Product Details
The Blade Itself (The First Law: Book One)

The Blade Itself (The First Law: Book One)
By Joe Abercrombie

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Product Description

Logen Ninefingers, infamous barbarian, has finally run out of luck. Caught in one feud too many, he's on the verge of becoming a dead barbarian - leaving nothing behind him but bad songs, dead friends, and a lot of happy enemies.

Nobleman, dashing officer, and paragon of selfishness, Captain Jezal dan Luthar has nothing more dangerous in mind than fleecing his friends at cards and dreaming of glory in the fencing circle. But war is brewing, and on the battlefields of the frozen North they fight by altogether bloodier rules.

Inquisitor Glokta, cripple turned torturer, would like nothing better than to see Jezal come home in a box. But then Glokta hates everyone: cutting treason out of the Union one confession at a time leaves little room for friendship. His latest trail of corpses may lead him right to the rotten heart of government, if he can stay alive long enough to follow it.

Enter the wizard, Bayaz. A bald old man with a terrible temper and a pathetic assistant, he could be the First of the Magi, he could be a spectacular fraud, but whatever he is, he's about to make the lives of Logen, Jezal, and Glotka a whole lot more difficult.

Murderous conspiracies rise to the surface, old scores are ready to be settled, and the line between hero and villain is sharp enough to draw blood. Unpredictable, compelling, wickedly funny, and packed with unforgettable characters, The Blade Itself is noir fantasy with a real cutting edge.


Product Details

  • Amazon Sales Rank: #3439 in Books
  • Published on: 2007-09-06
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 531 pages

Features


Editorial Reviews

From Publishers Weekly
British newcomer Abercrombie fills his muddled sword-and-sorcery series opener with black humor and reluctant heroes. Logen Ninefingers, a barbarian on the run from an ex-employer who's now king of the North, finds his loyalties complicated when he switches sides and becomes a valuable source of intel to the beleaguered Union. Glokta, a torture victim turned torturer, gets roped into securing the Union's position against both the invading Northmen and the incompetent Union king and council, and ruthlessly wields his skills in attempts to weed out traitors. Foppish Jezal, a preternaturally excellent swordsman, manages to win the contest to become the Union champion, thanks to a little help from Bayaz, a mage with his own agenda. The workmanlike plot, marred by repetitive writing and an excess of torture and pain, is given over to introducing the mostly unlikable characters, only to send them off on separate paths in preparation for the next volume's adventures. (Sept.)
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Review
"...is a fantasy novel full of enough ironic and slightly self-deprecating humor and Scorcese-esque violence to make the average hipper than thou non-fantasy reader want to learn more about the genre (my favorite kind to convert), yet filled with enough touchstones to make your average Tolkien weaned fantasy reader quite happy indeed...just one of the great characters in a rogues gallery of fantasy archetypes with a twist, Inquisitor Glokta is one of the finest examples of a sympathetically drawn antagonist I have seen in a very long time, in a book of any genre, and some of his inner dialogue is absolutely quote-worthy...if the rest of the series is as much fun as the first bit, Pyr can gladly have my $10.... This book is highly recommended by BBT Magazine!" -- Blood Blade & Thruster Magazine, August 2007

"If you're fond of bloodless, turgid fantasy with characters as thin as newspaper and as boring as plaster saints, Joe Abercrombie is really going to ruin your day. A long career for this guy would be a gift to our genre." -- Scott Lynch, author of The Lies of Locke Lamora

"[A] highly readable fantasy that isn't going to scare off mainstream readers or newcomers to the genre....a whole banquet of violent action and intrigue." -- SFX.com

"Critics compare Abercrombie to Dickens, but come on - Dickens was never so entertaining. This intricate story just flows, carrying along barbarian fighters with real courage (and real injuries), spoiled nobles with redeeming potential, mages with disconcerting agendas... plus the most sympathetic torturer ever. The First Law trilogy: an adventure whose characters grow in tough, surprising, satisfying ways, in a gritty, exotic world that is sometimes awful, and always fascinates. Expect fast, funny dialog, and one hell of a rush." -- John Meaney, author of Paradox and Bone Song

"You'd never guess that The Blade Itself is Joe Abercrombie's debut novel. He writes like a natural. There are great characters, sparky dialogue, an action-packed plot, and from the very first words ('The End') and an opening scene that is literally a cliffhanger, you know you are in for a cheeky, vivid, exhilarating ride." -- Starburst (5 star review)

About the Author
Joe Abercrombie (Lancaster, England) is a freelance film editor, working mostly on documentaries and live music events. He lives and works in London. He is the author of The First Law.


Customer Reviews

Absorbing5
I wasn't sure what to expect from this book. I read the blurb from the back and nearly turned away after reading only half of the summary. But something made me open it up and try the first few pages--and I was hooked. It starts with an action scene--like most fantasy novels--and it is described so well. It is realistic without splattering gore in your face. I can't think of any other author who treads that line so well as Joe Abercrombie does in The Blade Itself.

I didn't find this a funny book, overall. It's not a comedy at all. But there are several moments where I did laugh out loud as I read some clever description or a reaction of one of the characters. In fact I think I found more to smile at in this book than most other novels that are specifically tagged as being funny or humourous. The humour here isn't forced. I didn't feel like the author was trying to be funny. It was more like the humour you might find in casual conversation with a friend.

