Product Details
Marvel Ultimate Alliance 2

Marvel Ultimate Alliance 2
From Activision Inc.

List Price: $59.99
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Product Description

The Largest Army of Super Heroes is Back! The highly anticipated sequel to 2006’s Marvel:Ultimate Alliance—heralded as the best Marvel Super Hero game of all time, and selling more than 4 million units worldwide—is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel Civil War storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. This next-gen gaming experience leaves the fate of the Marvel Universe—and humankind—in your hands. Lines are drawn. Sides are chosen. And the ultimate question remains: Whose side are you on? Product Summary: The Marvel Universe is being torn apart. The Superhuman Registration Act becomes law and Super Heroes must register as weapons of mass destruction, becoming licensed government agents. As Civil War is stirred, Iron Man leads the Pro-Registration side while Captain America spearheads the stand on Anti-Registration. The enemies you battle and the missions you accomplish depend on which side you choose.


Product Details

  • Amazon Sales Rank: #264 in Video Games
  • Brand: Activision/Blizzard
  • Model: 83459
  • Published on: 2009-09
  • Released on: 2009-09-15
  • ESRB Rating: Teen
  • Platform: Xbox 360
  • Number of items: 1
  • Dimensions: .58" h x 5.41" w x 7.55" l, .33 pounds

Features

  • Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lampposts, machinery and anything else you can pick up in your way.
  • Create and customize your ultimate team. Assemble your dream team from the Marvel Universe and select from over 24 playable characters, each with specialized powers.
  • Cooperate with your ultimate alliance. Take full advantage of the Marvel Universe by playing Cooperative Mode with up to four friends, both online and offline.
  • Pick a side in the ultimate ideological rift that could yield irreparable consequences for the Super Hero community! Support the pro-registration side and defend national security, or choose to be anti-registration and fight for personal liberties.
  • Combine Super Hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions arm you with an unimaginable arsenal for unprecedented battles.

Editorial Reviews

Amazon.com Product Description
The largest army of super heroes in gaming is back. The highly anticipated sequel to 2006's Marvel:Ultimate Alliance, heralded as the best Marvel super hero game of all time, and selling more than 4 million units worldwide, is finally here with Marvel: Ultimate Alliance 2. Inspired by the acclaimed Marvel civil war storyline, this action-RPG delivers once again on a colossal cast of characters, thrilling gameplay and impassioned alliances. This next-gen gaming experience leaves the fate of the Marvel universe and humankind, in your hands. Lines are drawn. Sides are chosen. And the ultimate question remains: Whose side are you on?

'Marvel Ultimate Alliance 2' game logo
Iron Man giving it to Spidey in 'Marvel Ultimate Alliance 2'
Choose a side in the Marvel civil war.
View larger.
A four-hero team example from 'Marvel Ultimate Alliance 2'
Create your ultimate team.
View larger.
Fusion powers in action in 'Marvel Ultimate Alliance 2'
Combine abilities into Fusion powers.
View larger.
Story
The Marvel universe is being torn apart. You and your team of Marvel super heroes help Nick Fury launch a secret pre-emptive strike against Latveria and Lucia Von Bardas only to have to thwart her retalitaory attack on New York City.

Coupled with other super hero incidents, public sentiment turns against super heroes. The Superhuman Registration Act becomes law and super heroes must register as weapons of mass destruction, and become licensed government agents with the United States government. Lines are drawn as Iron Man leads the pro-registration faction, while Captain America spearheads the stand on anti-registration. You must pick a side and fight to determine the fate of the universe and humankind. So, whose side are you on.

Playable Characters
Marvel Ultimate Alliance 2 will feature a wide array of playable heroes and villains, some of which are available from the beginning of the game, while others will need to be unlocked. Although the final list was not available at publishing time, some of the faces from the Marvel universe that players can count on seeing include: Daredevil, Green Goblin, Human Torch, Invisible Woman, Hulk, Captain America, Iron Man, Luke Cage, Mr. Fantastic, Deadpool, Juggernaut, Thing, Spider-Man, Storm, Songbird, Thor, Iron Fist, Wolverine, Venom and Gambit.

Gameplay
As with the original Marvel Ultimate Alliance, the new version of the game is an action RPG in which players create their own fighting team made up of four super heroes/villains. The makeup of teams can be changed as the player chooses, and characters can be leveled up as they gain experience and the game progresses. In addition, the separate powers of super heroes can be combined, or "fused," resulting in unique abilities that are devastating in combat. The game contains over 250 of these fused powers that only await the right combination in battle to be released.

