciting. The puzzles appeared to revert back to trivially simple (i.e. move the mouse around and see if the cursors changes, and click on it if it does). Virtually nothing happens in the game. No interaction with other characters at all. No depth at all. BORING.

On the bright side, I really appreciate the original concept of the game. If done properly (and a little less unbelievably), it could be really fun and informative and even thought-provoking. The visuals are decent, and they did a nice job on some details inside the pyramid, but other things are totally phony and cheesy. I think the idea was good, but as another reviewer mentioned, there were only two people working on it. That's why I gave it 3 stars overall. If this had been a big team, I'd give it one star.