Product Details
Halo Wars

Halo Wars
From Microsoft

List Price: $39.99
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Product Description

The United Nations Space Command (UNSC) is the military, exploratory, and scientific agency of the United Earth Government. The UNSC was formed in the 2160's, during a period where remnants of old cultural ideologies clashed for supremacy in the Sol System. The UNSC served mainly as an overseer of United Nations military operations in space. The 26th century has come and it's time to demonstrate human power to the bad guys as Halos begins. It's real time strategy as you struggle for life and power. Halo Wars" takes place before the first Halo FPS game, during the UNSC's initial deadly encounters with the Covenant.
A strategy game based on the Halo universe, Halo Wars immerses you in an early period of the storied Halo universe, allowing you to experience events leading up to the first Halo title. With the guidance of Serina, a spirited artificial intelligence (A.I.) persona, direct legions of UNSC soldiers, Warthogs, Scorpions, and more, each group having its own strengths and uses in battle. Adventurous commanders can also call upon ancient Forerunner technology, if they are fortunate enough to find it hidden throughout the battlefield. In campaign mode, command the armies of the UNSC warship Spirit of Fire, with familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Covenant forces are also waiting for you to lead them into battle in multiplayer skirmishes via the New Xbox Experience. Call upon an arsenal of new and familiar Covenant units such as Grunts, Elites, Ghosts, and even Scarabs to defeat foes on the battlefield.
Let the wars begin. Online Play - 6 Versus / 2 Co-Op


Product Details

  • Amazon Sales Rank: #409 in Video Games
  • Brand: Microsoft
  • Model: C3V-00002
  • Published on: 2009-03
  • Released on: 2009-03-03
  • ESRB Rating: Teen
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .59" h x 5.43" w x 7.52" l, .37 pounds

Features

  • Control armies in a whole new way as strategy gaming meets the epic Halo universe
  • Enter year 2531 with the crew of the Spirit of Fire and see the early stages of the war against Convent
  • Fight as either UNSC or Covenant and employ everything from special Marine units and Warthogs to threatening Scarabs
  • Experience smooth, intuitive controls and a friendly UI with a platform developed just for Xbox360
  • Enter into skirmishes with up to six players via Xbox LIVE online support

Editorial Reviews

Amazon.com Product Description
Get your hands dirty in the early stages of the epic battle between UNSC and Covenant. Developed by Ensemble Studios, Halo Wars for Xbox 360 brings all the drama of a real-time strategy game to the popular Halo Universe. Set in the year 2531, before the initial Halo first-person shooter game, this game lets you control the human armies of UNSC in a whole new way.



Play as UNSC or Covenant and exploit your faction's unique strengths. View larger.


Invade enemy strongholds full of advanced technology. View larger.


Find ways to make the detailed environments work for you. View larger.


Bring in air support to turn the tide of battle. View larger.
Experience the Epic Battle from a New Perspective
Defense, offense, and the ability to hold down a command center in the face of hostile attacks: there's a lot to think about when laying out tactics for an all-out alien war. Featuring detailed environments and complicated new battle mechanisms, this game demands a different kind of perspective than the first-person shooters from the original Halo series. You'll need to uncover the hidden strengths and weaknesses of each unit and play them to your tactical advantage, and that's just the beginning.

UNSC: Be Part of a Legendary Conflict
The story opens with UNSC forces retaking the planet Harvest from the Covenant. At your disposal -- should you choose to take command of UNSC forces -- will be everything from a corps of highly-trained Marines to the Warthogs, Scorpions, and Hornets you'll need for air and land attacks. You'll take stock of the map and decide between holding your ground or advancing on enemy strongholds, all while trying to navigate the local terrain and outsmart Covenant forces. And when you need something extra to tip the tide in your favor, UNSC leaders can provide you with the ability to mobilize highly specialized units or call the Spirit of Fire vessel for support from above. Covenant: A Capable, Playable Enemy Faction
That's right, Covenant is playable in this corner of the Halo universe. This alliance of alien species has manipulated advanced technology, firepower, and tactical prowess into a powerful force that is engaged in a Genocidal war against human race, having branded humans as heretics. With the ability to play as these tough, alien fighters, you'll have advanced shield technology, the modular Citadel at the heart of Covenant's colonizing power, and, of course, the iconic Scarab attack vehicle at your disposal, adding a whole new dimension to your strategic warfare. The Scarab is a terrifying military vehicle crafted from heavy mining equipment. And with a mining laser that delivers massive damage across battlefields large and small, turrets for taking on air attacks, and the ability to clamber over any terrain, what's not to love about commanding Scarabs instead of fighting against them?

