Call of Duty: World at War
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| List Price: | $59.99 |
| Price: | $56.99 & eligible for FREE Super Saver Shipping on orders over $25. Details |
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Average customer review:Product Details
- Amazon Sales Rank: #233 in Video Games
- Brand: ACTIVISION
- Model: 047875832817
- Published on: 2008-10-31
- Released on: 2008-11-11
- ESRB Rating: Mature
- Platform: Xbox 360
- Number of items: 1
- Dimensions: .57" h x 5.41" w x 7.52" l, .33 pounds
Features
- Call of Duty: World at War from Activision for the Xbox 360 redefines World War II gameplay
- Battle against fearless Japanese and German soldiers in epic infantry, vehicle, and airborne missions across Pacific and European locations
- Best-of-breed visuals, with highly-detailed character models, self-shadowing, environmental lighting and amazing special effects
- Cooperative campaign gameplay allows up to four players to meet and play online, or a two-player local split-screen co-op
- Online multiplayer action includes vehicle combat with tanks and a host of improved in-game, statistical features
Editorial Reviews
Amazon.com Product Description
Call of Duty: World at War from Activision for the Xbox 360 completely changes the rules of engagement by redefining World War II gameplay. In this edition, players are thrust into the final, tension-filled battles against a new, ferocious enemy in the most dangerous and suspenseful action ever seen in a WWII title. Building on the Call of Duty 4: Modern Warfare engine, this installment promises to immerse players in gritty, chaotic combat. You'll have to band together to survive harrowing and climactic battles that defined WWII and led to the demise of the Axis powers.
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![]() Call of Duty: World at War promises to immerse players in gritty, chaotic combat. View larger. |
![]() The potent flamethrower will set the battlefield ablaze. View larger. |
![]() Battle against the fearless Imperial Japanese and elite German soldiers. View larger. |
![]() Engage in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. View larger. |
You've never encountered combat challenges like those presented in Call of Duty: World at War. Prepare yourself to face off against ruthless enemies who employ advanced tactics. Your foes will stop at nothing to defend their homelands. With swampy ambushes, tree-top snipers, and fearless Kamikaze attacks, there is no safe place to turn. As U.S. Marine and Russian conscripts, you'll battle against the fearless Imperial Japanese and elite German soldiers in epic infantry, vehicle, and airborne missions across a variety of Pacific and European locations. On foot, behind the wheel, or in the air, you'll have to be relentless to achieve victory.
Cutting-Edge Technology and Physics-Enabled Battlefields
Call of Duty: World at War utilizes cutting-edge technology, including highly-detailed character models, self-shadowing, environmental lighting and amazing special effects to deliver best-of-breed visuals. Depth of field, rim-lighting and texture-streaming technology bring the adrenaline-pumping combat to life. And with physics-enabled battlefields and fire that spreads realistically through environments, you'll feel immersed in battles that are both life-like and dynamic.
Cooperative Campaign Mode
For the first time in franchise history, Call of Duty introduces cooperative campaign gameplay, bringing a breath of fresh air to "No One Fights Alone." This gameplay mode allows up to four players to meet and play online, or a two-player local split-screen co-op. Now you can share the terrifying experience of campaign missions with your friends for greater camaraderie and improved tactical execution. Co-op mode also incorporates innovative multiplayer components, such as challenges, rankings and online stats, and even features a competitive co-op mode that will identify the best player on your team.
Improved Online Multiplayer Action
Call of Duty: World at War once again delivers sophisticated, class-based, online multiplayer action that has made the series famous. New additions include vehicle combat with tanks, and Call of Duty: World at War rounds out the multiplayer experience with improved features, such as persistent stats, player rankings, upgradeable weapons, squad-based gameplay, customized classes, enhanced perks, and more.
Customer Reviews
Good yet bad. Bad yet good. Go figure.
Let me say, first off, that I'm rating this game based on their storyline, their zombie game, their online, and their co-op. I have no feelings about the guns, because I mean, it's WWII. I knew they were going to be nerfed and weakened down. I knew bolt actions would be boosted because so many people whined and whined on the forums about not being a "one shot sniper god"--
Storyline: It's completely fine. A lot better than CoD3, because you switch back and forth so much between America and Russia against Japan and Germany. Don't get me wrong, it didn't quite hook me as deeply as CoD4, but then again, I knew basically what was gonna happen in the game- I knew we'd win the war, I knew lots of people would die, and I knew it would all be great and grand in the end with lots of celebrating. CoD4, no, you didn't know anything that was gonna happen next, that's how they hooked you. You can't complain about this storyline just because you can "foreshadow" your HISTORICAL victory. Honestly.
