Product Details
Super Mario 64

Super Mario 64
From Nintendo

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Product Description

Used Nintendo 64 Game in Great Working Condition and backed by a 45-day guarantee.


Product Details

  • Amazon Sales Rank: #1110 in Video Games
  • Brand: Nintendo
  • Released on: 1996-12-16
  • ESRB Rating: Everyone
  • Platform: Nintendo 64
  • Subtitled in: German
  • Dimensions: .23 pounds

Features

  • Huge world makes for enduring game experience
  • Plenty of room for replay
  • State-of-the-art graphics for its time
  • Imaginative levels keep you guessing, and helpful characters act as an in-game tutorial

Editorial Reviews

Editorial Review
The game that launched the Nintendo 64 system stands the test of time as one of the first and best exploratory action/adventure games. Guide the legendary plumber through an incredibly vast magical world with never-before-seen movement and camera-angle freedom. Mario's got the moves with graduated speeds of running and walking, jumps, super jumps, bounce attacks, swimming, and more. The more you play, the more moves you'll discover.

This industry milestone game lets gamers play at their own pace, encouraging them to explore new nooks and crannies of its many levels with a Zen-like approach where the journey is as important as the goal. Other N64 games such as Zelda, Banjo-Kazooie, and Donkey Kong 64 all owe much of their inspiration to this gem of a game. A showcase for the system's graphics and processing speed capabilities, Super Mario 64 is a must-have for any N64 owner. --Jeff Young

Pros:

  • Huge world makes for enduring game experience
  • Plenty of room for replay
  • State-of-the-art graphics for its time
  • Imaginative levels keep you guessing, and helpful characters act as an in-game tutorial
Cons:
  • First-generation game doesn't feature as much texture or detail in graphics

GameSpot Review
The story, in a Koopa shell: Our hero, Mario, receives a note from Princess Toadstool inviting him to Toadstool Castle for a cake...but when he arrives, the castle is deserted and a nasty, disembodied voice tells him to get lost. Yes, Princess Toadstool has yet again gotten her royal keister in the sling, and the bad guy gang of Bowser, Boo, et al, have overrun (and apparently redecorated) Mushroom Castle - hanging a collection of magical, wobbly-membraned paintings/portals that portray scenes from the fantastic worlds to which they're connected. Via Mushroom Castle's enchanted murals, players will find vast alternate worlds: Snowing planes of slippery ice slopes; mist-shrouded lagoons containing sunken ships; archipelagos of airborne islands; haunted castles wrapped in perpetual midnight; and red, seething expanses of lava-flooded obstacles. These worlds are slowly filling with monsters, the Princess herself is missing, and only one man can set things right.

Now somebody out there is probably thinking, "Mario, again. Mama mia!"

But wait....

The measure of a video game - one of them, rather, for they are legion - can be taken by the degree to which it provides an entertaining challenge, breaks new ground, and/or overcomes current designs, assumptions, and prejudices. If a game can best those that came before it in some way, that's good; if it can do this while offering a wholly new type of experience, that's great; and if it can so irresistibly draw a picky, opinionated, jaded game reviewer (like Yours Almost Always Perfectly Truly) into deep, emotional concern for the well-being of one dumpy little plumber, whom he never cared much for in the first place...well, that's revolutionary. Hard-core, demento gamers and media types knew it a year before its release, game deity Miyamoto-san certainly knew it as even as he designed it, and the collective mind of Nintendo (who essentially launched the Nintendo 64 platform around this title), knew it before anyone.

Mario 64, the prime product for the commercial maiden voyage of the Nintendo 64, puts the player into the magical world of Mario (where the streets are paved with gold stars) as never before. The engrossing, immersive cinematic viewpoint of the player-positionable "Lakitu-cam" is largely responsible for this. (It follows Mario and lets the player view the true 3D action from almost any third-person angle - including up, down, and all around.) And what a world we have here.

Mushroom Castle is vast, with chambers sealed by doors requiring certain amounts of Star Power to open. Initially, only a few rooms are accessible to Mario. Inside these opening rooms, and scattered throughout the various realms, are signs that explain the basic moves or relate helpful navigating hints. After these are perused, a simple jump into a painting teleports Mario into a new world filled with dangers, puzzles, and stars to collect. Once in each new world, expect anything - the cosmos of Mario has a new look and feel, with vast, fully navigable mountainsides; castle strongholds; islands in the air; surreal, 3D moving-platform courses in underground chambers; walking bombs that trundle up and say boom; scary-looking eels that swim silently through wavering underwater environments; objects to climb, pick up, or throw; cannons to climb into; narrow suspension bridges to cross; and breathtaking, don't-look-down drops to avoid. One particularly psychedelic realm is accessed only when the player takes control of the camera and looks up at the castle's main hall ceiling. An artificial sun of sorts washes out the scene in a blaze of light. And when the blinding indoor sunburst clears...Mario is flying, looping, and banking through wide open skies occupied with clouds, rainbows, rings of spinning coins, and a handful of impossibly tall towers. It's a jaw-dropping scene straight out of REM sleep; a child's dream of flight in candy-colored polygons. Players may find themselves going back to this world again and again just because of its feel. It's that good.