Key Game Features

  • Create and Customize Your Ultimate Team - Assemble your dream team from the Marvel universe and select from over 24 playable heroes and villains, each with specialized powers.
  • Cooperate with Your Ultimate Alliance - Take full advantage of the Marvel universe by playing Cooperative Mode with up to four friends, both online and offline.
  • Choose a Side in Marvel’s Civil War - Pick a side in the ultimate ideological rift that could yield irreparable consequences for the super hero community. You can choose to support the pro-registration side and defend national security, or throw your support behind the anti-registration cause and fight for personal liberties.
  • Fight Fear with Fusion - Combine super hero powers for devastating results. Team up with Human Torch and Thor to create a spectacular fiery tornado. Over 250 unique fusions arm you with an unimaginable arsenal for unprecended battles.
  • Wield Next-Gen Superpower in Fully Destructible Environments - Demolish and interact with everything in your path. Pummel your enemies by launching crushed cars, lamp posts, machinery and anything else that you can pick up in your way.
  • Online Support - Enjoy multiplayer, voice and voice messaging support via Xbox LIVE.


Customer Reviews

No brainer for comic fans but still feels the same3


I really wanted to love this game. After playing Batman, I really really wanted to love this game. But...after putting about 6 hrs worth of work, I like it. MUA II is pretty much the same game we have played since X Men Legends for PS2. That's not to say that it's a bad thing but after 6 years and four games, the formula hasn't changed all that much. So this time around for all of you Marvel-heads that have kept up, teh Civil War story line gets played out in this game and so far with very little deviation it plays pretty closely to the storyline and that is a big plus for this game so no worries there.

What I would really advise (and the game does this as well) is once you reach the point where you have to choose sides, save your game because for those of you who choose to go back and play as the opposing side of your choice would probably not want to go back and grind out from the beginning to reach that point.

For many of you that already know about the split and other minutiae of the game I won't bore you with what you all already know. But, how does it play? Well, if you played the other 3 then it's pretty much the same fare. Choose your teams and go for broke. Most of you already know about the cusomizations that you can do for your characters but what about the Fusions? it's really the only new thing that Activision added in this year and some are pretty cool and some are forgettable. So far, I have seen 3 different types of fusions and they work as follows:

Guided - means you guide your Fusion to the target(s)
Clear - A wide angle fusion which clears out an area of baddies
Targeted - a fusion that hits a target that you specify.

What I did notice is that while some are indeed unique, there are some that are the same no matter which combos you use. Example: Gambit fused with either Juggernaut, Luke Cage or the Thing give the same fusions. Beyond that however, at least you don't have to learn an impossible button combo to execute. Just make sure you are using the right ones for the job especially boss fights.

The boss fights are a bit more fun this time around as in some cases you have to really use your head instead of jumping straight in pounding away and getting beaten in the process. I would say out of the four bosses I have encounted (I chose Anti Reg BTW) von Bardas and Bishop's fights were satisfying.

One more upside is that the graphics have improved quite a bit BUT...camera angles still suck and it's quite easy to lose sight of where you are in a mob. This is something I was hoping addressed from the last version. One small item I did note was how they used the fonts from the comic which really added to the attactiveness to playing a game based on a comic story.

Another downside is that the voice acting is not great at all altho the lip synching has been fixed and some of the CGI cutscenes could have used a little more life to it. Not to mention there is one somewhat corny cameo by Stan Lee I think we could have done without. I am really waiting for the day they could take the CGI work from those scenes and use it IN the game...heh!
Also you would think that now games are doing full on voicework (like Mass Effect) with a lot of RPGs now, having simple boxes to pick from and no dialogue to accompany it is so last gen.

As far as sound effects, the game sounds really good and on a good surround system it's incredible especially when you have characters like Juggernaut stomping around on screen.

Also this time around, the alternate costumes are mostly gone and you only get (so far as I have seen) one for each character and they don't augment their ability like they did in the last game. I think this was a bad move and I hope Microsoft and Activision don't try to nickel and dime fans by making it a paid ietm via DLC.

There is a lot of replayability to be had because of course you have 2 sides to play and also a lot of unlockable content so fans of this game will have many hours of play before they find everything and then of course multiplayer is included (something I plan on trying over the weekend) and is pretty much lag free and also allows players to jump in and out of games with ease.

