Product Details
Games That Drive Change

Games That Drive Change
By Carolyn Nilson

Price:

This item is not available for purchase from this store.
Click here to go to Amazon to see other purchasing options.


21 new or used available from $2.05

Average customer review:
About 100 ready made exercises, games and activities that address what many have called the ultimate challenge in business: managing change.

Covers six major areas of change management - process redesign, continuous learning, just-in-time training, corporate and personal alignment, high leverage communication and integrated systems.

This looks like a winner for trainers, leaders, facilitators and managers facing the challenge of change management.

Product Description

The Fun Way to Get Employees to Respond Positively to Change!. Who said change can't be fun! Certainly not Carolyn Nilson: In Games That Drive Change she delivers an exciting assortment of 100 ready-to-use games that add joy to work, create an atmosphere of self-directed learning, build trust, foster communication, and get even change-resistant employees to respond positively, creatively, and productively to the new business environment of continual change. Each game stands alone and is easy to understand--works well with experienced as well as novice trainers, teams, and managers--contains reproducible templates and answer sheets for easy use--and has a specific goal with measurable outcomes.


Product Details

  • Amazon Sales Rank: #453205 in Books
  • Published on: 1995-07-01
  • Number of items: 1
  • Binding: Paperback
  • 307 pages

Customer Reviews

Should be a tool used during planning of a major change3
We're in the midst of a major corporate change. Our change agents needed to use this book to incorporate some of the activities during the planning stages of this project. The games focus heavily on the design and thought processes of beginning the change process. Some of the objectives on some of the activities include (may be rephrased in my own words): make the point that rewards and punishments need to be re-designed to manage change; engage a group of planners in a 'futuring exercise';

encourage people to think in broader terms regarding re-engineering; Identify major business processes and break them down into steps; identify dyxfunctional communication games we play with each other without thinking.

I was looking for activities that would help bridge the gap with the employees during this monumental change. This book has some activities around that. But not really specific to my need.

In all fairness, I was looking for activities that would help department trainers overcome the usual resistance to change that generally occurs with major systems changes. I didn't find it in this book.