Developed Exclusively for Xbox 360
Most console RTS games are adapted from existing PC games, which can make their controls bulky or awkward, but Halo Wars has been developed for Xbox 360 from the ground up. This means the controls are sensitive, intuitive, and easy-to-operate in the midst of battle. And the UI is just as intuitive, so whether you're managing a unit of marines or a deadly machine, you can focus on creating a battle strategy instead of worrying about how to overcome a clumsy controller.

No matter which faction you choose to play as, you can test your skills against those of other players in online skirmishes that allow up to six players with the New Xbox Experience through Xbox LIVE.

From the Manufacturer

Take Control of the Halo Universe. The Year is 2531, twenty years prior to the events in Halo®: Combat Evolved and the Covenant have found something on the planet Harvest. The UNSC ship “Spirit of Fire” is sent to investigate and stop whatever the enemy is up to. What the crew finds could be the only thing that stands between humanity and certain annihilation by the Covenant.

Command large armies, lead them into battle, control their every move and use their abilities to gain the upper hand in combat. Your strategy is infinite.

Overview:

Halo Wars is an exciting strategy game based on the legendary Halo® universe. In campaign mode, command the armies of the UNSC warship Spirit of Fire, with familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Halo Wars will immerse you in an early period of the storied Halo universe, allowing you to experience events leading up to the first Halo title for Xbox®.


Players:
1 Player
2-6 System Link
2-6 Online Multiplayer

Save File Size:
1 MB

Format:
16:9 Widescreen on HDTV 720p/1080i/1080p

Audio:
In-Game Dolby Digital


Fight a powerful and dangerous enemy. View larger.


Call in support and turn the tide of battle. View larger.


Attack with ground troops and airborne forces. View larger.

With the guidance of Serina, a spirited artificial intelligence (A.I.) persona, direct legions of UNSC soldiers, Warthogs, Scorpions, and more, each group having its own strengths and uses in battle. Adventurous commanders can also call upon ancient Forerunner technology, if they are fortunate enough to find it hidden throughout the battlefield.

Covenant forces are also waiting for you to lead them into battle in multiplayer skirmishes via the New Xbox Experience. Call upon an arsenal of new and familiar Covenant units such as Grunts, Elites, Ghosts, and even Scarabs to defeat foes on the battlefield. Strategic-minded players who react well under pressure will emerge victorious.

Features:

New take on a legendary world: Set in the iconic Halo universe, Halo Wars predates the original first-person shooter Halo. Experience the early battles between the UNSC and Covenant, the far-reaching conflict that has been diligently followed by the masses in the blockbuster Halo series. Join the crew onboard the Spirit of Fire, a Phoenix-class colony ship converted for UNSC military use and guided by the A.I. persona Serina. The storyline follows the Spirit of Fire's discovery of an ancient artifact during a journey to the planet Harvest, the first planet to be attacked by the Covenant.

Strategic command of armies: Halo Wars puts you in command of the battlefield over an arsenal of UNSC units and vehicles as you engage Covenant forces. Counter and crush your opponent by tactically fielding the superior army. Choose among Leaders that possess elite skills, which turn the tides of battle. Using various combinations of Leaders and units, create countless strategies tailored to your preferred playing styles and personalized strategies.

Skirmishes using the New Xbox Experience: See who the superior commander is through multiplayer online skirmishes supporting up to 6 players with the New Xbox Experience. Choose to command either unique civilization, UNSC or Covenant, each with unique attributes and strategic characteristics. Ancient Forerunner technology can also be found to create unique units to gain an upper hand in battle.

