Metal Gear Solid Portable Ops Plus
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| List Price: | $19.99 |
| Price: | $14.80 |
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Average customer review:Product Description
Metal Gear Solid: Portable Ops Plus is a standalone addition to last year's award winning title of the same name. Focusing on a portable multiplayer experience, players will be able to enjoy more maps, more missions, and recruit a talented crew of war heroes for battling real opponents in online arenas.
Product Details
- Amazon Sales Rank: #2711 in Video Games
- Brand: Konami
- Model: 26039
- Released on: 2007-11-13
- ESRB Rating: Mature
- Platform: Sony PSP
- Dimensions: .20 pounds
Features
- Unique gameplay modes and missions will engage evn the most experienced strategy veteran
- Recruit brand new soldiers from the Metal Gear Solid universe
- Choose from a variety of new environment maps for more multiplayer mayhem
- upload your saved data from Metal Gear Solid: Portable Ops to create instant squads
- Tutorials and improved in-game support helps players of all skill levels
Editorial Reviews
Amazon.com
- A new single player mode, "Infinity Mission", and additional multiplayer modes will engage players of all skill levels
- Upload your saved data from the original Metal Gear Solid: Portable Ops to create instant squads
- Choose from a variety of new environment maps, such as an updated version of the REX Hangar area of the original Metal Gear Solid
- Recruit brand new soldiers from the Metal Gear Solid universe, including Raiden and Snake from MGS4, to form a unique fighting crew
- Tutorials and improved in-game support helps players of all skill levels to jump right into the action or hone their skills
Customer Reviews
new content, new characters, and an all-around new experience
This review was written by James Shea, my son!
An "expansion" of sorts to the original Metal Gear Solid Portable Ops, "Plus" delivers new content, new characters, and an all-around new experience.
First, the basics. Portable Ops Plus is a standalone game that does not require the original Portable Ops to play. Possessing save files from Portable Ops does, however, let you bring your old save files over and continue playing with all the characters and items that you unlocked in Portable Ops. So, for example, if you had assembled a highly skilled team and unlocked all the unique characters in the original Portable Ops, those characters would not be lost. Hideo Kojima, in interviews, said that he envisioned the original Portable Ops as multiplayer only and decided to put in a story later; Portable Ops Plus is more like this vision, with everything designed to supplement multiplayer play.
The main mode of play is "infinity mission", a sequence of missions that range from easy to extreme. The harder it is, the more likely you will find rare characters. The player moves from stage to stage, looking for exits to the next stage while collecting items and characters in a manner similar to the original Portable Ops. The main problem with this mode is that, except for a rarely found item (the Fulton Recovery System) there is no way to leave the mode except to beat it all the way through, which usually may take a good hour to an hour and a half. You cannot save and quit midway, either. Soldiers who are killed during the Infinity Mission mode can be recovered later as prisoners on another playthrough. However, what happens sometimes is that you will recover your character, or find a really good new character, and then later lose another character. The choice is "lose your new characters" or "lose your old character and have to come back for him later", a difficult one given the amount of work that has to go into each Infinity Mode.
The characters and their management has changed too. The main change is the addition of many character types from earlier Metal Gear games, and the addition of female versions of some of the soldiers in the original Portable Ops. However, the system of advancement has changed, as well. Characters now get experience for going on missions or being in a support unit (the spy, medical, and R+D parts of the unit). Experience raises LIFE and STAMINA scores, invaluable for surviving the long process of Infinity Mode. Furthermore, textbooks can be found that will raise a character's proficiency in a given field (for example, pistols, assault rifles, or setting traps). Formerly, a character's proficiency was unchangable. There are still limits though - a character has a maximum amount that each limit can be upgraded, so that you can't build a single "supersoldier" (though you can at least come close). New careers have been added to supplement the new gameplay, as well; with the emphasis on collection, the "Headhunter" and "Decoy" classes (among several others) have been added. The Headhunter can see an enemy character's stats, allowing you to judge if they are worthy of being captured. The Decoy makes all enemy characters stronger, which is bad if you have to fight them, but good if you want to capture them (as their strength means they will be better once they are on your side).
