World In Conflict
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| Price: | $64.99 |
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Average customer review:Product Description
West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs. Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle. ESRB Rated T for Teen.
Product Details
- Amazon Sales Rank: #4185 in Video Games
- Brand: Sierra
- Model: 72582
- Released on: 2007-09-18
- ESRB Rating: Teen
- Platforms: Windows Vista, Windows XP
- Dimensions: .25 pounds
Features
- Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond.
- The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle.
- Destroy every object in the game - crush cars, destroy buildings, burn forests!
- Join on-going games and immediately help your team take control of the map.
- Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience.
Editorial Reviews
From the Manufacturer
On November 9th, 1989 the Cold War was supposed to end…it didn’t.
- War is Coming Home
- Fight in towns, suburbs, and cities based on real-life locations in America, Western Europe, and the USSR.
- Experience a chillingly plausible single player campaign crafted by Red Storm Rising co-author and Tom Clancy collaborator Larry Bond. - Unmatched Visual Payoff
- The battlefield explodes in a fury of cinematic action with World in Conflict’s ground breaking graphics technology that supports DirectX 10 and DirectX 9.
- Permanently destroy the environment – beautiful, yet deadly artillery, air, and nuclear strikes lay waste to the landscape.
- View the conflict from every angle with amazing 360° camera control that can effortlessly get right down in the midst of combat or view the entire battlefield.
- The Most Intense Strategy Game Ever Created
- Choose the units you want right away and join the fight in seconds – its all about explosive action.
- Employ breathtaking super weapons like ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes. - Fast Paced Teamplay
- Battle online with up to 16 players. Coordinate your attacks with VOIP support.
- You’ll master four different player roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience.
- Drop in multiplayer allows you to join on-going games and immediately help your team take control of the map.
Customer Reviews
Good Single Player...Amazing Multi-player
I played this on a dual-core 2.13ghz pentium, 2gb ram with a Nvidia 8600 GTS on Vista 32-bit.
First, the Single-Player campaign...
The biggest selling point for me was not having to build 30 straw huts in order to build the Omega Man Destroyer units which dominate everything else on the battlefield. The Single Player campaign is setup in a series of scenarios linked to a story driven Campaign where the actors did a phenomenal job and the animated characters move very life-like. Alec Baldwin narrates a general telling of events that happen where you will use your units to achieve a variety of objectives.
Your units are broken into four main categories: Armor, Infantry, Support and Air. Just like any other tactical war game you need a combined arms approach, so you can look at each category as four legs on a table, if you don't have one of those you are going to fall. Now...above and beyond your units that occupy territory and duke it out with the opposing soviet forces you also have tactical aids which give you the "yippie!" factor. It allows you to call in Air Strikes, Artillery Barrages and a wide variety of support elements to aid you in battle.
Each scenario is very different from all the others with the mission objectives having a big enough variety not to get too tedious. Also, your objectives change around a lot to reflect the chaotic nature of the battlefield. For example, if you are told to hold a bridge and you get all your units setup the way you want to the rough-and-tough commanding officer of yours will inform you an artillery barrage is incoming, and if you don't listen to him (which I did at first!) then blammo you just lost all your units, so in that respect the battlefield is very dynamic.
I would equate the gameplay to a modern total war type of battlefield where you do have some room to manuever and it doesn't feel claustrophobic like in Star Wars: Empire at War. Beyond that as you might have seen in the trailers, the graphics and sound are great..yada yada.
The Single Player was fun to play through giving you about 10-15ish hours of gameplay but, the real gem is in the Multi-Player;
Okay, right off the bat let me just mention I'm not a huge Multi-player fan. I believe the only thing multi-player I ever got into was Call of Duty 2. That being said I really enjoyed the Multi-Player because you don't have to be twitchy or even a stellar connection to play. It's much like the Single Player campaign except you choose your role to play (Armor, Infantry, Support or Air) and work in tandem with your 7 other teammates to fight 8 other folks. More than any other Multi-player you depend on your team quite a bit as you are only one leg of the table. Even as fun as fast as it is to have helos if you run into mobile anti-air units...you are toast. I found myself sticking with other players and working out unspoken tactics like leading helos into anti-air traps...very fun. Of course, your tactical aids are there so your big kill players have some neat toys including tactical nukes which...wow, they are fun. However, you can't hug your children with nuclear arms *tips hat to Family Guy*.