Groundbreaking strategy game: Since inception, Halo Wars was explicitly designed to cater to console gamers and bring to Xbox 360® a genre that has typically been played on the PC. Easily command and manage powerful armies, effortlessly control troops and incredible machines, engage in epic battles and expand your empire using an intuitive user interface. Halo Wars represents the true next-generation experience, combining a masterful control scheme using the Xbox 360 controller with the award-winning strategic gameplay only Ensemble Studios can provide.


Customer Reviews

Dumbed down RTS, but surprisingly fun.4
Executive Summary:
The controlls are VERY intuitive. All of your favorite Halo chars are in this, but they don't just make a Real Time Strategy (RTS) with Halo characters to sell the game, like the Star Wars franchise has been well known for. Quite to the contrary, this is definitely a RTS that can stand on its own merit. I would recommend to anyone that the best way to get an idea if you like the game is to download the free demo off of XBOX live. Play the "Skirmish" mode. The Demo does not have online play, but it should be very clear to you in a game or two if this is something you will like.

The one major drawback is base building. For those who enjoy creating unique bases, defenses, etc. this game will definitely not be for you as all bases are given cookie cutter slots in static pre-defined areas. That said, the game is very diverse, and there isn't one "Whoever builds this first and mass produces them." wins character/class. Also, each side does have "God mode" abilities. By that I mean "Super Ray Beam of death from above that are unstoppable" that can do major damage. Over all, I have a lot of fun playing, just as long as I don't expect it to contend with a computer RTS. It is what it is, a console RTS, and if you except that before you buy it...you will like it.

Full Review:

Halo Wars has all the tell tale signs of "Lets try to sell this product based on the brand name alone, and don't worry about the game play." ala Starwars (with a few exceptions) for the past 15 years. I'm pleased to say that is definitely not the case here. I'm sure some Halo purists will disagree with me after purchasing the game, realizing it's not a First Person Shooter (FPS), (EDIT 3/4/09: I see this has already happened) and giving it one star in disgust. This is a Real Time Strategy game and real time strategy games are not in the slightest bit like first person shooter games...I suggest if you don't know what a RTS is, that you Wikipedia it. RTS games have long been my favorite, and the king of all RTS games in my opinion was Age of Empires 2 (AOE2). AOE2 is available only for the computer. I think that the best way to review Halo Wars is to go over the 7 aspects of the best RTS I have played and compare.

1) AOE2: There were no "God like" abilities. IE, the Nukes in Command and Conquer, the Plasma cannons, etc. In other words, anything that does major damage that is completely unstoppable. I feel this detracts from the strategy concept of the game, when you can just blow away an entire base without even stepping foot in it. I'm sure some people will disagree with my take on this, and that is fine.

Halo Wars: There are the "God like" abilities in this. One of them is preventable, the other is completely unpreventable and is absolutely game changing once at the highest tech tree tier. I'm sure some people love these parts of RTS's as they are often on the box specifically stating that they exist.

2) AOE2: There was not one "Make this/Mass produce this and you win" class. Everything had balances and counter balances. If you made a lot of Char X, I will just make Char Y at half the cost, and destroy them.

Halo Wars: Is very much like this, every class has an opposite class designed to kill it. This keeps the game strategy filled, and not an arms race.

3) AOE2: Base Building was unique, fun, and 100% customizable. From building three levels of walls for the enemy to get past, to making defensive towers everywhere and anywhere you could predict an invasion. It was 100% up to you on what your base looked like.

Halo Wars: The bases are cookie cutter and completely uncustomizable. They are also in predefined locations. You are given 4 slots for defensive turrets and 8 slots to put your bases buildings on, all huddled together. This is far and away the weak part of the game and the reason I gave it 4 instead of 5 stars. That said, on a console, it does seem to fit and make the game much more manageable, however the inability to really create your own base and the bases being in static, not dynamic, locations will turn a lot of the RTS purists off (As if an RTS purist would even consider an RTS on a console in the first place, so this might be a moot point).

(EDIT 3/7/09) Let me say you can choose what you want in those 8 slots (IE, something that makes resources, something that makes troops, something that makes aircraft's, etc). There is no limit or minimum requirement to what you have to have on a base. This is the only, very limited, form of customization in your bases.

