Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
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Average customer review:Product Description
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
- Learn game development concepts from 2D animation to 3D cameras and effects
- Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
- Develop three complete and exciting games using 2D,3D and multiplayer concepts
- Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique "Test Your Knowledge" exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters." --David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
Product Details
- Amazon Sales Rank: #41109 in Books
- Published on: 2008-12-03
- Original language: English
- Number of items: 1
- Binding: Paperback
- 506 pages
Features
- ISBN13: 9780596521950
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
- Click here to view our Condition Guide and Shipping Prices
Editorial Reviews
About the Author
Aaron Reed has extensive software development experience and more importantly, experience in software development education. Since 2004 he has taught courses at Neumont University in .NET, web development and web services, XNA, systems design and architecture, and more.
Aaron's experience in teaching both DirectX and XNA for several years to university-level students helps him understand what topics are easily understood and which ones need more depth and emphasis. Through experience in the classroom he also has a good understanding of what format and sequence makes the most sense to present the material. This book follows that format and is meant to present game development concepts in the way most efficient and most comprehendible as proven in the classroom.
Customer Reviews
Learning XNA 3.0: XNA 3.0 Game Development for the PC,Xbox 360, and Zune
I've purchased many of the XNA books available on the market. They all offer XNA insight, but this book tops them all.
The author teaches the material, so the book is feels like what you'd get out of a very good class on the subject. It digs in right off the bat in the the first chapter, and never lets up.
Out of every book I have on the subject, I've learned and understood the material faster. The chapters are ordered as you build an application and you build your knowledge step by step. Every new concept is clearly discussed as it gets added.
I recommend this as a first book on the subject for anyone looking to get into XNA programming.
Starts out slow, but picks up eventually
Aaron's teaching guide uses what people like to call the onion approach. He starts out teaching simple techniques and slowly builds on them getting more and more advanced. The first couple of chapters feel like busy work, but then it starts to pick up.
Also, for those who have problems finding his source code and images used in his book, just go to his website, he has copies there:
[...]
Just what I wanted...
I did not need an introduction to the C# programming language, almost all the books I looked at had this. I just wanted a book that explained the basic concepts of creating games with C# and this book does that and does it very well. It is easy to read and follow. If oyu are new to making games with C# and have some knowledge of C# this is the best book to get.
On a side note every review of any book involving this subject i have seen has included a review by someone saying they are experienced game developers and that particular book sucks. If you are experienced in this how about try to find books that dont have "Learning" or "Beginning" in the title. It will save you some time and money.




