Geist The Sin-Eaters
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Average customer review:Product Description
It's a story that begins with death -- with your death. Why did the Reaper reach out for you before your time? Why was it that you fell between the cracks? Do you remember the flare of the gun or the sharpness of the knife? Do you remember the gnawing emptiness or the choking thickness of disease? Did you fall across the Threshold alone in the wild, or in the heart of the city? The story begins there -- with the moment of death, and with the Bargain that reversed it. With the cold hand that brought you back to the living world, with the dry whispers that still haunt you, with the presence that has nestled in your soul. You've returned to a world where the living cannot see the shades that surround them. You drink rum to the dead, and you eat their remnants and legacies, taking their memories within you. Every night is the carnivale, because every night you walk with ghosts. Death is a door. You are the one with the key. Geist: The Sin-Eaters is the sixth game in the World of Darkness.
Product Details
- Amazon Sales Rank: #39888 in Books
- Published on: 2009-08-19
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 320 pages
Features
- ISBN13: 9781588463777
- Condition: NEW
- Notes: Brand New from Publisher. No Remainder Mark.
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Customer Reviews
Geist: The Sin-Eaters
Death. Goth stylings or not, everyone is afraid of it to a point. This book explores those that have gone right to the edge of the Abyss and stared long into Its blackness. Some have even fallen over the side. But they all stared too long, because not only did something look back, but it wanted to make a deal. Geist is an amalgamation of Wraith: the Oblivion, Mummy: the Resurrection, and even some parts of Demon: the Fallen. But be aware, this game isn't about Death. It's about what happens when you come back.
For those that aren't familiar with the above games, this supplement is a self contained game system within the new World of Darkness from White Wolf. You play a Sin-Eater, someone who either died or had a near-death experience and made a bargain with a very powerful ghost. The ghost gets to merge with the person, and the person gets to come back to life. What makes this a proper horror/fantasy (or whatever genre they want to call it now) isn't the bleakness of Death, that's just the background. The heart of the game is simply Hope.
My only complaint about the book was that the editing blades cut too deeply. There are a few places where important information was cut for space because this is a single book game. At least in one case (Krewe Binding), the author of the section has promised Errata to fill the information gaps. Otherwise, this is my favorite White Wolf game set in the new World of Darkness.
A wonderful game of ghost stories
One of the best World of Darkness games to date. Ghost stories and journeys to the Underworld mixed with a Carnival atmosphere and a morbid sensibility. You play mediums with a foot in the lands of the living and the dead, using your unique perspective and gifts to protect, study, or even prey upon the denizens of both worlds. Your constant companion, your Geist, is a powerful ghost which has evolved to embody an archetype of death: the Drowned Priest, the Forgotten Child, the Burning Widow. You gather into cults with others of your kind, bound by common cause and a shared mythology of death, drawing power by the symbols and rituals you practice. Gather enough members and you might become a faction, dominating a city or region, or even a world-spanning conspiracy the likes of which are only rumored in ancient codices.
Geist the Sin-Eaters
Geist the Sin-Eaters suffers from poor editing, poor grammar, and a somewhat difficult to follow layout. Unfortunately many products from White Wolf suffer from poor editing (letters are missing, page references do not correspond, etc) or hard to follow unconventional grammar (really poor uses of gender pronouns). The basic premise of a ghost hunter or ghost story type game is fairly appealing. Unfortunately, I don't feel Geist really delivers. In reading this book I often wondered if it was rushed or fully evaluated. This is certainly not one of the better WoD books. Several of the free standing WoD books that were released in the last year or so (Immortals, Inferno, Innocents) are actually better written and probably better thought out for good storytelling and could have been expanded into full production lines while Geist would make a decent free standing book with little to no follow up. I don't give Geist a 1 or 0 star ranking because it is not a total failure but it is thus far one of the least well conceived games from White Wolf.
Finally if you were hoping for a revamp of Wraith: the Oblivion this is not your book.





