Ghost Squad
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| List Price: | $29.99 |
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Average customer review:Product Description
SEGA’s top grossing light gun game, Ghost Squad, comes to the Wii system and replicates the excitement of the arcade experience in your home! The Ghost Squad is a Special Forces unit established in strict secrecy by the U.N. to combat terrorism and carry out special highly-classified missions without leaving a trace
Product Details
- Amazon Sales Rank: #997 in Video Games
- Brand: Sega Of America, Inc.
- Model: 65009
- Published on: 2007-11
- Released on: 2008-06-04
- ESRB Rating: Teen
- Platform: Nintendo Wii
- Number of items: 1
- Dimensions: .61" h x 5.43" w x 7.54" l, .36 pounds
Features
- The full arcade experience of Ghost Squad comes to the Wii along with exclusive additional content, including a Multiplayer mode for 1- 4 players and much more.
- One of the first light gun games to arrive on the Wii, Ghost Squad will take full advantage of the unique controls of the Wii Remote.
- Three dangerous missions bring a new gameplay experience every time with multiple levels, alternate routes, changing daylight, a variety of player choices and secret weapons and costumes to unlock.
- Alone or with up to three squad mates, players will rescue hostages, apprehend suspects and deactivate bombs as they eliminate terrorist threats around the world.
- Unlock 25 different tactical weapons including sniper and assault rifles, submachine guns, hand guns, and more.
Customer Reviews
A few quick tips
This game is a lot of fun to play, and I would highly recommend it. If you decide to pick it up, here are a few quick tips that may be helpful:
1.) I don't know who at Nintendo came up with the crazy idea that the trigger on the front of the zapper (i.e., "B" button) should be the firing trigger, but this game follows that trend when you select the zapper mode. However, if you choose the Wiimote + Nunchuk mode, it reverses the buttons. In this mode, the button located where a trigger would normally be (i.e., "Z" button) becomes the trigger, and the "B" button becomes the action button. It's a lot more fun to play this way. So, if you're using a zapper, don't pick the zapper mode. Pick the Wiimote + Nunchuk mode.
2.) Although this game supports 480p, it does NOT support widescreen. If you play in this mode, everything looks a little stretched out, although it's tolerable. The gameplay itself doesn't look too bad. You really notice it the most when octagon shaped dialog items appear on the screen.
3.) If you have a large TV, this game requires you to be REALLY far back in order to properly calibrate the aim. For my 57" TV, I have to be about 12' back before it will allow me to aim directly at the calibration targets. If you change the TV from widescreen mode to 4:3 mode, it helps a little with the distance.
As a side note, once you do calibrate the aim properly, the aiming is extremely accurate provided that you have a large TV and are using the zapper. In the arcade game, the crosshairs are always jumping around a little, which makes the sniper sessions a little difficult (in a frustrating way, not in a good way). With a large TV and a zapper, the sniper sessions are much easier.
Ghost Squad - Sega's answer to Namco's Time Crisis series
I've been a huge fan of the Time Crisis series since I played the first one in arcades in the mid 90's. Since many new TVs won't accept the PS1 & PS2 Guncon light guns I've been out of luck for the past few years since switching to LCD TVs. Luckily Nintendo & Sega are here with a great game called "Ghost Squad" which is very similar to, and in some cases directly lifts (boat stage), elements of Time Crisis.
I never played Ghost Squad in the arcades, but there is an arcade port of it as one of the modes. You can have up to two players in the arcade mode, and up to four players in the "party" mode. I have played both with another player, and it was a blast to play. My cousin and I got a great blast out of accidentally killing hostages in the stages where the jump out like the enemies. The more you play through the game successfully, the more difficult the game becomes, and then you start to unlock new costumes and guns for you to be able to select prior to entering the game. That feature is different from many of the Time Crisis games I've played and is more than welcome. As a matter of fact, it gives Ghost Squad a great deal of replay value!
Ghost Squad is definitely a keeper for a light-gun-game addict, but there is one thing the reader must be warned about. If you are expecting the accuracy of the Namco Gun-Con, you are going to be sadly disappointed. The WiiZapper still obviously uses the Wiimote, which uses the sensor bar. Any accuracy issues you have with the Wiimote, you're going to have with any Wii gun games. You can't shoot by feel like you do with the Gun-Con, you do have to use the on screen aiming. This is the only thing that detracts from the experience, but it is an issue with modern gaming and the Wii system. In that way, it does not represent this fun game, which is why I give it a full 5 stars.
Good game
I've been wanting a good shooting game for the Wii and I really like this one. It's not to easy that you just go straight through the game, but challenging and entertaining. You really get into the game. I'd recommend as a good arcade style shooting game. Plus, it's up to 4 players and has a party mode.





