Mastermind For Kids
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| List Price: | $17.99 |
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Average customer review:Product Description
Break the hidden code of jungle animals. The classic game Mastermind is now specially designed for kids. With three levels of play, it's the Mastermind game that grows with your child. For the youngest players, it's a colorful game of guessing which animals are hiding. For the older child, the game rules become more advanced and players must guess the order that they're in, too.
Set your secret code by hiding jungle animals under the rocky mountain. There's lions and tigers and bears - monkeys, hippos and elephants, too. See how soon your opponent can guess your code. Along the way, you'll give clues to help. Then you get to break a code. The winner is the player who can guess the code in the fewest turns. Includes: plastic game base with rocky mountain tray, 72 jungle animals, 15 red scoring pegs, 15 white scoring pegs and instructions.
Product Details
- Amazon Sales Rank: #13255 in Toys & Games
- Brand: Mastermind
- Model: 3020-06
- Dimensions: 6.25" h x 12.25" w x 2.00" l, .80 pounds
Features
- Features 3 levels of play
- Designed for kids with jungle animals
- Contains plastic game base with rocky mountain tray, 72 jungle animals in 6 colors, 15 red scoring pegs, 15 white scoring pegs
- For 2 to 4 players
- Directions included
Editorial Reviews
Editorial Review
Younger kids can develop their powers of logic and deduction in this game of code-cracking fun. This version is simplified for younger children and comes with colorful animal pegs, a jungle-and-mountain-theme board, and fewer code options. The point is the same: one player duplicates the other's code in as few turns as possible. The code maker sets a code of 3 colored animals (choosing from 72 in six colors), and conceals it beneath a "rocky mountain" tray at his or her side of the board. In each of nine rows (of large holes), the code breaker attempts to replicate the pattern. After each row (or turn), the code maker places red or white creature pieces in the adjacent row of small holes, which gives the code breaker clues on how he or she doing. Complete instructions include rules for younger players (based on colors only), older players (color and position), and expert players (a blank-space option adds complexity). This challenging and fun game is for two players. --Ava Natov
From the Manufacturer
The world famous game of deduction in a version designed just for kids. The code-maker sets a secret code by hiding color-coded jungle animals under the rocky mountains. Howm= many turns will it take until the code-breaker figures it out?
Customer Reviews
Concept good, design bad
Okay, who designs and tests these games?? I don't get it. I also loved Mastermind as a child and bought this one for my 6 year old, figuring it would be easier to learn and play than the 4 peg version. Also it looks really neat in a picture. We opened it up yesterday and she loves it, but it is driving me crazy already. Granted, it is cute, all the pieces are bright colors and of animals, but they are small and they have shallow holes to fit into on the board, so they fall over a lot. A lot! Especially when you have a kid that can't refrain from squirming around for more than 20 seconds. Then, after one falls over, when you try to put it back in its spot, your big fingers knock over their neighbors. Any bump to the board and they all go toppling. Same thing with the red and white pegs. I feel like I am a giant trying to play a little kiddie game. Plus, I really expected it to be harder, more challenging. It took a few rounds for my daughter to get the hang of it, but now the 'secret codes' seem pretty easy to break. There are two different ways they say you can play, and we skipped right over the easy one because it was way too easy. Another minor pet peeve is the little 'cave-like' space you put the hidden color code in. You have to lift that part on and off the board each time you play a game, and in doing so you spill the red and white pegs out of their holder. My daughter always has me lift it off for her as she can't do it gently. AND (I know I am picky, but why don't the designers see these things?) the 'cave-like' space for the secret code gets dark because it is covered, so it is hard to differentiate between colors when you put the pegs in there, the pink, purple and red start to look the same in the cave.
So, if I could go back and do it again, I would just go for the regular Mastermind. In all, my daughter thinks it is great and I like the way it makes her think (flawed logic and all), I just wish it wasn't so clumsy to play though. My rating is high as it is fun (for her), educational and durable because the plastic will last a long time. I just think someone should have seen how unstable the pieces are on the board, and just made it a little more user friendly.
You may want to skip this kids' version...
...and go straight to the original Mastermind. I know I wish I had.
We picked this up for our 9yo son, with an eye toward our 6yo & 7yo nephews. I have fond memories of playing Mastermind as a kid and stumping my brother. The original wasn't available at Christmas, so I ordered this for kids who hadn't seen anything like it before. My son figured out his first pattern in 5 rounds. After that, he never went more than 4 rounds (or moves?) without solving it. We took turns playing with him for about an hour. Once we put it up, we never got it back out. It's just too easy. Our nephews (6 & 7) have since played Mastermind, and enjoy it immensely. It's tough for them, but not too tough. So this set won't get much use from them either.
If your child is younger than 8 or new to this type of game, Mastermind for Kids won't hurt. It might be fun. But you'll soon want to move up. The pieces are a little too easy to knock over, but no more than one should expect. As they are small and plentiful, they also seem easy to lose.
If your game collection is small and limited to essentials, skip this one. If it's large, if you like to have the perfect something for any situation, or you just collect games, then go for it.
It's not a bad game, but it's not a must-have, either.
Flawed gameboard design
Recently received this for our 5 year old and I really cannot recommend it to anyone. Master Mind is a terrific game concept for developing logic, but this version of the game has a few problems. The most important is that, at the slightest bump of furniture or board, the game pieces do not stay in the shallow indentations on the board. Game over. It's really that simple and pretty much that inevitable. Also the scoring peg tray overflows into the secret code location so that every time one digs out a scoring peg a wave of pegs flood the secret code cave. Other comments: the pegs for scoring and the pegs for color coding are not too different in size, and both come in red. The pink is light purple and there is also another purple - confusing to small kids.
If you know original Master Mind, you'll know there's a 4-peg code, and scoring it is such that the "code breaker" doesn't know *which* of his colored pegs is in the correct spot or the correct color. Kid's MM has 3 peg codes, but the scoring indicats *which* peg is in the correct spot and which is the correct color. Thus after a few plays it is close to impossible for a child who "gets" the trick to not guess in about 3 rounds, and it seems to discourage the logic exercise since the feedback from any old guess will do just as well.
What I'm trying to say is that even if the gameboard were well designed I wouldn't recommend the game for kids over 5. But given the tendency for pieces to fall over, I would send the manufacturers back to the drawing board.





