Product Details
Assault on Nightwyrm Fortress: Adventure P3 for 4th Edition D&D (D&D Adventure)

Assault on Nightwyrm Fortress: Adventure P3 for 4th Edition D&D (D&D Adventure)
By Bruce R. Cordell

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Product Description

A 4th Edition D&D adventure for 17th-level characters.

In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and enter the Shadowfell, where sinister echoes of life wing through eternal gloom.

This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens(TM) and P2 Demon Queen's Enclave(TM)) that spans 10 levels of gameplay.


Product Details

  • Amazon Sales Rank: #196205 in Books
  • Published on: 2009-03-17
  • Released on: 2009-03-17
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 96 pages

Features


Customer Reviews

Dungeon Crawl2
This adventure takes place in the Shadowfell in a keep inhabited by a powerful shadow dragon. The dragon is doing bad things in the shadowfell, stealing souls he shouldn't be. It's a very similar premise to Bruce Cordell's other adventures: Heart of Nightfang Spire, quite possibly the exact same as Bastion of Broken Souls, just in a different locale. The players fight through hordes of monsters in the keep to get to the main villain. That's the plot right there, fight through keep to get to dragon, kill dragon.

There's nary an NPC with any personality in the whole adventure. In fact I can count on one hand the number of NPCs you get to interact with. Each of these gets a measly paragraph of description. The most fleshed out NPC is the final one and even that barely has any personality.

There's one NPC the players save from being the prisoner of a dracolich. This NPC has not a single word of what they were doing there or who they are!

There's a possibility that the encounters are so great they can hold the player's interest for the whole time. Great if you want hack n slash. Just giving the monsters names is usually not enough to make my players enjoy killing them, they need intrigue, personality, an urge for revenge, character etc.

Got a chance to run the first 6 or so encounters. Starts out with an encounter vs 4 wraiths. 4 wraiths (lurkers) who regenerate and escape constantly causing the fight to take forever and become very annoying. In the further encounters many of creatures cause the players to be dazed for entire fights, and not because of lack of saving throws. The bone naga's aura is auto-daze. Stone golems get two slam attacks every round both of which daze. It makes things very hard, and frustrating. There are entire encounters where the players can only take half their actions. One encounter drops a creature with threatening reach 3 right in the middle of the party, the creature poisons with its opp-atks, the poison immobilizes, and then stuns after a failed second saving throw, and all the saving throws take a -5 penalty. If your idea of fun and challenging is fighting a dracolich, who constantly stuns the players with interrupts and his breath weapon, then you'll love this adventure. All the encounters stack debilitating effects on the players who have to struggle just to do anything. If your players like playing D&D where they see half their turns go by useless and barely ever get to use their powers, this is the adventure for them.

Great maps4
I have been buying these official 4th edition modules since they have come out. I was always perplexed that they didn't take advantage of their other products, in particular their map tiles when making adventures. If you own Dungeon tiles..you'll love this adventure. It is definately more of a hack n slash advanture, but I always add personality to my villians any way, so the lack of NPC depth doesn't bother me.

I like the adventure, and the combat scenarios look solid. The setting is not very diverse, since most of it is on the shadowfell, but it does add that otherworldly feel that moderate to high level play demands.
I just hope they make more official minis to coincide with monsters in these official modules. They made the troll king, will they make a huge shadow dragon?...or what about the shadow dragon wraith creatures?... sign me up for a fist full of those please!

It also features some Slaad's...and they don't suck like they did in 3rd edition. Finally a use for my slaad figures other than conversions/proxies for other things.

The cover artist is also great... I'm also fond of their work on the Monster Manual 2 cover..great stuff!

Fast delivery, great product.5
The vendor's delivery was quick, and the product was received exactly as described. Would gladly do business again.