3ds Max at a Glance
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Average customer review:Product Description
One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. Create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide.
Product Details
- Amazon Sales Rank: #335229 in Books
- Published on: 2007-12-17
- Original language: English
- Number of items: 1
- Binding: Paperback
- 225 pages
Features
- ISBN13: 9780470179840
- Condition: USED - VERY GOOD
- Notes:
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Editorial Reviews
From the Back Cover
Take a Closer Look at 3ds Max
One look and you'll see that this 3ds Max book is different from all the others. It presents the core 3ds Max features in pages packed with striking graphics that perfectly illustrate the concepts. Each page is loaded with vivid, detailed explanations on crucial components, such as the 3ds Max interface, modeling and animation tools, rendering settings, and more. Engaging step-by-step lessons and tasks provide hands-on reinforcement as you learn. You'll create textures, learn rigging, bring biped characters to life—even create hair with this beautiful, full-color guide. It's the perfect introduction to 3ds Max 2008, but will serve you well for most versions of 3ds Max.
About the Author
George Maestri is an industry veteran and founder of Rubberbug Studios. His clients have included CBS, Fox, Comedy Central, Nickelodeon, and he has worked on such shows as South Park, Rocko's Modern Life, and Karen and Kirby. He is the author of Maya 8 at a Glance (Sybex) and the Digital Character Animation series.
Customer Reviews
Good Overview
As a teacher of 3D Computer Graphics I have always enjoyed this author's books (his [digital] Character Animation text are great). I agree that the tutorials are tricky, as is the hippo and car in his Maya at a Glance book. But there are very few books out there that visually give a good general overview of the major concepts and tools of 3DS Max the way that this text does. The person who wrote the negative review about the book shouldn't have bought the text in the first place - everyone has a different learning style.
So if you want to not only read about, but see all the different things Max has to offer, and know that there is not an Art of 3DS Max as there is an Art of Maya that serves as a great reference, definitely consider adding this text to your library. I would recommend it for teachers, and newbies and novices who are still learning the basics of 3D.
Noobie Heaven!
This book is great if your new to Max.
I've used Maya for years, Now that it's been brought out by the creators of max it is absolute that they will add the best of Maya into Max.
Sooner or later they will faze one of them out so I started looking into Max.
I know nothing of it so I purchased the book.
I read the book and got familiar with the interface and did the tutorials in one day. For Me, New to Max, It's A Great Book!
I was In Noobie Heaven!
Well... It is really what the title says...
Indeed, this book is really just a Glance as the title of the book says.
You do model the Alien (in 3 pages tut) and Spaceship (in 2 pages tut) that shows in the cover, although it goes around literally "all" aspects of 3ds max, but again, it's simply a glance view only, with some examples pictured.
But really, is just a Glance. I personally don't recommend this book, as a beginner like me, I would have loved to see something more in depth with deeper projects. Online Tutorials serves a much better justice than this book.






