Rockstar Presents Table Tennis
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| List Price: | $39.99 |
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Average customer review:Product Description
The most authentic and addictive sports simulation ever created, Rockstar Games presents Table Tennis delivers the unfiltered kinetic energy of intense competition for a new generation.
-Ultimate Sport Simulation: Recreates the tension of professional table tennis across 19 environments.
-Become World Champion: Play through the challenging tournament mode or battle head to head on Xbox Live.
-Stunning Next Gen Game-Play: Lifelike character models and animation, advanced lighting and hyper-realistic physics.
Product Details
- Amazon Sales Rank: #3309 in Video Games
- Brand: Rockstar Games
- Published on: 2007-10
- Released on: 2007-10-15
- ESRB Rating: Everyone
- Platform: Nintendo Wii
- Number of items: 1
- Dimensions: .60" h x 5.44" w x 7.52" l, .36 pounds
Features
- Play as 11 unique characters with distinctive styles
- Assortment of gameplay modes across 19 venues
- Features authentic equipment and apparel like Joola, Adidas and Butterfly
- Authentic physics engine and intuitive gameplay
- ESRB Rated E for Everyone
Customer Reviews
You have to give it time.
The reviews that claim that you can win simply by waving actually are TRUE, For the early (easy opponents), my 4 year old can put up a good fight, because you dont necessarily need to time your swing. The game is much deeper than that, and that is wherre some may get confused. As your opponents improve, it is important that you have learned the skills of "charging up", "gaining focus" and creating spin, like real ping pong, the game is more about proper anticipation and movement as you progress.
This game is incredibly fun, but one has to get past the learning and baby steps opponents.
PAX Impressions - Definitely Worth $40
I got the chance to play an unfinished build of Rockstar's Table Tennis for the Wii at PAX.
The control setting I played on was very nuanced, almost to a fault. I say this because at first the controls appeared to be broken; it was only after some time with them that the true depth became apparent.
Serving was tricky at first - you swing your arm while pressing "A" to initiate the serve and then you must swing again in time with a meter to complete the serve. Nothing in the build told me about the second swing though, so I dropped a lot of balls before I figured it out on my own.
Once the ball is actually in play the game becomes much more accessible. I tried the different control schemes and, of the three, the most enjoyable actually seemed to be the beginner controls. This control scheme oversimplifies the game a little too-much for single-player play, but for multi-player it turned the game into a much more fun version of the Wii Play table tennis game.
As I mentioned before, after some time the controls began to make sense and things that were seemingly impossible at first, like serving, became easy and intuitive. Characters swung in the same direction we did and with an appropriate amount of power and better movement than Wii Sports: Tennis or Wii Play: Table Tennis. I was able to sustain quite a few fun volleys and become comfortable enough with the game to start introducing trash talk into the mix. Since this is the measure of any decent sports title, I think this game succeeds where it needs to, with the time needed to adjust to the controls well worth it.
Lots of fun, limited realism
As a table tennis enthusiast, I was primarily interested in how well the wii controller captures your movements. It turns out the controls are quite responsive and once you get used to the sharp-shooter or control-freak setup (using the nun-chuck for additional controls) you can produce breathtaking rallies.
However, it has very little to do with actual table tennis swings. I was a bit disappointed that you don't control spin with the motion but the directional pad. I would think the wiimote would be ideal for detecting topspin or backspin motions. Likewise for ball-placement: to place a ball short you have to swing downwards (unless you use the sharp-shooter setup where you can achieve that with the nun-chuck), which is very counter-intuitive for somebody who actually plays table tennis.
I understand that they have to make a game that is accessible to people who don't necessarily know how to play table tennis, but it would have been great to include that option as a separate profile for those who do.
It's still a very fun game, just don't expect it to be a simulation.