Mario - who has apparently been spending a lot of time with the Russian Olympic team - is in new and top form. No longer content merely to run and jump, he sports a whole gaggle of new moves, including punch/kick combos, the aforementioned flying abilities, fairly graceful swimming techniques, a breakdancing-style foot-sweep, a running long jump, a somersaulting pound-the-ground attack, a wall-kick rebound that would make Jackie Chan proud, a belly-slide attack (reminiscent of Arnold Schwarzenegger in True Lies), and a truly spectacular standing double-gainer backflip - which wouldn't have been out of place in The Crow. Like I said earlier, I'm not the biggest fan of Mario the character, but the sheer range of his control options have made me at least a follower. As a side note: A nice gameplay touch is the thoughtful use of the versatile Nintendo gamepad. A very slight forward pressure on the controller lets Mario tiptoe oh-so-quietly forward - who knows who or what might be trying to sleep? And in Mario's universe, there are definitely some Whos and Whats that shouldn't be woken up until Mario's ready.

Everybody knows that somewhere in The Good Book of Games there's a common law stating that the play's the thing...but I'm going to commit a mortal sin here and tender a little heresy: Even beyond the sheer gameplay, the experience is the thing in Mario 64. With realms so vast and detailed, and yet so graphically clean and simple, one instinctively wants to go exploring: What's just beyond that rise? Who's peeking at me from behind that wall? How can I get to that far ridge, that seemingly inaccessible platform, that island floating unsupported in the air? Mario 64 is a game that rewards the curious, the original, and in some cases the bludgeoningly stubborn and tenacious. If Mario 64 is even a rough indication of what's to be expected from Nintendo, or from games in general, then we just might have a revolution of sorts in our very hands. --Chris Hudak
--Copyright ©1999 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited. GameSpot and the GameSpot logo are trademarks of GameSpot Inc.

From the Manufacturer
It's up to you to assist Mario as he restores peace at Mushroom Castle. Bowser is up to no good again, stealing the Power Stars that shield the castle. Bob-ombs live inside the paintings decorating the castle and Bowser has invaded them. Mario will have to enter the painting world, retrieve the Power Stars and halt Bowser before he turns the Bob-ombs into a monster militia. This one-player game for the Nintendo 64 raises the bar for video game excitement. Bowser is no competition for Super Mario 64.


Customer Reviews

Mario 64 the first and one of the best games on the N645
Mario 64 is a really fun game, with enough challenge that you should be satisfied with what you have played once you've finished it. Once you have recovered all 120 power stars from the 15 different levels there's not much more you can do. It took me until Christmas until sometime in February to get all of the stars and rescue the princess. The graphics are good considering it was the first game that the Nintendo 64 ever came out with (closely followed by Pilotwings 64, and Star Wars Shadows of the Empire.) Mario has at least 15 different moves that you can use to Find your way through Peach's castle. Like I said before it's a great game,with lots of fun. I would byej it if I didn't have it.

It's a me Mario!5
Super Mario 64 is a dazzling game full of enjoyment. Princess Peach invites Mario over for some cake one day but her castle is overthrown by the Koopa King Bowser. Mario must save the Pricess by collecting stars to defeat Bowser who has made paintings which are really hidden worlds all over the castle. Mario encounters vast worlds hidden with stars. Mario must return the stars to open new doors that lead to more portraits that are full of friends and foes to meet. The worlds are battlefields, a snowy mountain, a foggy bay, a sky castle, haunted houses, lava filled seas, islands, a tall mountain, Bowser's secret worlds and lots more! The gameplay is easy to learn. Mario has a bunch of new moves to show off with a few powers like a flying wing cap. The graphics are alright and the design is good. 3D worlds make it come to life. The bosses and challenges are tough but fun. This game is fun for the whole family. This is a really great adventure game. I recommad it to everyone. I also recommad the Legend of Zelda Majora's Mask and the Ocarina of Time. If you like racing games get Mario Kart 64.

The game that revolutionized 3D adventures5
"Super Mario 64" was the first game that I had when I first bought a Nintendo 64. Now I have about 10 games for the system and I still play this one more than just about any of the others, it's that good.

When I first played "Super Mario 64," it was hard to believe how good the graphics and gameplay were. It revolutionized 3D platformers more than any game probably ever will. Yeah, now there are other great 3D adventure games, but none of them have been a model for the genre like this one was. "Super Mario 64" has some of the best 3D graphics, great control, sound, and it's a lot of fun. After you beat the game, it still won't get old because you can go back to all the worlds and try to get all 120 stars.

After you play "Super Mario 64," you'll see why everybody was in awe over its 3D worlds and its revolutionary gameplay. I recommend anybody who has a Nintendo 64 to get this game. It's as close to flawless as any game has ever been. Sometimes the camera angles can get a little frustrating, but they don't even take anything away from this game.