Nazi Zombies: Upon beating campaign on any difficulty, you unlock the bonus mode, "Nazi Zombies" where you're trapped in a building by yourself or with friends and you, yeah, fight off hordes of zombies as long as you can. Is it fun? Not by yourself, unless you're one of those people that like being alone... When you're with a group of 4, with 3 friends, yeah, I personally have tons and tons of fun. Nothing quite like laughing while you poke your gun at a crawling zombie with no legs that keeps trying to bite you. I've had more fun with the Nazi Zombies mode than I have with CoD4 multiplayer & CoD5 multiplayer put together. It's just fun, luck, and skill.
Online Multiplayer: Here's where the game lost a star in the "fun" part of this rating... Online Multiplayer is without a doubt... boring. It's basically if I can pull my trigger before you, I kill you. If you pull yours before me, you kill me... let down :/ The spawn points are as said earlier... really messed up. I recall playing a match recently with tanks on the level. The other team had all 4 tanks, and they had parked their tanks outside of my team's spawn. Basically, when we so much as tried to leave our spawn, we were tanked down. It was horrible. Sniping is so much more aggrivating than CoD4... Don't get me wrong, I appreciate having to earn my own sniper scope. THAT is fair, no sarcasm or anything. I feel you should show skill before just jumping in with a scope and going 'YEAH I RULE' However-- I don't agree with a bunch of kids that haven't hit puberty yet putting Stopping Power and Steady Aim on their class and just basically spraying with a bolt action and getting insta-kills. THAT makes me mad.
Co-op: You can't complain about their co-op. They give you the option to play storymode with friends, they give you the option to fight together, they give you the option to NOT fight alone. Is it perfect? Not really- only because I don't approve of having one teammate die and the rest of the team fails because of it. That's my only dislike in the co-op. I personally enjoy playing with my friends on xbox live or split-screen :).
That's it. It's a decent game. If you enjoyed CoD4 because of style, graphics, and playing with friends-- get this game. If you enjoyed CoD4 simply for the storyline and 'pwning' people on multiplayer with your ultra awesome skill that no one in the world could ever hope to match... I'd recommend staying a no-lifer on CoD4, because this game would just make you mad.
Oh, and by the way- The game is not "too dark" If you use your brain and go to OPTIONS in the pause menu... you can adjust how dark or bright the game is. People are so clueless sometimes. It's like calling tech support and when they tell you to turn the off switch to on you reply with, "oh..."
Going Above the Call of Duty?
Call of Duty: World at War is a first-person shooter taking place in the WWII setting once more. I've written many long game reviews in the past few weeks, many great games are sprouting their heads. Long awaited and overall great titles have not only sprinkled the holiday season, but draped it. With power house titles left and right, one must really conserve and pick the best. So I'll keep the details simple, and hopefully you can decide by this.
Fan of "Call of Duty 4: Modern Warfare"? If so you'll be in for a warm welcome, this game uses the same interface and multiplayer setup. Expect a pretty good frame rate, and a devastatingly hard campaign mode (for players on the 'Veteran' setting that is). In this title you'll fight as both the Americans and the Russians. Take on admirable Japanese soldiers, or destructive German Nazi troops.
Campaign features two fronts, and a few interesting non-typical levels (a rail based flying level, and a tank powerhouse level). From islands soaked in sun, to rainy city streets you'll be fighting in a all out war. Additional features included are the ability to use bayonets on rifles, and the all new powerful scorching flame thrower. Bayonets play out basically the same as your standard melee (knife), and the flame thrower can burn up terrain with a decent range. You'll become acquainted with the staple World War 2 guns once more (M1 Garand, Thompson, PPSH, MP40, Nimbu, Type 100, MG42, BAR, Browning).
