Open Grave: Secrets of the Undead: A 4th Edition D&D Supplement
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Average customer review:Product Description
All about the most horrifying monsters of D&D(R)--the walking dead!
The sourcebook provides information about undead origins, tactics, myths, lairs, behaviors, and more. In addition, this book provides elaborate lair entries (including tactical encounters) for undead at each tier of play. Broad story and campaign elements in Open Grave give DMs ready-to-play material than can be easily incorporated into a game, such as undead templates and power substitutions, adventure hooks and quests, and statistics for unique undead such as Acererak and Vecna.
Open Grave: Secrets of the Undead depicts a host of new undead, including new varieties of zombies, wraiths, skeletons, ghouls, and vampires. Open Grave also introduces several completely new types of undead, such as moongaunts, forsaken shells, and death oozes, to name just a few.
Product Details
- Amazon Sales Rank: #38063 in Books
- Published on: 2009-01-20
- Released on: 2009-01-20
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 224 pages
Features
- ISBN13: 9780786950690
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
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Customer Reviews
Best of the Bunch
Wizards of the Coast has released three books over the last few months (Draconomicon I, Manual of the Planes and this) that basically follow the same formula: start with a fluffy descriptive section with no real gameplay value, follow that up with some pre-fab encounters / maps / adventure hooks, and follow that up with some monsters. This book does that formula the best out of those three books by far.
Two things stand out: the encounters / maps are short and varied, allowing you to easily plug them into an ongoing adventure; and, there are a LOT of interesting undead monsters to use. (I particularly love the brain in the jar - way to go WotC). As an added bonus there are a lot of exciting artifacts that work a lot differently from the typical magic item (for example, undead grafts allow you to actually add undead body parts to a PC or NPC for an effect).
IMO, this one ranks up with Adventurer's Vault and Martial Power as one of the best supplements of 4th Edition's first year. Worth a purchase.
About dang near perfect!
The coolest thing about this book is that it takes time to talk about 'how' undead work in the D&D fantasy universe. That includes physiology, psychology, and tactics. Throw in there some cool templates to drop on Monsters, a few excellent critters, and some useful rituals and your golden. There was an editing snafu that left out the Zombie Plague illness, and I'd love to see some PC feats or starting backgrounds to go hand and hand with this. (Though that stuff is in this months Dragon (Feb 09) but still. Dang near perfect. Oh, and it's loads of Vecna and Vecna is cool and smart for a primary baddie.
Very well done
Of the DnD 4th ed. books, that I've read so far, this one delivers the most real content.
Aimed mostly at DMs, there is something for everyone, expansion on the Shadowfell, monsters, even a race template if you just have to be Lestat/Edward/Angel/Vlad...
I'm really enjoying reading this.




