Product Details
The Darkness

The Darkness
From 2K Games

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Product Description

The Darkness gives you awesome and terrible powers, in a new twist onhorror-based adventure. On his 21st birthday, the Darkness awakens within JackieEstacado, a mafia hitman for the Franchetti crime family. With his new powers,Jackie is able to wreak terrifying havoc on his enemies. Jackie must learn tofully command the Darkness so he can take back control of the Franchetti family,which is ruled by his uncle Paulie, a despicable man who is almost universallydespised. Based on the popular comic book "The Darkness." Traditionalmultiplayer modes as well as all-new innovative game modes Next-gen graphics andgameplay featuring advanced voice-synching and facial animations and fullyinteractive environments.

  • Use manifestations of the Darkness to devour, impale or implode your enemies
  • Summon and command an army of Darklings - impish and hilarious demonites that commit unspeakable acts
  • Use the absence of light strategically - shadows feed the Darkness so seek the shadows wherever possible
  • Fight your way through the dark and seedy underbelly of New York City, as well as the ethereal realm of the Darkness
  • Play as Darklings in online multiplayer games


Product Details

  • Amazon Sales Rank: #2578 in Video Games
  • Brand: 2K Games
  • Published on: 2007-06
  • Released on: 2007-06-25
  • ESRB Rating: Mature
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .53" h x 5.50" w x 7.50" l, .33 pounds

Features

  • Use manifestations of the Darkness to devour, impale or implode your enemies
  • Summon and command an army of Darklings - impish and hilarious demonites that commit unspeakable acts
  • Use the absence of light strategically - shadows feed the Darkness so seek the shadows wherever possible
  • Fight your way through the dark and seedy underbelly of New York City, as well as the ethereal realm of the Darkness
  • Play as Darklings in online multiplayer games

Customer Reviews

Embrace the Darkness5
Don't believe the negative hype surrounding this title, it is a spectacular Xbox 360 Next Generation release.
I'm not sure how close the game resembles the comic created by Top Cow, but there are many treats to be experienced both visually and game play wise in The Darkness.
Lets start with some of the positive aspects of this game:

Graphically, this game is absolutely stunning in its graphical beauty.
The dark gritty New York City streets really give off that "real-city" vibe.
Garbage litters the streets and the subway systems, graffiti covers practically every wall (and this graffiti looks like actually graffiti that you would see in real life).
So much detail has been put into the floors, ceilings, walls and in you general surroundings that it is very easy to get deeply immersed in The Darkness.
Following in true Next Gen graphic style, all the wood surfaces in the game look like real wood, metal resembles real metal, concrete looks amazingly realistic. You can see chips in paint, cracks and chips in the concrete - its literally stunning.
The Darkness relies on the use of shadows, and the lighting engine is superb. Light shines off of virtually every surface that would reflect light (including leather!). Every object casts a proper shadow.
Since you are in a city, there are lights everywhere and in order for your Darkness power to work or re-charge you need to be in the shadows.
Basically this mean taking out every light you come into contact with.

Character models look really good. Not as good as Gears of War models, but the characters look believable, most of the time body parts move like they should, clothes look somewhat realistic. Cloth looks amazing. The bodies still look a little clunky, but nothing major.
Face models are wonderfully detailed, you can see wrinkles and imperfections in the characters faces. Sometimes you can see facial expressions however not too often. The faces are probably the most detailed aspect on each character. The eyes in this game look full of life.

The darkness powers look awesome. Your character acquires two demonic serpent heads on either shoulder and they look amazing. Each darkness power is represented very well graphically.
Weapons look realistic, some of the most realistic depictions I have ever seen in a game.
On a side note, you get to learn where the darkness comes from.

The physics are downright cool. Everything seems to move as it should. With one of your darkness powers you can pick up objects and people and fling them around. This looks very cool and makes you feel like a real "force-to-be-reckoned-with".

Some claim that the story line in The Darkness is clichéd and boring, but I beg to differ. While it is true that the storyline is steeped in New York Mob Scene and carries along with it the good ol' revenge angle and other Mafia generic-ness, the story is told really well and keeps you nevertheless engaged throughout. There are also some twists to the sotry line, and lets just say that New York City is not the only place you will visit in The Darkness. There is some twisted stuff here!

Another great aspect is how the some of the main characters history is told. Instead of loading scenes, you are treated to monologues given by the main character. In these monologues he is either telling a story from his childhood, re-telling or elucidating on current plot elements, or just sitting there gazing at his guns.
This adds much more to the whole "cinematic" element of The Darkness and gives you something to look at while the game is loading. Much better than staring at a flashing loading screen.
More unique things include televisions that you can interact with. These TV's show five or six channels of real material. Some have Cartoons, others music videos and there are two movie channels. They show real movies and I believe you can watch them all the way through.

