Essential CG Lighting Techniques with 3ds Max
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Average customer review:Product Description
Lighting is the one thing that makes or breaks any CG environment. This inspirational book and DVD give you everything you need to create convincing CG lightin; from the concepts and theoretical aspects to the techniques and tricks that are essential in a production environment. The stunning color illustrations throughout the book illustrate just what can be done, while the tutorials show you exactly how to do it.
Every ounce of theory is backed up with practical tutorials, using the free trial versions of 3ds Max and Combustion supplied on the companion DVD. The tutorials take you from the fundamentals of lighting, right through to advanced techniques with many new sections, including ones that cover radiosity techniques, rendering with mental ray, and compositing.
Certified by Autodesk, Darren Brooker's new edition teaches the real methods behind real-world work. If you want a one-stop master class in CG lighting, or if you just want to brush up on your existing skills - then this book contains everything you need.
* Everything you need to learn the art of CG lighting in one easy-to-use volume
* Free trial software and detailed tutorials take you through every step of the CG lighting process
* Learn the art and science of lighting CG environments the Autodesk-certified way
Product Details
- Amazon Sales Rank: #115180 in Books
- Published on: 2006-04-18
- Number of items: 1
- Binding: Paperback
- 416 pages
Editorial Reviews
Review
Published reviews of previous editions:
In terms of visual impact, lighting can either make or break an animation. In this book, Darren Brooker gives this subject the respect it deserves. Thoroughly recommended reading.
Brant Drewery, Editor, CGI Magazine
Darren Brooker has gifted us with a fine addition to our 3D library, to be referenced and considered over and over. Students and seasoned artists will benefit from the broad concepts and specific examples delivered.
Robert Taylor, CG Supervisor & Consultant
"If you work in game art, film or architectural visualisation, you'll need this lighting handbook."
3D World Magazine - October 2006
About the Author
Darren Brooker is a CG artist, with experience at Cosgrove Hall Digital and Peppers Ghost, both top UK production studios. He is an award-winning, independent rendering and lighting specialist and an experienced journalist with published work in the Guardian, 3D World, CGI, Computer Arts, Creation and Broadcast Engineering News.
Customer Reviews
great book to learn every aspects of CG
I have read this book from cover to cover and multiple times for some chapters. There are two reasons I like this book
First, most chapters start with basic theories and offer some tutorials which reader can try themselves. The tutorials are very easy to follow. The structure help learn new concepts as well as how to use Max.
Second, this book almost touches every aspect of CG application in Max, such as radiosity, indoor, outdoor, MR, texture baking for games, shadow etc. By reading the book, it also help navigate and read Max help contents which are usually boring to read.
In short, it is a good book especially for persons who already know something about CG and interested in 3ds Max.
A technical book very useful
416 page which explain how to use light on 3ds...once finish it you'll be a light creator master!
Solid intro to lighting, but not for advanced users
Advanced user aren't going to learn anything revolutionary, but over all this is a good beginner/intermediate level guide to CG lighting. As with many other Focal Press titles, much of this book's contents are covered in Max 9's own tutorials and user reference.





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