Product Details
Mario & Sonic at the Olympic Games

Mario & Sonic at the Olympic Games
From Sega Of America, Inc.

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Product Description

Mario & Sonic Olympic


Product Details

  • Amazon Sales Rank: #316 in Video Games
  • Brand: Sega Of America, Inc.
  • Published on: 2007-11
  • Released on: 2007-11-06
  • ESRB Rating: Everyone
  • Platform: Nintendo Wii
  • Original language: English
  • Number of items: 1
  • Dimensions: .59" h x 5.40" w x 7.51" l, .36 pounds

Features

  • Mario and Sonic, 2 of the most beloved icons in the world, join forces for the first time, at the Olympic games
  • Play as or against a range of familiar characters including Mario, Sonic, Luigi, Knuckles, Yoshi, Tails, and more
  • Select favorite playing style with 4 player types to choose from--all-around, technical, speed, and power
  • Compete in stylized Olympic venues; choose from track and field, archery, skeet shooting, table tennis, gymnastics, and more
  • Single Match, Circuit, and Mission modes; unlockable stages; up to 4 players can play together on the Wii

Customer Reviews

Overall does not disappoint, but is flawed in lack of provision for lefties4
We are a two adult, no children household. We look for Wii games that are suitable for many players (we like to have friends over to play), and that are very engaging, and fun. We don't like war/shooter games or games that are too juvenile. We also try to find games that are structured around the unique Wii experience. (Ie, we don't buy racing games and others that require you to use the Wiimote like a traditional controller--we'd use a traditional system for that!)

We're a big fan of the Wii Mario games so with that and our other game criteria in mind, we purchased Mario and Sonic at the Olympics.

The basic premise of the game is that you select a character to compete against either other people or AI characters in various Olympic events. You have your choice of 8 classic Mario characters, 8 Sonic characters, or anyone from your Mii Village. Each character has different strengths and weaknesses, though what those precisely are is revealed only through game play. Out of the box, you know which characters are generally more speedy, powerful, skilled, or all around talented.

The events include several variations meter dashes and relays, long, triple and high jumps, swimming races and relays, trampoline and vault activities, skeet shooting, rowing, archery, fencing, hammer and javelin throws, and table tennis. All of the activities are not immediately available for play but become unlocked through game play and success. I can't give more specifics because we've not yet successfully unlocked any games. Some of the activities like the trampoline and triple jump require precise control and timing and other activities like running and swimming are larger, more generic movements.

There is also something called "Dream Events" that are awarded on a merit basis but we've not yet unlocked them so I don't know what they are. The game does allow for 4 separate saved profiles so you can save your progress as you work through the game. Additionally, you can constantly vary the type of game and number of players within 1 profile, which is nice.

Straight out of the box, the unlocked activities are: Trampoline, Javelin Throw, Fencing, Hammer Throw, Long Jump, Triple Jump, 100m Dash, 110m Hurdles, 100m Freestyle and 4x100m Freestyle Swimming, Skeet Shooting and Table Tennis.

The game has several modes of play. Single Event mode allows 1-4 players to compete in any of the unlocked events.

Circuit Mode allows 1-4 people to compete in one of 4 circuits, each containing 3 preselected events. Alternately, you can select "Free Circuit" and choose the events yourself. 8 players play each round so anywhere from 1-7 spots are filled by AI COM players. The way events are scored varies by event. You are ranked according to the performance in the event and then each rank is assigned a numeric point value. The highest point total wins the circuit.

Mission Mode is for 1 player only. Each avatar character is eligible for different challenges, which are specific goals within a single event. For example, Yoshi's swimming challenge is to complete the 100m Freestyle in 48-52 seconds. Each character has different challenges. Clearing all the missions for all characters results in a prize--so far, I don't know what that is.

Gallery Mode is a mode for mini game play that unlocks Olympic trivia. We have not yet played this mode so I have no further comment.

So far, we've played it one time for a couple of hours. We played in Circuit Mode, on the Beginner setting, with 2 players. I've also played a few individual rounds and we've tried about 5 different challenge rounds.

A lot of the mini games are still locked so we have not played all of them. So this review is based on the 12 or so mini games that are available out of the box.

First, we enjoyed the game. We found it interactive (with each other), challenging, and fun. Some of the activities require quite a lot of steps and coordination so I enjoyed that even as an adult, I was challenged. I think some of the activities would be too difficult for children and others would be just fine. There is a handicap setting that I suppose you could adjust for children. Our favorite events are swimming and the trampoline.

The graphics are better than any other Wii game we currently own or have seen. However, this comes at a price. The time to reload between rounds or between circuits is 5-10 seconds long. The graphics are not competitive with other systems that specialize more in graphics, but they're great in comparison to other Wii games. Characters have full bodies and move fluidly than in previous games. Backgrounds are detailed and complex. Attention has been paid to detail such as reflections, shadows, sparks under feet to indicate speed, skids, etc. We haven't noticed any problem with pixelization or fuzziness.

The sound is clear. A human voice welcomes the player to the Olympics. Each player makes its own character-specific sounds and utterances in response to success, failure and exertion. The accompanying music is clear and appropriate for the Olympic theme.

We also noticed that Nintendo did a better job of programming when it comes to panning and keeping up with the avatar movement. With Wii Sports and Wii play, we noticed that sometimes, especially in a game like tennis, the ball would go off the side of the screen and the "pan" feature wouldn't catch up in time to actually return the ball so the play would be dead before the camera ever moved over to where the ball was. That was markedly improved in the sports in this game, leading to much less frustration!

This game experienced is enhanced if you have the nun-chucks. All of the games have an option to play without a nun-chuck so they are not "required" but some of the movements such as swimming and fencing have more options with the nun-chuck (ie different swimming strokes, etc). We found ourselves always opting to use the nun-chucks because of the expanded capacity.