Lastly, the big question: Is it better than Batman? No for 2 reasons.
For one, most of us know the story of the Civil War whereas the Batman story was an original creation.
Secondly, MUA II is a mostly been there and done that whereas Batman altho taking cues from Bioshock is a somewhat fresh concept on how the Batman game should be made, so IMO, it's kind of hard to take a game with 4 iterations to date and rank it over a game that finally got the overhaul and new feel that it needed.

In the end, this is a no brainer for comic fans, Marvel fans specifically, but you may find yourselves really wanting more out of this and praying that if there is a Secret Invasion or Dark Reign game in the next few years, Activision simply won't rehash this game.

Hulk MASH buttons4
Pros:
- button mashing as well as well thoughout button combo mashing is just as effective (easy to pick up and put down)
- you feel compelled to play it twice to experience the entire storyline from both sides as well as unlock all the alternate costumes
- 23 playerable characters + more I'm sure on the way through downloable content
- if you're a fan of the Civil War Marvel storyline, you'll love this
- great fun with 4 players
- graphically a great improvement from it's previous incarnation

Cons:
- sometimes the camera angle will be against you
- you must play it through twice to unlock every alternate costume (once anti-reg, and one pro-reg)
- there's only 23 playable characters, downloable content will probably cost some extra $
- If you're not a fan of the Marvel Universe, you may not enjoy this as much as the next button mashing game
- no bad in single player more, but unless you can team up with friends in multiplayer, it loses it's replayability after you beat the 1st time through
- If you're looking for an entirely new experience from it's previous incarnations or similar games, don't expect too much other than better graphics and a more well developed storyline.

Over all I enjoyed it a log, I was glued to my seat for about a week playing it. Going back to find hidden bonuses and power ups in the simulator mode which allows you to redo missions much like the xmen's danger room. The cast of characters certainly makes it a lot more fun, and team bonuses depending on which character combinations you pick reward you for having say all women on your team or all xmen etc.

It looks like the left plenty of room for downloadable content in the future, be that more playable characters, more alternate costumes, and/or additional mission packs. I'd recommend you play this with friends. Multiplayer games are always more rewarding when played together. If you're not a big Marvel comic book fan you may not get as much entertainment value out of this, but if you are and a True Believer, you'll certainly appreciate the all the game has to offer and maybe more.

Improvements are offset by exclusions, but still insanely fun.4
Marvel Ultimate Alliance is still among the titles that spring to mind when I think about my very favorite games of the last 10 years. It took the extraordinarily fun and detail-oriented action-RPG gameplay of the X-Men Legends series and took it to new heights with dozens of playable characters from every corner of the Marvel Universe with unique abilities and powers and a story that was not only epic enough to fit them all in, but had several possible endings depending on your actions, a customizable superteam option that allowed you to handpick your favorite characters and form a grouping of heroes with their own identity, and much more of the stuff that comic fanboys dream about such as multiple costumes for each character that had varying ability boosts. Surely a sequel would offer even more awesomeness while keeping everything we loved about the previous game. Surely.
Or not. "Marvel Ultimate Alliance 2" takes a whole lot from us and offers us precious little in return. It's still awesomely fun to play, but the little things that are missing really hurt. Thankfully, the massive Civil War storyline that split the Marvel Universe down the middle over the Superhuman Registration Act translates extremely well to video game form and this title still kicks loads of ass.

So what's missing? Well, there's only one unlockable alternate costume for each character whereas the first had 4. Petty, I know; but how about the over 30 playable characters (on the Gold Edition, that is) being whittled down to 24? 25 total if you got the pre-order code allowing you to unlock The Juggernaut (and I did). Among the MIA are Ghost Rider,Blade, Elektra, Moon Knight, Dr Strange, and Silver Surfer. And not only are they not playable, they aren't even in the game at all. Spider-Woman, Black Panther, and Colossus are present but not playable. And this list of omissions is not counting the amazingly great extra downloadable characters from the last game that were included in the "Gold Edition" re-release of MUA. But at least you get to play as Penance. Because I know everybody thinks "Penance" when they think of the ultimate Marvel superteam of their dreams. Speaking of superteams, that option is completely gone as well. And still no Namor, Vision, or Punisher (yes I know about the licensing thing). And each of the fewer characters only has 4 powers total compared to the original's 6 or so. Also, the totally killer individualized grappling attacks are replaced with generic throws in the new game. As if The Invisible Woman would lift a robot above her head and throw it across the screen. Ugh. In the first game she'd turn invisible and pull a sweet judo move on a confused enemy. That sort of thing was great. Speaking of Sue Storm, I was also sorely disappointed that you can no longer control telekinesis-type attacks the way you used to. Those were my favorite, jerks! And whereas before you could equip each hero with their own set of "medals" which would boost their powers in various ways, this time you may have only 3 equipped. And there are over 200 to choose from. How likely are you exactly to equip a medal that increases your team's fire damage when The Human Torch is pretty much the only character who'd benefit from such a thing? THINK, DAMN YOU! It would make perfect sense if you could equip characters individually, but you can't so what the hell? Lastly, while there are still simulator mission you can play, they amount to little more then time trials. The last game had personalized missions for every character where you had to go solo which was a great feature for learning each character's strengths outside of the chaotic group combat. Those are sadly gone as well as are the multiple endings. A lot to be ticked off about here.

