Fable
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Average customer review:Product Description
Fable Xbox
Product Details
- Amazon Sales Rank: #5516 in Video Games
- Brand: Microsoft Corporation
- ESRB Rating: Mature
- Platform: Xbox
- Dimensions: .37 pounds
Features
- Imagine a world where every choice and action determines what you become. Where you evolve in real time based on every little thing you do.
- Evolve In Real Time - Will you fight for honor and justice, or betray the people? Remember that it determines how you look and how others react to you.
- Never The Same Game - Like the real world, your decisions allow you to become a different person; be it hero, villain, or anything in between.
- Real Reactions - Known for cruel brutality? Children will run. A reputation for heroism and nobility? Bathe in the adoration of your fans as you march into town.
- This game supports Xbox Live Aware, if you are an Xbox Live subscriber, Xbox Live Aware lets you view your friends list and see information about their status.
Customer Reviews
So many possabilities, such little time.....
I will have to say that I am no RPG fanatic in any way shape or form. That being said, my choice of buying Fable as my first XBOX game was an odd one. As a former student of philosphy and admirer of all things mythic and violent, I was attracted to the selling point and tagline about the choices and consequences.....
I was not dissapointed at all.
I can agree with many of the reviews offered thus far, yes, it is a little bit too short, and there are not nearly enough side quests of miniquests. But I have a feeling that is something that will be worked out when the sequel comes out. Also hoping for some live based missions or larger world maps to rival the everquest crowds or the FF platforms.
Simply put, I really enjoyed this game, and recomend it to anyone who is into fantasy based levelers.
What I liked the most:
Great design: The maps were great! very well drawn, and realistic. Felt like there was alot more to explore, but there wasn't.....
Good action: The fighting was never booring, unless you get too strong on the powerups....but there was always a few suprises that cought me off guard.
The whole morality driven character design, great. Could have used more options and finess, but it's great fun to play this game from multiple vantagepoints. Being good is fun, but being evil....well we all know that's even more fun.
I got a bit addicted, (as in real life) to giving my character tattoos..... they really do affect the way your character is percieved. And, just like in our reality, some tats are just dumb. A neat little feature is that when you get them revomed, you get white scar tissure where the old tat used to be. Same with battle damage, or torture scars, they mess with the ink jobs.
The haircuts are fun, but a but silly at times.
The wepons are fun, but the great ones come too late in the game.....
I liked being able to buy houses and steal things. You can even steal houses from people by killing the inhabitants and buying them with the rent from your own properties, or stolen money. This works for stores as well.....
What I wish It could have had:
It it could have been a longer game...just so one could explore the level maps better. As I said, more mini missions next time please, especially after the main story is completed. (All that power, and nothing to do......)
It would have been nice to be able to return to the Guild after the last level.....or the Arena after beating that.....(possible multiplayer online improvements there....)
Vehicles would be nice. Horses, carts, war wagons.....adds a little more to the buying and selling aspect of the game, and breaks up the monotony of the whole teleporting to new levels thing. (Plus think of how much you can steal from a whole wagonload of goods...) Customizable horses and carts, even ships to do some pirating action (a little bit of ZELDA Windwaker vibe there)
Online multiplayer options: Why just fight the undead, or npcs when you could waste other would be heroes or villians. Create your own rivalries.... compete on guild missions or the arena.
Better AI: Some of the npcs that "helped" you along the way were just in the way, others caused more harm than help. Squad controls would be nice to fix that. Or the ability to assign your invintory or expressions to your helpers....
An unloadable invintory: I got pretty bored with endlessly cycling through all my useless tatoo and haircut cards just to get an item selected for limited use. It would be cool to be able to sell or store many of those one use marker items other places. Re-usable treasure chests would be cool.
More minigames: The whole fight club thing was pretty cool, got a bit repetative, but it could be better. The archery contests were weak, could have used more realistic based mini challenges. Straw targets just don't cut it.
More fighting styles.
More weapons. especially for assassins.....knives, darts, garrotes......stelth kill moves.....shields perhaps, decorated with customizable crests or markings. Staves for wizard types which could be both a ranged and melee weapon. (like Maze had during his big scene......) Perhaps even the ability to steal weapons and armour from the dead, not just cash or meat.
