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Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)

Design Patterns: Elements of Reusable Object-Oriented Software (Addison-Wesley Professional Computing Series)
By Erich Gamma, Richard Helm, Ralph Johnson, John M. Vlissides

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Product Description

Four top-notch authors present the first book containing a catalog of object-oriented design patterns. Readers will learn how to use design patterns in the object-oriented development process, how to solve specific design problems using patterns, and gain a common vocabulary for object-oriented design.


Product Details

  • Amazon Sales Rank: #1360 in Books
  • Published on: 1994-11-10
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 416 pages

Editorial Reviews

Amazon.com Review
Design Patterns is a modern classic in the literature of object-oriented development, offering timeless and elegant solutions to common problems in software design. It describes patterns for managing object creation, composing objects into larger structures, and coordinating control flow between objects. The book provides numerous examples where using composition rather than inheritance can improve the reusability and flexibility of code. Note, though, that it's not a tutorial but a catalog that you can use to find an object-oriented design pattern that's appropriate for the needs of your particular application--a selection for virtuoso programmers who appreciate (or require) consistent, well-engineered object-oriented designs.

Review
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that...this isn't an advanced treatise either. It's a book of design patterns that describe simple and elegant solutions to specific problems in object-oriented software design....Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?" experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable--which is why you're interested in object-oriented technology in the first place, right? -- From the Preface

This is one of the best written and wonderfully insightful books that I have read in a great long while...this book establishes the legitimacy of patterns in the best way: not by argument, but by example. -- C++ Report

From the Inside Flap
This book isn't an introduction to object-oriented technology or design. Many books already do a good job of that. This book assumes you are reasonably proficient in at least one object-oriented programming language, and you should have some experience in object-oriented design as well. You definitely shouldn't have to rush to the nearest dictionary the moment we mention "types" and"polymorphism," or "interface" as opposed to "implementation" inheritance.

On the other hand, this isn't an advanced technical treatise either. It's a book of design patterns that describes simple and elegant solutions to specific problems in object-oriented software design. Design patterns capture solutions that have developed and evolved over time. Hence they aren't the designs people They reflect untold redesign and recoding as developers have struggled for greater reuse and flexibility in their software.Design patterns capture these solutions in a succinct and easily applied form.

The design patterns require neither unusual language features nor amazing programming tricks with which to astound your friends and managers. All can be implemented in standard object-oriented languages, though they might take a little more work than ad hoc solutions. But the extra effort invariably pays dividends in increased flexibility and reusability.

Once you understand the design patterns and have had an "Aha!" (and not just a "Huh?") experience with them, you won't ever think about object-oriented design in the same way. You'll have insights that can make your own designs more flexible, modular, reusable, and understandable - which is why you're interested in object-oriented technology in the first place, right?

A word of warning and encouragement: Don't worry if you don't understand this book completely on the first reading. We didn't understand it all on the first writing! Remember that this isn't a book to read once and put on a shelf. We hope you'll find yourself referring to it again and again for design insights and for inspiration.

This book has had a long gestation. It has seen four countries, three of its authors' marriages, and the birth of two (unrelated) offspring.Many people have had a part in its development. Special thanks are due Bruce Andersen, Kent Beck, and Andre Weinand for their inspiration and advice. We also thank those who reviewed drafts of the manuscript: Roger Bielefeld, Grady Booch, Tom Cargill, Marshall Cline, Ralph Hyre, Brian Kernighan, Thomas Laliberty, Mark Lorenz, Arthur Riel, Doug Schmidt, Clovis Tondo, Steve Vinoski, and Rebecca Wirfs-Brock. We are also grateful to the team at Addison-Wesley for their help and patience: Kate Habib, Tiffany Moore, Lisa Raffaele, Pradeepa Siva, and John Wait. Special thanks to Carl Kessler, Danny Sabbah, and Mark Wegman at IBM Research for their unflagging support of this work.

Last but certainly not least, we thank everyone on the Internet and points beyond who commented on versions of the patterns, offered encouraging words, and told us that what we were doing was worthwhile. These people include but are not limited to Ran Alexander, Jon Avotins, Steve Berczuk, Julian Berdych, Matthias Bohlen, John Brant, Allan Clarke, Paul Chisholm, Jens Coldewey, Dave Collins, Jim Coplien, Don Dwiggins, Gabriele Elia, Doug Felt, Brian Foote, Denis Fortin, Ward Harold, Hermann Hueni, Nayeem Islam, Bikramjit Kalra, Paul Keefer, Thomas Kofler, Doug Lea, Dan LaLiberte, James Long, Ann Louise Luu, Pundi Madhavan, Brian Marick, Robert Martin, Dave McComb, Carl McConnell, Christine Mingins, Hanspeter Mossenbock, Eric Newton, Marianne Ozcan, Roxsan Payette, Larry Podmolik, George Radin, Sita Ramakrishnan, Russ Ramirez, Dirk Riehle, Bryan Rosenburg, Aamod Sane, Duri Schmidt, Robert Seidl, Xin Shu, and Bill Walker.

We don't consider this collection of design patterns complete and static; it's more a recording of our current thoughts on design. We welcome comments on it, whether criticisms of our examples, references and known uses we've missed, or design patterns we should have included. You can write us care of Addison-Wesley, or send electronic mail to design-patterns@cs.uiuc. You can also obtain softcopy for the code in the Sample Code sections by sending the message "send design pattern source" to design-patterns-source@cs.uiuc.

Mountain View, California - E.G.
Montreal, Quebec - R.H.
Urbana, Illinois - R.J.
Hawthorne, New York - J.V.

August 1994

0201633612P04062001


Customer Reviews

If you are a programmer, this is a must read5
The concept of design patterns transcends programming languages. If you wish to think "outside the box" yet be effective and efficient, either this book will provide the answer or help you think in ways that you can develop our own design. A must read.

A bit old school, but an excellent starting point...4
I would say this book was a bit old school in it's approach and content, but was exactly what i needed to get a good starting point in understanding how to use design patterns in my software designs. The case studies it presented were simple problems but contained practical elements I could apply to my next big project.

The One book you absolutely must read if you develop with object oriented languages.5
This is the most recommended book on object oriented design. I can see now.what all the hype is about. I have been a developer for almost six years now. I have been using object oriented languages for some time. Despite the experience with the technologies, I didn't have a good working knowlege of how to effectively implement the technology and methodology in my own code. That is, until I read "Design Patterns". It has opened my eyes and I understand the concepts of polymorphism and code reuse much more clearly now.

"Design Patterns" is easy to read, easy to understand and has great code examples that facilitate understanding. It is my opinion that if you haven't read this book and you develop with OOP, you are probably working harder and not smarter. So do yourself a favor and pick up a copy.