Online seekers will find some perks added and some changes in names. Rest assure it's still the same frantic multiplayer combat, but with some more open ended maps. For players not familiar with 'perks', these are implementations to ones character that give additional abilities (and are allowed up to three, ranging in different classes). Dropping grenades upon death, carrying two primary weapons, and having more health, just to name a few. One can pit themselves against a myriad of players and game types to achieve higher ranking, and more weaponry at their disposal. Maps are based off the campaign, and are pretty open ended, but maybe a bit too confusing at times. Tanks have now returned, similar to CoD 3's tank, except it is a little bit harder to defeat. If you've maxed out your rank and feel their is nothing left to do, enter 'Prestige Mode'. Removing all weapons gained along with perks, and beginning a new with a higher rank symbol. Challenges will be depleted too. Multiplayer has now added dogs in place of helicopters at the seven kill mark. Players can obtain special help after benching the three, five, and seven kill mark without dying. One may find the rigors of battling pros to be frustrating, hop into 'Boot Camp' to readily play other beginners. Keep in mind vet players, some perks (cough Juggernaut cough) are just as annoying as ever.
Also available to the multiplayer experience is co-op campaign, and the addicting zombie mode. Co-op campaign is great fun, but be warned achievement junkies, some achieves are nullified in this mode. Zombie mode brings you into less a horror and more a adrenaline rushing doomsday. Up to four players can join and unite themselves in defeating zombies in a worn down base. A currency is used to buy weaponry, and enable usage of other locations in the base. More opened up areas though more zombie accessibility. These staggering zombified Nazis strike in waves. Making things even more difficult and tense is their ability to break in to your base! After each wave players can book it to the nearest entrance/window and board them up for currency and brief security. Once all players have died the game ends and tallies up scores, players can revive fallen team mates though before calling it quits. To say the least, this is one of the funnest options any Call of Duty or game has ever included. It's also one of the reasons you have to complete the campaign, as it's only available after completion (oh boy!).
So really World at War doesn't break any new territory like the previous title had done. Yet it glazes the plateau over with a few new features, and another reason to continue playing multiplayer day after day. You may of noticed a longer description dedicated to multiplayer segments. Essentially this game plays out well in solo go a bouts, but is destined to remain a multiplayer investment. If you are a single player person, hopefully a rental will suffice. In the mean time, thousands of players have made the move to this games online and are definitely enjoying it. So maybe it didn't go above the call of duty again, but it sure is a fun worthy purchase.
EDIT: I just wanted to add that there are actually four perks available in multiplayer. The additional perk not available in Cod4 is a vehicular perk slot. Also now having logged in a hefty figure of hours, multiplayer overall still seems to be standing as enjoyable. Some glitches have been located, and people are exploiting them. Mainly a glitch that enables a player the ability to get underneath certain maps.
Credit where it is due
My friends and I had some hands-on time with the new COD last night. First impressions are good. It did take some getting used to. There are no more laser sights and it is a bit darker than before, which can make it tough to spot and kill enemies. Overall it just seems less polished and precise than COD4. It is very solid, but will probably not blow people away the way COD4 did. Is it the best game I've ever played? No. But it still belongs right up there with the best in my collection.
That being said, here is why everyone should get it right away:
The multiplayer rocks.
I know that is where I spent most of my time in COD4. For everyone who complains, "Not another WWII game!", the story and setting don't really matter once you get into the online play.
The maps are great and seem well thought out. There is a good deal of variety and you never seem to find yourself too far from the action,
There are tanks! There are not jeeps and motorcycles everywhere to cause every idiot to go zipping around the boards like hummingbirds on crack, just a well-placed tank here and there to add some spice to the open areas.
You can tell your party members apart from the crowd! When we played, I noticed that the people in your party show up as a different color (blue) than everyone else. This makes it easy to tell exactly where they are and actually join up with them. It made it much more enjoyable to be able to get in on the action and actually play with my friends instead of just talking to them while I went off on my own. Gone are the days of, "Where are you?" "I am over by that abandoned building" "Which one?" " The one with the caved in roof" " You mean the factory?" "I think it is a warehouse" "By the machine gun?" "Never mind, I just got killed."
Add that to the new ability for eight person private chat, and you will actually be able to play together with your friends without ever hearing another annoying 12 year old!
Co-op campaign seems awesome. You can actually play through the story mode online as a four person squad instead of just by yourself. You can even set it to be competitive and keep track of each player's stats so you can compare kills and such. You can also use some cheat cards you find during the game to keep it interesting. There are even multiplayer achievements.
I haven't unlocked the flame-thrower yet, so we'll see if it is as awesome as it sounds.
If you have gotten through this whole review without ordering the game, here is one more thing for you to wrap your mind around: ZOMBIE NAZIS
Google it and see for yourself!
That is all.









