Product Details
Prince of Persia

Prince of Persia
By Jordan Mechner, A. B. Sina

List Price: $16.95
Price: $6.38 & eligible for FREE Super Saver Shipping on orders over $25. Details

Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com

81 new or used available from $0.48

Average customer review:

Product Description

BEYOND THE LEGENDARY GAME THE LEGEND ITSELF

Long ago in Persia, there lived a Prince -- a man of honor, of valor, and full of strength -- a man for his people, who lived with them and took on their trials and hardships.  And he was loved.

His name is no longer remembered.  When people speak of him, they call him merely, 'The Prince of Persia,' as if there have been no others, and his descendants are enjoined to live like him, to be like him, to the ends of their days.

Long ago in Persia, there were many princes, one following another, sometimes quick, sometimes slow, sometimes fat, clever, joyous, and all more or less honorable.  And in some of those princes there shone the spirit of The Prince of Persia, for in Persia time spins like a wheel, and what is to come has already happened, and then happens again, year in and year out. 

This is the story of two of those princes, and of the destiny that threads their lives together. 

Created by Jordan Mechner, the Prince of Persia graphic novel is beautifully written by poet A.B. Sina and opulently illustrated by LeUyen Pham and Alex Puvilland. 


Product Details

  • Amazon Sales Rank: #471031 in Books
  • Published on: 2008-09-02
  • Released on: 2008-09-02
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 208 pages

Features


Editorial Reviews

Amazon.com Review

Arists LeUyen Pham and Alex Puvilland create vivid scenes against a stunning background of ruins, lush gardens, and desert landscapes in Prince of Persia. Inspired by the popular video game as well as The Arabian Nights, the graphic novel follows two princes living centuries apart whose lives nonetheless intersect: they live in exile, fight epic battles, and, of course, rescue a princess. In their transformations from the video game to the graphic novel, each character was revised multiple times. Some were discarded, like Farah, the female warrior, and others were refined, like Prince Guiv.

Take a look at how the authors transformed the Prince of Persia characters from their early sketches (click each image below to see the final sketch).

Farah is a young warrior who is the model for the 9th century princess, Guilan.
Originally an Arabian Nights character, this dancer became the 13th century princess, Shirin.
This sketch of Guiv combines the prince of the video game with the prince of the graphic novel.


From Publishers Weekly
Video gamers should enjoy this byproduct of a popular franchise. As game creator Mechner explains in an afterword, the original Prince of Persia was widely played in the early 1990s and famed as one of the few video games that had a story line with literary merit. It's been upgraded several times with somewhat different versions of the hero, which Mechner justifies as reflecting the fluid, dreamlike nature of Eastern storytelling. Sina's script for this book lays out two stories simultaneously, echoing and overlapping each other. In the 9th- and again in the 13th-century Persian city of Marv, a rightful prince is denied the throne, a vizier lusts for power, a courageous damsel fights for her lover, etc. The characters can't be sure whether their knowledge of events comes from memory or prophecy, creating a multi-leveled narrative that reflects the game, although readers will need to keep track of which hero is performing on a given page. There's plenty of action, and the artwork by Pham and Puvilland is suitably vigorous and exotic; however, without the thrill of participating in the action on-screen, reader involvement is limited. (Sept.)
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

From School Library Journal
Grade 9 Up–This book, based on the classic computer game (the latest version of the game is due to be released in November 2008), tells the story of multiple heroes and heroines. Fans of the original games may be better well equipped to understand the time shifts as the action flashes forward and backward between centuries, but any readers looking for adventure should enjoy the chases, fights, and political intrigue. There are several grisly scenes of leadership gone wrong, as multiple victims are decapitated or have their tongues cut out. And the divide between the haves and the have-nots is clearly illustrated by the battle over the precious water supply. The pages are filled with vibrant colors and stirring images; the palette begins with a spectrum of desert browns, which make vibrant hues like peacock blue and blood red stand out even more against the colors of sand and bone. In an insightful afterword, game creator Jordan Mechner writes about how this character has evolved over time in various incarnations. This is an excellent recommendation for computer gamers and the fan base that will emerge for the forthcoming (2009) Prince of Persia: The Sands of Time movie, and a good choice for everyone else.–Andrea Lipinski, New York Public Library
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.


