Fire Emblem: Path of Radiance
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| Price: | $129.98 |
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Average customer review:Product Description
Fire Emblem: Path of Radiance Gcube
Product Details
- Amazon Sales Rank: #2740 in Video Games
- Brand: Nintendo
- Model: 45496962760
- Released on: 2006-09-08
- ESRB Rating: Teen
- Platform: GameCube
- Number of items: 1
- Dimensions: .53" h x 5.75" w x 7.75" l, .30 pounds
Features
- 3D battlefields where you command your knights, winged soldiers, pikemen, and skinshifters in man-to-man, turn-based combat
- New units that can learn skills and work with the new laguz fighters
- All-new magic categories and spells available for tactical use - new magic triangles and class skills
- Find special artifacts in each mission, to introduce skills to your characters
- Visit the blacksmith to create customized weapons to raise your overall speed and attack power
Customer Reviews
Fire Emblem: Path of Radiance
On the field of battle, there are ultimately two outcomes: victory and death. Despite the fantastical setting, no series understands this better than Fire Emblem, where your slain comrades are beyond the power of any salve or spell to save. When you lose a loyal soldier-and you will-there won't be anyone to blame but yourself.
Besides the inevitable (but disappointing) transition to 3D, there are two minor tweaks to formula: the ability to push lighter units out of harm's way and the ability to earn bonus experience by completing a chapter quickly (eliminating the tedium of dispatching every enemy to level up).
Aside from some anime-styled cutscenes, the story is primarily handled through nearly immobile talking heads and huge amounts of text. To summarize: as the blue-haired mercenary leader Ike, you're charged with defending the sole surviving princess of a wrongly invaded nation. Soon enough you encounter the half-beast laguz, capable of becoming fearsome beasts in combat. (As in any good fantasy, real-world issues such as racism are treated within the context of the setting.) I found the concept of several diverse cultures uniting together out of necessity to be deeply redolent of the Suikoden series, which is high praise coming from me.
Still, any SRPG ultimately stands or falls based on the gameplay, an area in which Path of Radiance remains strong. This Emblem is one you'd be proud to wear.
Anyone who hates this game, hasn't played it.
This game rocks!!!
There are so many awesome things, but lets start with characters. There are like 30+ different characters you can earn and unlock. One cool thing is that each character joining is different. Some only join if Ike (the main character) talks to them, some only join if you have someone of the same type to talk to them (mage, archer, knight, etc), or, some just join you after the chapter (level). Each character is different. Some have really good armor, others have awesome attack power some can't be hit, others land critical strikes 70% of the time, etc. In "Fire Emblem: The Sacred Stones." you got certain talismans that could upgrade characters but by the end you'd only have half your group upgraded. Not here. This time they evolve right after level 20.
The graphics are b-e-au-tiful. The characters are very detailed. Every wrinkle, every frown, every scar is shown. As my mom said "oh my gosh... that sky is so beautiful. *gasp* wow" So yea... i guess the enviornmental graphics are pretty good too. The map designs are very unique and interesting. A couple of fields are wide open, no hiding, no cover, just an all out dog fight. Some maps have rooms or rocks a character can hide in or by. Other maps are very complex and have narrow paths, many obsticals and few doorways. (Perfect for rangers, not so good for knights...)
Last thing is the story. Now, i can't give an accurate telling of this story, due to the fact that i'm approximatly only half-way through it. But so far Ike joins his father's buisness- being a mercenary. So Ike and about 5 other mercenaries set off to random spots and assist thoughs who call. Later Ike's father meets up with a mysterious black knight who talks to him as if he knows him. Ike's father does know him, but won't tell us who it is. Also, later in the story, it appears another character was hiding in the woods while Ike's father battled the Black knight. These events lead into Ike escorting a princess to help her stop a war from breaking out in the land.
All in all this game is awesome, if you get the chance to play it take it!!!
Fire Emblem! Woo Hoo!
Fire Emblem: Path of Radiance is a really fun game. Here's the story...
The main character is Ike, who is a mercenary living in the country of Crimea with his father, and several other mercenaries. One of your fellow mercenaries has been studying in the capital of Crimea, but comes back to inform you that Crimea and Daein (another country) have begun a war against each other. What side should you fight for? Of course, the mercenaries decide to fight for Crimea once they find Princess Elincia, princess of Crimea.
You can choose who you want to train. For instance, if you loathe someone -cough-Nephenee-cough, then you can decide to just not send them into any battle... and stuff.
Like the other reviewers have said, this game involves using your brain. (For most people, that is) It's strategy. Yeah. And you don't literally control the characters, as you know if you've played the other two Fire Emblem games for USA. You do get to choose where they move, but you can't press a button to use their weapon or anything. It's sort of hard to explain.
The graphics are really good, and I like the music as well. Conversations between the characters can be long, but I like reading all of it.
I really like this game, even my mom likes it. And she doesn't like many video games. I think it's because it doesn't really involve any hand coordination or skill. Ha ha! ^__^