Now I know that is a mighty big list of grievances, but I'm here to tell you that this game is still loads of fun. Here are some improvements. First off, the in-game graphics are amazing. Each character's textures are very lifelike so they look much more realistic as opposed to the comic bookish look of the last game. Second, the voice acting is much improved in that the game doesn't mix text-only and spoken bits as sloppily as the first game. However, in the base sections prior to each mission your character is annoyingly silent when conversing with your allies. However, you do get to choose from one of three responses on any given topic of conversation (one aggressive, one diplomatic, and one defensive) which is a great idea. Also, every character has individualized dialog, which is great. For example, when I was asked to either register my identity and become a dog of the state or escape and fight for freedom for all people, I was controlling Deadpool (my favorite comic character ever) who broke the 4th wall in hilarious fashion by explaining my non-fascist choice of non-registration to the confused SHIELD director by stating that he can always register on the second playthrough. That was killer. Every character seems to have their own personalized reaction to these scenarios which is actually really impressive. You'd have to play through this game dozens of times to see all of the dialogue for every character. I don't see that happening, but it's a nice thought. The Stan Lee cameo is fun. New playable characters include the much-aligned previously-mentioned Penance, Songbird (who is awesome), Jean Grey, Iron Fist, Green Goblin (surprisingly awesome), Gambit, and an all-new version of Nick Fury that does not impress me in the slightest. Hulk and Venom also made it from the Gold Edition, which is good.

Then there are the "fusions". This is the premiere new feature of the game and it allows any combination of two characters to do a team-up attack that combines their powers. For example, Storm might summon a tornado you can steer to suck up enemies while Deadpool tosses grenades into the vortex, Gambit can embed charged playing cards into a chunk of concrete that The Hulk rips out of the ground and then then smashes onto a spot of your choice, or Iron Man can reflect a beam off of Captain America's shield to create a prism effect that takes out all enemies in the vicinity. This is really a great feature. Problem is, there are a large percentage of "stock" fusions that are repeated with numerous character combos. For example, Juggernaut and Thor's fusion is the same as Ms. Marvel and Hulk's fusion and Venom and Luke Cage's fusion and so on. It doesn't exactly ruin the fun, but more creativity would be in order considering they pointed at all the individualized power fusions as being a reason there were less characters in this game.

So basically, if you thought MUA was game of the year material, you are still going to have a great time with this. It's essentially the same gameplay and concept. The story is excellent and being able to choose your path (and allies) makes for good replayability. And can you say "4 player co-op"? Sure to be a crowd-pleaser. Plus whooping Hank Pym is something I've wanted to do for a long time now. Busting a Spidey/Wolverine webbing fastball special into his gut and seeing the giant stumble back clutching his boo-boo was mucho gratifying. Like I said, it's the little things. Sadly, to many of those little things are missing for this to compete with it's predecessor. It's still a great game and if the first one had never come out, I'd rate it 5 stars in a second; but I just cannot abide the massive amount of great features and characters that were dropped from this game. That just should not happen. Ever. Less is never more in a game like this one. I'm definitely playing through it again, but I'm going to wait for the inevitable downloadable character pack. There'd better be Bullseye, Magneto, and Nightcrawler too. And Psylocke. And Emma Frost. Yeah, so I'm an X-Men fan; sue me.

Final verdict: MUA2 is a must-play for Marvel maniacs, but it pales in terms of fanboy wealth compared to the previous game.