Customer Reviews

Prophecy as remembrance of the future, or time is stranger than we may think...4
Actually, I found the storyline in this gem-like graphic novel to be somewhat challenging- I must have skipped back three or four times to figure out exactly what was going on. This is not a criticism, for the interweaving of the storylines from the ninth and thirteenth centuries is rather like that of a Persian carpet. As is brought out in the afterward, from the Arabian Knights to the Sufi tales, the conflict tends to be with the nature of reality itself. That is what makes you think, that is the challenge. If you want a simple-minded, chop-socky hero tale then look elsewhere.

If I was to compare this work to anything it would be with the Sandman graphic novels- I could readily see this story woven into those books.

In some places the artwork approaches that of an illustrated manuscript. Indeed, the overall design of the book is of high quality including the reflective lettering on the cover and the maps under its folding flaps.

Oh yes, I had heard of the original computer game, but I had never played it, but that doesn't seem to be necessary to enjoy the story.

Great, intertwined story, decent art work.5

About a year ago someone recommended that I read a pair of graphic novels, Persepolis: The Story of a Childhood and Palestine. I was amazed at how well graphic novels could hold up to traditional books for strength of message and emotion. Now our seven year old son is really getting into comic books and graphic novels which seems like a great way to get him interested in reading. So I picked up a copy of Prince of Persia since I remember the video game from years ago.

I was a little disappointed that this book was a little too mature for a seven year old to read (some violence and adult themes, glad I read it first) but I was not disappointed by the story for myself. It is a well crafted intertwined tale which segues dreamily back and forth. It read quickly and sucked me in so well, I couldn't put it down once I started. It is not overwhelming strong artistically but not bad.

You definitely don't need to have experience with the game to appreciate the story, although it does kind of end like an open ended prequel. Don't worry though the story stands on it's own well. There is a short history of the Prince of Persian from the creator of the original video game which was a nice bonus. But for me, one of the best things about the book though was the list of other graphic novels that are available. We have a half dozen more coming to us now.

confusing storytelling with average artwork2
Prince of Persia debuted in the late 80's as a title originally available for the Apple II computer. It's popularity has spawned numerous sequels on nearly all console and computer platforms over the past 20 years.

This graphic novel addresses the back story behind the legend. My familiarity with the game is only tangential; I played the original Prince of Persia game when it was released on the Apple II platform. I approached this book with an open mind and dove right in. Readers of this book need not be familiar with the game.

First, the book itself. The quality of the actual book - including binding, printing, and cover - is uniformly excellent. That said, it's time to move onto the contents of the book itself:

Story: This is not a casual read, by any means. The book intertwines two separate stories, each taking place in separate time periods - and the shift between them can be confusing to follow if you're not paying particular attention. I found myself re-reading certain sections over again to clarify my understanding of the story. There are flashbacks, and time shifts - and I think that's where one can get easily confused.

Art: I have mixed feelings about the artwork. On the one hand, the panel breakdowns were spectacularly done. The action is easy to follow. However, there was some confusion on my part with two of the lead characters in the story. Their looks are very similar, and this - coupled with the time shifts that take place in the story - lead to my confusion. The colors used in the book serve to delineate the passage of time, but I think it was a bit too subtle.

Content: This is not a book for children. There is violence - from tongue slicing to bloody decapitations. The violence is not gratuitous - it fits the story well - but caution must be given if you are a parent considering this book to give to your children to read. This book is best suited for teenagers on up.

As a computer aficionado, I quite enjoyed the section concerning the history of the game itself, which follows after the story's conclusion.

While this book isn't necessarily bad, it's not necessarily a standout either. My recommendation would be to check the book out in person first, before making a purchase.