Without getting too much more verbose, let me just say it was a decent single-player campaign and at 50 bucks that's not much of a value, but throw in the multi-player and I think it is justified. Bottomline, don't just buy it for the Single-Player, if you have no desire to play multi-player then I'd wait to pick it up for cheaper.
Pros:
- Great graphics
- Very good tutorial (never even looked at the manual)
- Simplified controls
- Voice acting and Sound
- Fun gameplay!
- No bugs encountered
- Literally, thousands of people to play online with.
Cons:
- Might be too pricy for someone just looking for a Single-Player game
- Loving multi-player, but wish single-player campaign was longer.
Non-Gamer Review: This is the Ultimate Treat for Tom Clancy/Larry Bond Fans
This title appealed to me because I am fan of Tom Clancy novels, particularly "Red Storm Rising." While not a big gamer, I have enjoyed the classic RTS games like "Age of Empires" and "Starcraft." Two of my favorite games as a kid were M1 Tank Platoon and Red Storm Rising. Nothing in any of these games could have prepared me for World in Conflict. Being able to fly the camera all over the virtual battlefield engaging in fast-paced, exciting skirmishes, with spectacular explosions, beautifully rendered landscapes, and a compelling single-player campaign is a treat.
Any modern military history buff will greatly appreciate the accuracy of the unit functions and graphical details (for example, even the cargo planes drop flares as the fly low to release reinforcements, just as they would in war-time). This game would be the perfect gift for any non-gamer fan of Tom Clancy/Larry Bond novels.
There are a few drawbacks:
- Heavy system requirements: I have a 3 month old XP desktop (DirectX 9) and could only play on "medium" graphic level. Still looked spectacular, though.
- The game is so much fun that the single-player Campaign feels too short. I was hoping for many more missions or to play as the Soviets. Here's hoping for a large Campaign expansion pack.
- It's difficult to find/start the single player skirmish mode (had to go online to figure out how)
- I would prefer if unit attributes were not the same for all three factions and more reality-based (for example, Abrams tanks should be much faster than Pattons or T-62s)
Still, this game is fantastic and deserves a far higher Amazon rating than the current 3-star average. WiC is easily the most fun I've had playing a computer game since the original Starcraft.
Real time without strategy.
If I had known that the developers of the Ground Control series of games were responsible for World in Conflict,.. then I would've known right away what to expect.
Great graphics,.. fully destructible environments,.. epic and awe-inspiring presentation,.. but totally stupid gameplay.
There is no strategy in this RTS. Not having to build buildings and gather resources is a nice way to get right to the action,.. but when the game consists of NOTHING but placing your units in the circles ("strategic points") and watching the game play itself, you can't help but feel like you wasted $50.
All you do is listen to your commander bark mission objectives into your ear (and they all consist of just placing your units in circles).
Here's an objective, place units in circles, watch them kill enemies, listen to another objective, place units in circles, watch them kill enemies.
You are not allowed to actually figure out for yourself how to complete an objective. There are no situations where it calls for strategy. Everything is marked for you and you just move your units where they tell you to. That is it. That's the whole game. There is no decision making on your part.
Joint Task Force is a much better choice if you want an RTS without base building and resource gathering. Look it up.
The reason I give World in Conflict three stars is because it is very well made and still entertaining,.. it's just too simple and not for RTS gamers that like to actually use strategy and think for themselves how to beat missions. If you want to play an RTS and just enjoy the graphics and effects while the game practically plays itself,.. then World In Conflict is for you.