To accommodate these new characters, the maximum level has been raised from 100 to 200 soldiers. Furthermore, the number of "teams" - the units you send out on missions - has been changed from 4 (A through D) to8 (A through H). These teams are used for almost everything; in addition to their old uses, such as single player missions and multiplayer, the teams are also used for online trading (send a team online to offer up with set requirements for what you want in return and wait for a response from someone else's team) and AP Scan, a way to collect new soldiers by using wireless networks. In the old game, the player simply had to be near a wireless node - near enough for the PSP to detect it - and mash the "O" button until the soldier joined up. In Plus, the requirements for nearness are lessened (you rarely have to walk around looking to boost the signal strength) but in exchange you have to send out a team; the prospective new character will tell you what he or she is looking for (ranging from "I want someone with an S rank in some weapon" to "I want someone wearing a nice hat" to "I want a person who is a Doctor"). If you have what they want, they will join you; otherwise, you can go out, reassemble your team, and come back to that hotspot. Characters will not change, so you can always come back and collect him later. The key is to make one's team as diverse as possible, with a wide range on every single set of stats, so that all prospective enlistees will have something to look for. Furthermore, the characters are of much higher quality now from AP Scan mode (as opposed to before, when they had random stats that could easily be fairly low, all characters obtained from AP Scan are higher level than most characters collected from single-player mode).
Multiplayer is, of course, the basis of the game. The main infrastructure mode is standard online play, boosted by the many new characters, weapons, and maps introduced (many of which are similar to or copies of maps used in MGS3's multiplayer mode). Also introduced is the new "motion" system, a form of taunting that expands from the basic "salute" into a wide variety of poses, which can be expanded by finding and using "fashion magazines" in single player. These poses range from bowing to cheering to Revolver Ocelot's trademark gesture from MGS3 to a wide variety of "Justice Poses" used in various Japanese superhero shows. There is also now a "beginner's server" in multiplayer; going in will give you the beginner's status, which reduces a lot of the damage you take from headshots and explosions. After a certain number of kills, you will lose the status, showing your "graduation" to a regular player. Finally, one of the new game modes is "chatroom", which is a server with no fighting and no goals; it is, as indicated, a room for people to talk using their MPO characters as their avatars.
With this array of new content, MPO+ is almost an entirely new game, and is definitely more than I thought it would be. While the "infinity mode" gets fairly irritating, the wide variety of new content keeps me entertained throughout it.
8/10.
Great game. Should have bought the first one though!
Great game, but considering that I am new to the Metal Gear games on the PSP, I should have bought the fisrt one. But now, I can transfer my characters that I have recruited from the first one to the second one without any problems. The delivery was on time, and early. I will more than likely buy from this company again! Thank you for all of your support, and what you do for us in uniform!
Frustrating, and not what you would think or want...
I'm gonna cut straight to the chase. This game is completely mediocre in literally every way. You may read some reviews on here that give the game 4 or 5 stars, but I'd be willing to bet that those people are die-hard Metal Gear fans who'll eat up anything created by Hideo Kojima (the creator of the Metal Gear series)
In case you didn't pick up on it from reading some of the other reviews on here, MPO+ is essentially a multiplayer expansion pack. Think Unreal Tournament or Quake 3. And as you've probably read before, the single player Infinity Missions are... well, they're lame. And that's no joke either.
I was really excited when I first bought this game. I was thinking fondly of games like the original MGS and it's subsequent sequels on the PS2. But you really need to understand that THIS game is NOTHING like that. First of all, you don't even get to play as Snake when you begin the game. Instead, you begin the game as some generic soldier from the Metal Gear universe. If you want to play as Snake, you have to beat the game TWICE! Once on Easy, and once on Normal. Let me repeat that: "You have to EARN the priviledge of playing as Snake".
I don't about you, but if I pay even just $20 for a Metal Gear game, I want to be able to play as Snake right off the bat. Not some ugly second rate character. On the design & graphics side, the Infinity Missions features mainly dull and repetitive backgrounds. The overall look is okay, but there are a lot of games that look just as good, if not better.
As far as control. Sometimes the controls feel good, but most of the time I felt that I couldn't do everything I wanted to, or as quickly as I wanted to.
The sound is okay, but I wasn't overly impressed. Many sounds come across as synthetic and not ttrue to real life. Combined with the average graphics, and less than average gameplay, this game just feels more like an afterthought than an all new adventure. If you're thinking about buying this game, just don't expect much. And do not expect it to be anything like other MGS games. You've been warned.