The musical score fits each scene perfectly and ranges from Death metal(fight scenes), to orchestrated music(during talking scenes and in the subway). Also there are other areas where music being either played or listened to by NPC's can be heard (there are people who play the harmonica and Break dancers who will dance for you).

Character development has been well done, you actually do care about the characters close to you and you grow to hate your arch enemy. You will grow especially close to your girlfriend Jenny. I grew really attached to her over the course of the game. By the way her face model is one of the best I have ever seen in a video game.

Okay, lets talk about unique aspects:

Summoning Darklings: In The Darkness you gain the ability to summon Darklings (look like little goblins) to do your bidding. Each Darkling has its own special ability and funtion.
The darkling models look really cool, and they each have an attitude that could only be attributed to a darkling. They urinate on dead corpses and make rude comments.

Control is done really well, despite what some reviewers may say. I find the controls easy to use. From summoning darkness powers to calling up darklings to using the regular weapons and moving: I found this all easy to understand and control.

This is a FPS but with some role playing elements.
Your darkness powers level up after a certain amount of hearts have been eaten (that's right, your darkness serpents eat the hearts of fallen corpses, only the evil characters though). With each level up you will gain a new darkness power.
The powers really make you feel super-human.
They range from being able to open up a black hole portal to suck everything in and kill all enemies around it, gaining control of an arm that can grab objects and impale enemies, to duel wielding guns that harness the darkness power into bullet projectiles.
Each power has its use and is very fun to use, never getting stale or boring.

Another RPG aspect is the side missions and some somewhat free roaming nature of this game. The game is basically broken down into streets and certain landmarks, with the subway system acting as a central hub. In the subway system you cannot use your weapons (this area acts as the "safe-village" that can commonly be found in most RPG's). The subway is where you get all of the side missions from NPC's.
They range from simple to time consuming, but nevertheless add to the overall fun.
The game is free roaming to an extent. You can roam the streets but they are visibly cut off at a certain point. You cannot walk into just any building either. But these constraints don't mean much, since The Darkness is meant to be more of a story rather than an open ended experience.
Overall, the areas to explore of decent. There are even collectible items to collect throughout. You have to do some searching to find them, but its worth it. If your into that sort of thing.

The developers incorporated a neat system for unlocking these collectibles too (which I think unlocks game videos and comic books, I think).
The collectibles you pick up are actually phone numbers which you can call at any pay phone in the subway system (most of the pay phones out on the street are broken. Go figure!) When you call them you usually reach someones answering machine. And most of the time the message is a funny one.

There are also secret numbers scrawled on walls and such, and when called will prompt another side mission involving you finding about 16 secret phone numbers to unlock a secret achievement.
Speaking of achievements, there are plenty to be had. And they are fun ones too. I won't tell you what they are, but I will say that you can track your achievements via a pause menu.

There is so much scripted dialog in The Darkness, the cinematic and realistic qualities of this game are further enhanced. Passer-by NPC (non-playable characters) that are not key to the plot or side missions don't really say much. But those that ask you to do side missions, key plot characters and enemies during battle all have plenty to say.
I love it when the enemies that I am fighting talk trash to me or cower in fear when I am fighting them. It really adds to the game play.

If you have ever Played Condemned : Criminal Origins, you will really like this game. The Darkness seems to be closely related to Condemned in spirit. However, The Darkness is much more fast paced in terms of action and fighting.

I have yet to try the multiplayer Xbox Live deathmatch gaming.

Overall, I recommend The Darkness. It is a true experience of Next-Gen gaming, you will not be disappointed. There are so many little nuances thrown into this game that just give it a realistic feel and liven up the game in so many ways. This is a real treat to wat

Bravo! The Darkness is a truly fun and engrossing game!5
I was so very pleasantly surprised by The Darkness.

It seems that games that rise to the level of being engrossing and compelling are few and far between. In fact, not since Deus Ex have I played a game that really drew me in, and had me playing around WITH the game, like it was a toy. On the XBOX 360, there are really only a couple of must-own games at this point. Gears of War is one of them, sure, and, in my opinion, so is Oblivion.

Now you can add The Darkness to that list.

I had a lot of fun playing The Darkness, and, at times, it came close to the kind of experience I had with Deus Ex (which, for better or worse, I hold up as the gold standard in this genre). Besides being fun to play with, this game continually wows you with its attention to detail and the level of thought that went into its design.

Here are just a few of the elements and details that make this game so impressive:

-The VOICE ACTING in The Darkness is simply the best I have seen in a video game, bar none. So good is the voice acting, that you find your self marveling at it. Everyone from the hero Jackie to Jimmy the Grape (oh man I loved Jimmy the Grape) is superbly performed.

