Second Life: The Official Guide
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Average customer review:Product Description
Second Life: The Official Guide is the perfect book for anyone interested in Linden Labs fascinating Second Life metaverse. This book explores in detail every aspect of Second Lifes rich and multilayered virtual world, explains how it works, and offers a wealth of information and practical advice for all Second Life residents.
The first part of the book, Getting a Second Life, acquaints potential and new players with the Second Life world. It describes the metaverses geography as well as its society, explaining the written and unwritten rules.
The second part, Living a Second Life, deals with the practical and economic aspects of Second Life: creating and customizing an avatar, building objects, scripting, and making money.
The third part of the book, Success in Second Life, discusses ways to enjoy Second Life more. This section includes profiles of successful Second Life residents, discusses fascinating in-world events, and examines how some are using Second Life for business, training, and other purposes.
The book closes with a glossary as well as quick-reference and additional-resources appendices.
The accompanying CD-ROM features special animations, character templates, and textures created by Linden Lab exclusively for this book. The disc also guides new users through installation and includes a code that grants a special object their first time entering the metaverse.
Product Details
- Amazon Sales Rank: #462632 in Books
- Published on: 2006-11-06
- Original language: English
- Number of items: 1
- Binding: Paperback
- 352 pages
Editorial Reviews
Amazon.com Review
Since "opening" in 2003, Second Life has become an explosive worldwide phenomenon, inhabited by over 5 million virtual residents by 2007. Hit the digital ground running with Second Life: The Official Guide, the ultimate travel reference to this exciting new "metaverse." Get all the information you'll need to create your avatar, navigate the landscape, and build your in-World business to produce real-world profits.
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Review
Although not a game in the strictest sense of the word, the increasingly popular virtual world of Second Life shares many commonalities with online gaming environments. Libraries interested in Second Life Library 2.0 (http://infoisland.org) and those serving populations active in virtual environments should pick up a copy of this official, thorough full-color guide. The book walks beginners through getting started in Second Life and customizing their avatars; tells them where to go, what to see, and how to define their virtual existence; and ends with a discussion of the future and impact of Second Life. Its CD contains textures, templates, Avimator animation software, sample animations, videos, and a code for exclusive in-world content. Recommended. (Library Journal, January 15, 2007)
"…an excellent job of talking through the history of second life…" (Trusted Reviews, November 2006)
From the Back Cover
Enjoy your second life
This exclusive guide offers a wealth of tips, analysis, and information about living in Second Life, the rich, multi-layered 3D virtual world inhabited by nearly a million residents. You'll find out everything from how Second Life began and where it's going to the truth about earning a real-world income and what's needed to enjoy the metaverse's vices and virtues.
Authored by Second Life experts and featuring contributions from Linden Lab employees and Second Life residents the world over, this official guide is the perfect companion for anyone who wants to create his or her own reality in Second Life. The book includes:
- Avatar appearance advice: Customize your look with ease.
- Places to go: Take a grand tour of interesting Second Life locales.
- Things to do: Check out some of Second Life's resident-created in-world events.
- People to meet: Get a taste of Second Life's diverse social scene.
- Building info: Learn how you can create everything from sandals to spaceships.
- Scripting info: Make your projects move, talk, spin around, and more—learn how to script in Second Life from the creator of the Linden Scripting Language himself.
- Economic info: See how you can get the job of your dreams and turn L$ into US$.
Second Life: The Official Guide is perfect for helping you enjoy the world's geography, economy, history, social etiquette, and the range of behaviors and interactions possible.
- Experience Second Life's rich and varied social scene
- Get a tour of Second Life's fantastic places
- Master the skills that let you create anything you can imagine
On the CD
The CD features textures, avatar templates, Avimator animation software, more than a hundred sample animations, and a host of resources to help Second Life builders, scripters, and animators. The CD also features videos created in Second Life and includes a code to?give readers?access to?exclusive in-world content.
Customer Reviews
Almost useless.
This book was a major disappointment.
There is very little How TO info in the book if you are not planning to create objects and try to make money in the sim. If you are just a visitor who wants a pleasant time sightseeing and chatting with others, then this book will disappoint.
A large part of the book is a tribute to selected SL residents who have made money in the sim. Nice for them, but who else cares?
Another chapter describes interesting specific locations in SL. Unfortunately, the vast majority of the sites are obsolete and gone.
Even if you are interested in learning scripting language to try to sell products in SL, there have got to be better instructional manuals out there than this.
When I had real HowTo questions, the answer was rarely found in the book.
I truly felt I had wasted my money in purchasing this book. You can learn as much useful info at the initial Help Islands and inworld tutorials once you enter SL.
Great for Beginners and Old School Users
My copy of Second Life: The Official Guide arrived in the mail yesterday and I'm pleased. The easiest way to summarize the book, is that it acts as the manual that would come with SL if it were shrink-wrapped software.
Mark Wallace's, Chapter 3: The Grand Tour is fantastic. Before the book arrived I spent hours with a friend yesterday talking about Second Life. He had an account, had logged in, more or less understood what it was but didn't know where to find cool things. This chapter covers that turf. New and seasoned residents both will find a lot of value in this chapter. It covers everything from The Shelter and Anwr Oil Rig to Something Awful and Gor. I'll be spending a few hours going back through these places which I've toured in the past. This chapter alone makes this a worthy gift for someone you want to become a Second Lifer.
Cory Ondrejka's LSL chapter is also great. This is the well written, professional introduction to LSL that was sorely needed. Non-programmers will find the examples a great place to start and programmers will be welcomed with the standard sections like "What are types?" that they are used to from other languages.
There is certainly a fair bit of nostalgia for us oldbies. Hamlet has a chapter profiling a number of residents and provides a history lesson in another. The history lesson is a must read for new residents and a stroll down memory lane for the rest of us.
Finally, Wallace closes the book out with a step towards 3PointD.
If you know someone new to Second Life, want to encourage someone to log in in 2007, or otherwise love all things Second Life, you should pick up this book!
Your Second Life "Official Travel Guide"
Wow. Second Life: The Official Guide is just great. But I need to explain where I am coming from.
I'm happy to be a reasonably early technology adopter and I usually practice the "jump in and try it" mode. For example, I figured out my blog in 2004 without any guidance. But as I was thinking about Second Life as a brand new resident a few months ago, I was sort of feeling like this isn't a new technology metaphor, it's a travel metaphor. Second Life is a new place that needs to be learned more than it is a new technology that needs to be learned.
I've traveled the world a great deal. For example, I lived in Japan for six years and Hong Kong for two as Asia Marketing Director for a big American company. My entire career has been as an internationalist. I've visited some 40 or 50 countries on business or pleasure and logged several million air miles. Before departing for somewhere like Bombay or Bangkok or Brussels, I always purchase a travel guide and read it on the plane. I just like knowing the basics like what's a funky old restaurant to try, how to hail a cab, and how much to tip (or not).
What Second Life: The Official Guide does is act as your travel guide to a new place. The authors got that right. Thanks! Just like a great Frommer's travel guide, the book is chock full of places to go, people to see, etiquette, currency exchange, what to wear, and more. In fact, the publisher, Wiley, could do a version of this book as an actual Frommer's guide, to complement the Sybex computer book imprint that Second Life: The Official Guide is published with. Wouldn't that be cool!?
Yes, there is also a boatload of stuff for Second Life experts including details on the Second Life scripting language. This stuff is beyond me but if it is as well written as the parts that I devoured, than even long time residents will get a great deal of practical information from the book. Several of the authors work at Linden Labs, the company behind Second Life so it must be accurate.
Thanks for doing this book, guys. It is important.





