Product Details
Dark Heresy RPG: Disciples of the Dark Gods

Dark Heresy RPG: Disciples of the Dark Gods
By Alan Bligh, John French

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Product Description

Dark conspiracies, blasphemous cults, and corrupting chaotic powers are ever present threats to the Imperium. Yet searching out such hidden horrors is the task of the Inquisition, for who else will save mankind from these threats? Disciples of the Dark Gods features in-depth descriptions of a variety of cults, organizations, and factions for Acolytes and Inquisitors to infiltrate and expose, plus backgrounds on internal feuds, factionalism, and personal rivalries that constantly threaten to weaken the God-emperor's domain, as well as complete descriptions of eight of the most notorious and dangerous villains at large and declared Excommunicate Tratoris. Also included is "The House of Dust and Ash" - a scenario for experienced Acolytes with an exciting mix of action, horror, and investigation. Not for the faint-hearted!


Product Details

  • Amazon Sales Rank: #97476 in Books
  • Published on: 2008-12-24
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 256 pages

Features


Customer Reviews

Amazing!5
As with all the Dark Heresy products so far, the production value of this book is very, very good. The printed material is dense, and the art is evocative as is typical with a WH40K-related product.

Chapter 1 was an amazing surprise, giving hints of a sector/galaxy changing event that the GM could use in his game.

The adventure was well conceived and attempts to blend together many elements introduced earlier in the book while giving the GM free reign to customize it for his players.

The middle of the book is rich with information on all the nasty bad guys in the default region for the DH game (Calixix sector), giving their history, organization, leadership and importantly, adventure hooks and ideas on how to incorporate them into your own DH game. All in all, a top notch product (again) by the DH-design team.

Great Inspiration5
This is the best book for GMs so far from the Dark Heresy line. There's lots of good inspiration for both adventures and campaigns here.

I thought the sections on Hereticus and Xenos were particularly good. If you ever wondered why the Imperium had a shoot first, ask questions later attitude towards the alien, you won't after reading the Xenos section. There's some truly scary and threatening plot ideas there.

A GM's best friend5
As a Dark Heresy GM, when the Inquisitor's Handbook came out, I was stunned at how useful a players handbook it was for everyone, and inside I was jealous that the players were getting all the attention.

Not anymore.

This book makes the Inquisitor's Handbook look like a rough draft.

You can't turn a page without getting at least several storyline ideas, new and compelling villains, and plenty of player handouts to make those roleplaying sessions all the more fun.

In addition the adventure included at the end of the book is just fantastic and easily adaptable to whatever storyline you happen to be working on.

Fantasy Flight Games is clearly demonstrating that they know what they are doing, and I can't wait for Creatures Anathema!