This book moves along at a good pace. It is one of those books where you want to keep reading to find out what happens, but, unlike many other page-turners, things actually happen in this one! I hate books that promise action or resolution just over the next page, just another page, one more page, and before you know it you've read half the book and still nothing's happened. This is definitely not a one-trick pony of a book. Each character is well developed and the plots intertwine naturally.

What this book doesn't contain are tired old writing techniques. Well, it's not perfect, but it's as close as I've come across in 15 years. Anyway, there are no stereotypical cliched fantasy characters. The author doesn't end each chapter on a contrived cliff-hanger and then talk about another character's life for ten chapters before returning to the cliff-hanger. He doesn't especially dwell on the gruesome details of battle, but he writes it as realistically as you'd want. Perhaps not super-realistic--this is a fantasy, after all--but it's not nearly as predictable as many.

Something else I noticed about the writing style is that Joe will change his writing a little to suit each character. So each time he changes the perspective to a new character, the way he describes the scenes changes, too. It's like he's letting us look through each of their eyes, rather than just giving us a homogenous narration throughout. They're not jarring transitions by any means, though. For me they really added to the story and made it all the more absorbing.

This is by far the most absorbing novel I have read for many years. And this is the most glowing review I have given any book on Amazon!

A series and author worth reading4
Long on intrigue, stark and direct, from a quality standpoint Abercrombie's debut fits well within the upper reaches of the fantasy genre and produces a number of decent mysteries for books two and three of the trilogy. Abercrombie has put a new spin on the typical medieval fantasy fare.

First, his main characters are both archetypal, and not. There are six primary ones: Collem West, the low-born, capable, hardworking warrior who has accomplished a great deal in the caste-bound military system of the main setting for the novel, the empire known as the Union; Ferro Maljinn, a warrior woman from the south who has seen war, death, and an existential threat to all mankind but knows only hate; Jezal Luthar the gifted swordsman who typifies the courtier-set until his mindset is changed by a no-nonsense love interest; the Dogman, a Norse-type warrior from the North who fights with a perpetually feuding band of brothers that wishes to save the world from two horrible dangers; Logen Ninefingers, a barbarian warrior who has far more human frailties than Conan; and Sand dan Glokta, the Inquisitor.

Glokta is Abercrombie's best character -- a hero of the Union, champion swordsman, he was captured during a previous war and physically shattered such that as a 35-year old man, his appearance and motor skills are closer to someone three times his age. But his mind works well -- he is sharp, biting, cruel, courteous, and bitter by turns.

This volume has some action (fights, duels, small battles, some magic), and hints at the overall plot (the plot points are really a bunch of dots on paper, without a lot of connecting lines yes), but primarily sustains its momentum with intrigue and detail to set up the remaining books. Abercrombie's writing is direct, coarse (lots of epithets), frequently funny, and often dark.

All told, a fine beginning.

Unfocused, hard-boiled, sword-and-sorcery debut3
Logen Ninefingers is a homeless, battle-scarred barbarian, hoping to live one more day. Jezal dan Luthar is a conceited rake with the vague ambition of winning an annual fencing contest. Sand dan Glotka, who won such a contest years ago, is a torture-crippled torturer in the Union's Inquisition, rooting out whatever truths or half-truths will please his superiors (if not the Union's senile king). Ferro Maljinn is an escaped slave, lean and feral, seeking vengeance against the empire that destroyed her people.

Against the backdrop of the mysterious agenda of the wizard Bayaz and an invasion by a new barbarian king, first-time author Joe Abercrombie slowly weaves together the violent lives of these four to open his First Law trilogy. It's difficult to elaborate further without providing spoilers, but suffice it to say that so much of the story remains in the shadows that readers seeking closure may wish to wait until the trilogy is completed.

The Blade Itself--its title taken from a quotation attributed to Homer--is reminiscent of two other recent debuts by young authors: The Name of the Wind by Patrick Rothfuss and The Lies of Locke Lamora by Scott Lynch. All three are lengthy, unfinished tales with competent writing and world-building, as well as displays of intelligence by the authors in striving to avoid, or at least execute freshly, fantasy cliches. That said, even taking into account Mr. Abercrombie's hard-boiling of his prose to evoke the grit of his characters and their surroundings, TBI is distinctly the least well-written and -imagined of the three. (With regard to world-building, a map would have helped.) Mr. Abercrombie shows a knack for portraying hard-edged, brutally realistic characters scarred by their pasts--Logen, Glotka, Ferro--but his portrayal of the naive Jezal pales by comparison. On the other hand, a few displays of humanity throughout the tale are surprising and well-executed, as are some instances of dialogue and the repetition of certain phrases. As a final note, this reader found the liberal use of real-world profanities and grammatical errors distracting.

If it were a restaurant, TBI would never be mistaken for a fine-dining establishment, but it stands up well as a bar and grill welcoming to guys and gals with the time to overlook slow service and who enjoy peanut shells on the worn, wooden floor and plenty of red meat. Recommended as a library loan for everyone else. 3-1/2 blood-and-mud-crusted stars.