4) AOE2: Very easy to setup/find online play with seemingly unlimited opponents.

Halo Wars: Absolutely it does, and the never ending stream of people on Xbox live make this a spectacular online experience. Of course you'll run into the people that quit just as you get the upper hand, but once some leagues start getting set up, expect this to change.

5) AOE2 had a type of gameplay called Regicide, IE, whoever kills the other team's king first wins.

Halo Wars: One side does have a "Leader" that is exceptionally powerful, and can be individually upgraded and you can only have one of these. However, after it is killed, you can replace it nearly instantly for almost no resources, thus taking the "Protect the leader" element away.

6) AOE2: Resources could be controlled and fought over, however, just because someone was able to get more of resource X, doesn't mean that you couldn't compensate by getting more of resource Y.

Halo Wars: All resource gathering is done by creating buildings in your cookie cutter base that creates them. There are also some seemingly out of place small amounts of "in the wild" resources (There is only one type of resource in Halo called..."Resources", not 2-4 like most RTS's IE: Gold/Stone/Food/Wood, etc.). However, it is such a small amount, that other than the first 5 minutes of the game they are useless, and during the first 5 minutes they are almost usless and glaringly out of place in this games dynamics. Perhaps at some point in the game's development they had a use, but in the final version you are left to wonder why it was included.

7) AOE2: Teching up was fun and it was a constant important decision of making troops vs. upgrading troops' abilities.

Halo Wars: While each tech tree is much smaller than AOE2, the same principles of army vs. tech is there. The upgrades are unit specific, and there is no general "upgrade" that makes all units better. This makes it also important to tech and build as efficiently as possible.

From what little I have played of the non-skirmish mode/IE story mode, it was boring, unimaginative, and clearly the gameplay was an afterthought and a bridge inbetween the cut scenes. People who want to follow the Halo story line might like it (might), but people who want to just have fun will find it slow paced and boring. It does have good cut scenes, so if you are the kind of person who enjoys being tortured for 30 minutes to see a 2-3 minute cut-scene that tells you more about the story line, then you may like it...other than the story line element, I would expect most people to be extremely disappointed in it.

Bottom Line:

If an RTS HAS to have a good/unique base building structure for you to like it, this game will 100% disappoint you and stay away from it. If you are expecting Halo Wars to be anything like Halo 1, 2, or 3, stay FAR away from it as the only similarities are the characters, and not the game play. However, if you want a nice "Pick up and play" RTS that will have tons of online competetion and great game play (for a console) then you'll definitely enjoy this game.

If you have any other questions about this game before purchase, please leave a comment and I'll answer to the best of my abilities. (And yes, I know AOE2 and Halo Wars were made by the same (now defunct) game studio.)

War is so NOT hell!5
At my age (32) there is a certain level of difficulty I want to experience; and it's pretty darn low. Let the young struggle in glorious battle. No thanks. I want moderate challenge with a pretty high guarantee of victory. ...and thanks to the savvy makers of Halo Wars, that's exactly what I have! Whoo hoo.

Without reading a thing about it ('also lazy apparently) I popp'd the game in and started a skirmish on "Normal."... With some limited experience in RTS games (Age of Empires, Starcraft, etc.) I had the general principles down before I played. And by god, the controls are so intuitive that I didn't need to read a thing! Well, for basic gameplay mastery anyway. In minutes I was gathering supplies, building up the base, creating troops, etc. All with this fantastic design style that flows perfectly with the Halo universe I know and love.

To date I've played maybe 30 skirmishes, and run the entire campaign on Normal. Yes I'm the only person on Earth who is not online with his Xbox. All in all, even with having to read up on a few details and nuance questions, the game is fantastic. Smooth gameplay, awesome graphics, terrific sound (ok the music is the only downside, it's more moody / somber than it should be) and simple controls. For a gamer like me? it's very near ideal. bring on Halo Wars 2!

This game is a great RTS for anyone5
I think it really builds a bridge to the 1st Halo. It is awsome how many new units you can fight with and all the new upgrades you can get. I like the new base system and the way you bring in bases from orbit as the UNSC. All and all it is an excellent game.