-One of the first things you notice is the little vignettes you watch during the LEVEL LOADING. The designers utilize what would otherwise be "dead time" to actually add to the atmosphere of the game.

-LEVEL DESIGN is fantastic. You spend a good deal of time in NYC subways in this game, and they really look like the real deal (admittedly simplified). I found myself more than once admiring the rendering of the stairs and signs down in the subways. Just one of many great touches is the subway information kiosks (not authentic!) which are a clever way of quickly orienting to where you need to go. The NYC street levels are equally great, and very detailed. You will find yourself just walking around and looking. Then when you get the Demon Arm, and discover you can move cars and dumpsters...

-NO ARTIFICIAL HUDs. Information in this game is, for the most part, presented in a "realistic" manner. One example already given is the info kiosks in the subways (you get an authentic NYC voice giving you directions). Another example is the level of your Darkness Powers, which are indicated by visual cues in the power manifestation.

-COLLECTIBLES AND BONUS MATERIAL. Adding the collectibles to this game was a great move. Basically, this is analogous to the Cog Tags in Gears of War, giving you an incentive to completely explore all the environment spaces. The new twist here is that such collecting not only scores achievements, but also unlocks bonus materials such as comics, videos, and production art. Very slick. One of the two types of collectible items is phone numbers, and you unlock the bonus materials by finding a telephone and calling the number. When you do, you get a unique and superbly acted answering machine message, many of which are comical or disturbing. I loved every one.

-DARKNESS POWERS. The Darkness Powers are the main game play "gimmick" of The Darkness, sort of like Bullet Time in Max Payne. You quickly figure out that the powers are pretty much what you use all the time, instead of, say, guns. There are a good number of conventional weapons available, but you end up not caring about them much. The two coolest Darkness Powers are 1) Creeping Dark and 2) Demon Arm. The Creeping Dark allows you to "remotely" explore your surroundings with a great deal of freedom, including climbing walls and getting into small spaces. This expanded freedom almost compels you to see what you can do with it, and you find yourself experimenting to see exactly where you can go. You can, of course, attack with the Creeping Dark, and in the beginning you do that a lot. The Demon Arm is great because you can pick up almost anything and throw it. Pretty far if you want. So, you realize that you can stack cars up on top of each other, or throw dumpsters at people, so you spend a great deal of time just screwing around like that. Oh yeah, you can also attack people and knock out lights with The Demon Arm. (But it's really for making a really big pile of cars.)

There are a number of surprises in the game, which I will not go into for obvious reasons. Suffice it to say that there is even more to recommend this game that what has been mentioned, and, like the rest, it is very well done.

Complaints? Quibbles? Only a few, really. NO game is perfect. Maybe my biggest gripe is that the final level & ending was very unsatisfying. In fact, I was sure that there was a better ending I could achieve. It turns out that's just how it ends. On the upside, the ending makes it clear that this is just a first chapter in what should be a truly great series of games. Other than that, the quibbles become truly minor. I thought the Darklings didn't really contribute much to game play, but maybe that was just me. Even so, they do add some entertainment.

All in all, The Darkness is GREAT. If you own a 360, you should own this game.

Step into the Darkness.5
Star Breeze studios has created a good game. Using the acclaimed chronicles of Riddick engine they took a swing at the Top Cow comics Anti-hero the Darkness. I'm happy to report that they nailed it, as a fan of the comics I can tell you the mood and atmosphere is perfect and gritty. The Darkness its self is awesome, and fits well with the games action. Which is fast and furious the gunplay has some nice features like the execution moves which are scripted gun-kata beat downs that add to the over the top comic book style action. The MAJOR drawback is the games total playing time 10 to 12 hours with most side quest included. I can only hope that Top Cow will work with Star Breeze and produce some more level content for the single player.

Ok I know you want to know about the powers. The First you get is the darkness it's self which acts as a shield to keep you a live in combat. As you continue you gain the hilarious and morbidly chatty Darklings each with tools and useful attacks. You can also explore and perform stealth kills with the tendrils that sprout out your back. You gain a demonic arm/spike, guns that use the darkness as ammo, and finally the ability to create a black hole.

The story is a retelling the resurrection story line that brought the character back from the dead. Some reviews are saying the game is too easy because once you get all your powers there are not a lot of people who can stand against the power of the darkness. Well I for one like this because in every other comic action game there is a point were you feel that the character is not strong as they should be but darkness lets you have a long run with the power as apposed to just saving it for the end of the game. Overall it is a good game and has an interesting take on the shooter formula. If you like a violent shooters this is a great choice.

Also the multiplayer as a great throw back to Alien VS Preditor.

If you ever wanted to play the monster for the game instead of being the chased victim, give the Darkness a shot. I was swept into the game and disipointed by how short it was, if you just want to pick up a new shooter I would say rent it.