This game truly does use the Wii as it was designed to be used. None of the games are played by using the Wiimote as a traditional controller (unless you don't have a nun-chucks). The Wiimotes are used to run, jump, throw, lunge, swing, swim (6 different strokes, each performed by using the Wiimotes a different way), twist and clap, depending on the event. Moves are executed through a precise sequence of Wiimote manipulation. For example, dog paddling in swimming is performed by holding the wiimote in one hand and the nunchuck in the other and shaking them alternately, up and down horizontally. On the trampoline, you shake the Wiimote up to jump, and then press A, B and/or twist the Wiimote to perform different twists and flips. The precise sequence for each game varies in both actual execution and complexity.

One significant oversight on the part of Nintendo is the failure to include an option to set a player as left handed. My husband is left-handed and in the games where the movement was conducted with both the Wiimote and the nun-chuck simultaneously in a specific sequence, he found himself handicapped because he was not able to use his dominant hand for the dominant movement. He still enjoyed and was able to play the game, but did find that aspect frustrating and disappointing.

This is a great game for multiple players. A lot of the mini games are played in "Party Mode" with all of the players playing simultaneously. I especially liked that in some of the games, Nintendo did not split the screen and all players play on the full screen simultaneously. Other activities have more down time as you wait for each person to play the round individually but the down time was really only too long in one circuit that had two championship structured games. The other games in other circuits were short enough that no one was bored for too long watching the others play.

One significant improvement is the ability to skip through the extra animations, replays, computer movements, etc. One thing I've always hated about Mario Party 8 is the amount of down time as you listen to the narrator, watch the AIs move, etc. This game allows you to skip through all narration and replays, and there is no watching of the AIs at all so there is a lot less down time overall.

Some of the instructions before each mini game we found to be either confusing, incomplete, or both but in most of the games we found we picked it up easily enough. One thing we noticed was the absence of a "practice" feature that some other Wii/Mario games have. We would have appreciated that but again, we were able to pick up the games easily enough, without. One thing that is NOT clearly explained is that in the swimming relay, you swim for all 4 teammates, even though your Avatar is only one of them and the others are characters that are played by AI through the entire rest of the game.

Overall, I think we will enjoy the game. The minor annoyances are offset by the general enjoyment this game evoked and the quality of the activities and challenges. It thus far is a game that appears to have a lot of game play. One game of playing through all 4 circuits on Beginner took us about an hour and a half and we didn't unlock anything so we will need to try again. So I am confident that there are many hours of play in this game before the game is beat or all levels are exhausted. If the game had a provision for left handers, I'd give this a 4.5 or 5 stars, but overall, we're happy with our purchase, even at the 4 star rating.

Addicting 4
A few comments:

1) It is fun to compete against your friends/family.
2) It is fun trying to break your own records in single player.
3) I have 2 sons 7, 4 1/2. Both like the game. The 7 yr old has more success across a wider variety of events. The 4 yr old has found events he can be successful at.
4) You can play as your Mii. That is fun.
5) Graphis - okay. I have 50" DLP TV. Mostly good, some jaggies, though you don't notice this during the events because you are too busy.
6) Its you against the world on the online leader boards. You can scroll though every score uploaded, see the top 30, or see the few around your score (and see your exact rank in the world). You can not limit the leader boards to you and a few friends who also have Wii.
7) When you start the game you type in your name. All records uploaded to the online leader board take this name, even if the record was set by your friend while playing a multiplayer match. Thats kind of annoying since we have 4 people playing all together, but all are leader board entries say my oldest son's name, even though they aren't all his records. They do get the correct Mii picture beside them if you set the record with your Mii (as opposed to a Mario/Sonic character).
8) Sonic can't swim? He wears a life jacket when in the pool and runs along on the bottom of the pool. That's odd.

Overall: I really like the game. My kids like the game. My wife is even playing (first time since Wii Sports).

VG cultures collide in Wii sports on steroids5
Anyone who fondly remembers the EPXY Winter Games Summer games series and grew up in an era of these two videogame mascots has to at least want to give this a rental for nostalgias sake alone , the thing is this is one of those rentals that is hard to let go of. Once the controls become second nature(and the aches in your shoulders and arms go away) it becomes clear that this title has some of the strongest legs in the replay department that the Wii is currently offering. The usage of Miis is remarkable(unlike say NBA 08) they look good and can be used in Circuit and Single Event Mode- for record setting and unlocking goodies. This being basically a multi mini game experience hard wired into the Summer Olympics the events represented are done so in exceedingly fun and accurate representations (Archery and Table Tennis are reasons enough to own this title) When the game does veer from the more realistic events you are offered things like DREAM RACE a Mario Kart style footrace that is loads of fun particularly in multiplayer mode. The Wii controls are excellent once you read either the manual or the in game control tutorials and after a day or two of practice should become second nature, some remain tricky once learned however and increase in difficulty as you proceed through the circuits. The gallery offers five minigames with five levels of difficulty with OLYMPIC trivia scattered throughout.
I haven't even mentioned the character specific missions which require specific tasks during events. The controls require real muscle behind them and kids will need some patient adults and the right characters on their side to succeed and enjoy this title to its fullest. After spending five days with this game I am really impressed by my desire to keep coming back and besting my records and unlocking everything.
The only real negatives might be that a ranking system is the only online feature and the slightly non kid friendly controls- also the fact that you NEED the rubberized Wiimote covers currently included with the console just to a get a proper grip on the controller for alot of the events. If you have a plethora of Miis in your Wii to experiment with as well as a love for the Mario and Sonic worlds you are in for a very fun, VERY PHYSICAL Wii Sports style workout that rewards the gamer around every turn.