Product Details
Quests: Design, Theory, and History in Games and Narratives

Quests: Design, Theory, and History in Games and Narratives
By Jeff Howard

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Product Description

This unique take on quests, incorporating literary and digital theory, provides an excellent resource for game developers. Focused on both the theory and practice of the four main aspects of quests (spaces, objects, actors, and challenges), each theoretical section is followed by a practical section that contains exercises using the Neverwinter Nights Aurora Toolset.


Product Details

  • Amazon Sales Rank: #737821 in Books
  • Published on: 2008-02-26
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 248 pages

Editorial Reviews

Review
"Howard impressively handles bridging the gap between interactive fiction and classical literature with a thoroughly researched and well-argued treatise that focuses itself squarely on the two mediums' connections and similarities." -Daniel Erickson, Principal Lead Writer, BioWare Austin "Jeff Howard's Quests is an incisive and highly accessible book that leads the reader on an exploration of literature, computer games, and a connection between them. -Nick Montfort, author of Twisty Little Passages"

Howard impressively handles bridging the gap between interactive fiction and classical literature with a thoroughly researched and well-argued treatise that focuses itself squarely on the two mediums connections and similarities. --Daniel Erickson, Principal Lead Writer, BioWare Austin

Howard is a true Renaissance man in these electronic times. He merges his knowledge and love of literature with his enthusiasm for computer games and the unexplored possibilities of the new medium. Human intellectual activity has a common base, be it expressed in the form of poems or computer games, and Howard shows us some of the most stunning connections between the old form of quest literature and the new challenges of games. --Dr. Susana Tosca, Associate Professor, IT University of Copenhagen

Jeff Howard's Quests is an incisive and highly accessible book that leads the reader on an exploration of literature, computer games, and a connection between them. --Nick Montfort, author of Twisty Little Passages

About the Author
Jeff Howard received his BA from the University of Tulsa (2000) and his MA (2002) and PhD (2007) from the University of Texas at Austin. He is currently an assistant instructor in the English department at the University of Texas at Austin.


Customer Reviews

Nice ballance betwen theory and practice4
(First of all, English is not my language... so I will try to write this review the best I can.. sorry for mispellings) I bought this book for my master degree studies and I was surprised with the theoretical analisis mixed with practice... the author get a nice mix of both and made a great analisis of quest's history and theory.
The only thing I don't like too mutch is the design of text that used just a portion of the paper... there is too mutch blank area in this print... but could be nice to someone who likes to make annotations over the text...
The book I've bought was a used one, but the conditions are very good... just like a new one... so... that's it... a good book for those who want to learn more about quests, or who want to design better quests...