More villians. Bandtis, the undead and monsters...oh my......gets old fast. How about facing off against armoured knights, angry citizens, rouge guild agents,(other than the bleedingly obvious plot driven ones.) corrupt guards, jealous ex wives.... all of that.....)
Re-usable Demon Doors: A fun and annoying part of the game: but ovber all more than Kinda useless onces you get all the treats inside. Perhaps turn the secret areas within them into usable mulitplayer maps or npc areas. More shops, usable homes, etc. W
Bigger cities: Sure the maps were great, but I would like more multidemensionality to my towns. Bigger buildings, more levels, complex roads and alley ways. Resturaunts, brothels, not just crappy inns or roadside beer tents....
Basically I guess I would love to the the enevitable Fable sequel to be a great mediveil style GTA game.
But until then, I am going to play Fable over and over again, aiming to get every little once of fun out of it until I can't stand it again. Still some treasure chests unlocked........still some people I havent killed. Or saved, depending on the game.....
Get this game, spend some time with it, and hope that what good it has rubbs off on the RPG market, and what bad it has is fixed in the sequel.
With lowered expectations this is a short and sweet game.
The hype surrounding fable through it's development has been mixed, from promises that it would be the best ever to a disaster. I can't say it's either, I warn you, if your expecting the best game ever lower your expectations, or you'll ruin the experience. That's just the problem, Fable isn't what everyone hoped for but if you accept it for what it's for you'll find it's a great experience.
On the exterior it's a beautiful game, also the characters are well animated, and the vibrant and colorful worlds immerse you and it's one of the best looking titles available currently on the Xbox. Besides some frame rate hiccups and awkward lip-syncing this is pretty flawless.
This wouldn't mean anything is fable wasn't fun to play, And not to worry - it is. The combat here is real-time, the easiness in switching to magic, archery or sword fighting is superb. That's another interesting point, you can play fable in a lot of ways, Primarily being your choices versus good or evil, unfortunately I never felt awfully inclined to be either, If I was evil I never felt revered, and if I was good I never felt acclaimed. There are several side paths to do, marriage, mini-games, and chicken kicking... It leaves a lot to do, but even with all that it only adds a few more hours to the already seemingly short experience, which might be discouraging.
Sound effects here are well done, The game has a cinematic ambience, The music is great, as is the voice acting. Your hero of course is mostly nameless (Though you are usually referred to by your "Nickname", which is easily changed at a shop, and even then It's a limited selection) Still I can't say anything bad here, except for some repetition on certain aspects.
In the end Fable is fun, and this shouldn't be passed up. Though fable might not be as groundbreaking as hoped it would be it's still great. With the replay value and open-ended nature here you'll end up playing it through twice at least.
Are you good or are you EVIL?
Fable is a unique game that changes the perception of RPGs. It has several very unique aspects of gameplay -- combining hack and slash, RPG, and the games: The Sims and Black and White. For example, you can protect traveling merchants or kill them as well along the way. You can make people fall in love with you (they will get hearts above their heads), buy a house, get married and divorced all in the same day. You can go on a quest to save a kidnapped boy in a cave -- and choose to fight the bad guy or bring a different sacrifice so they will let the kid go. As you progress, you will start to grow horns and get red eyes (if you are playing it evil) or get blonde hair and start looking heroic (if you are playing it good). If you focus on magic, you will start to look more magical. That's one of the best parts of the game -- every choice you make has an impact on the world around you and on your physical appearence. There are rumors of a follow up or XBox Live expansion -- hope so as it would add a lot to this already good game.
Pros:
* Good replay value -- Once you've played the game, play it again and be evil --- or magical -- or using only your bow. In each case, it's cool to see how your physical appearance changes and how the eventsw change as well.
* Several good game elements -- introduces RPGers to other gameplay genres like the Sims.
* Fun gameplay -- easy to get into and
* mini-games -- I've always loved them. Several Bar games that are cool.
Cons:
* Game is too short, I know you've heard this before, but the game could have had many more side quests. Another 20 side quests would have dramatically improved this game.
* In the wrong hands, this could teach you how to be a serial killer. You get points for doing evil things like telling someone to follow you -- taking them into the woods and killing them. Parent, highly suggest keeping an eye on the game's rating.
* Many elements seemed unfinished -- for example, the quest for the dolls -- you get them and there is no pay off.





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