Abarat
|
| Price: |
41 new or used available from $0.01
Average customer review:Product Description
Once upon a world
where time is place
a journey beyond imagination
is about to unfold....
It begins in the most boring place in the world: Chickentown, U.S.A. Candy Quackenbush lives in Chickentown, her heart bursting for some clue as to what her future might hold.
When the answer comes, it's not one she expects. Out of nowhere comes a wave, and Candy, led by a man called John Mischief (whose brothers live on the horns on his head), leaps into the surging waters and is carried away.
Where? To the ABARAT: a vast archipelago where every island is a different hour of the day, from the Great Head that sits in the mysterious twilight waters of Eight in the Evening, to the sunlit wonders of Three in the Afternoon, where dragons roam, to the dark terrors of Gorgossium, the island of Midnight, ruled over by the Prince of Midnight himself, Christopher Carrion.
As Candy journeys from one amazing place to another, making fast friends and encountering treacherous foes -- mechanical bugs and giant moths, miraculous cats and men made of mud, a murderous wizard and his terrified slave-she begins to realize something. She has been here before.
Candy has a place in this extraordinary world: she is here to help save the Abarat from the dark forces that are stirring at its heart. Forces older than Time itself, and more evil than anything Candy has ever encountered.
She's a strange heroine, she knows. But this is a strange world.
And in the Abarat, all things are possible.
Product Details
- Amazon Sales Rank: #1831795 in Books
- Published on: 2004-08-02
- Original language: English
- Binding: Paperback
- 496 pages
Editorial Reviews
Amazon.com Review
In Abarat, accomplished novelist and artist Clive Barker turns his considerable talents to creating a rich fantasy world for young adults.
Candy Quackenbush is growing up in Chickentown, Minnesota, yearning for more--which she finds, quite unexpectedly, when a man with eight heads appears from nowhere in the middle of the prairie, being chased by something really monstrous. And so begins Candy's epic adventure to the islands of the Abarat. Peopled by all manner of creatures, cultures, and customs, the islands should prove a fertile setting for the series that Barker is calling The Books of Abarat. Candy is an intelligent and likable heroine, and the many supporting characters are deftly drawn, both in words and in the full-color interior art that Barker has produced to give the story an extra dimension.
Abarat delivers the rich and imaginative storytelling that Barker is known for, with less overt horror or violence than one of his adult novels might include. However, Candy's path isn't an easy one, and young adult readers should appreciate the hard choices she must make along the way. --Roz Genessee
From Publishers Weekly
Like The Thief of Always, Barker's first book for children, this tale finds a bored protagonist venturing into a fantastical world. The novel begins with a rather cryptic scene of three women on a "perilous voyage... [emerging] from the shelter of the islands." The action then shifts to Candy Quackenbush of Chickentown, Minn., who hates her life as the daughter of an alcoholic father and a depressed mother. One day, humiliated by her teacher, Candy skips out of school and heads for the prairie, where she stumbles on a derelict lighthouse and a creature with eight heads, John Mischief. The opening scene and the thrust of the novel gradually connect, as Candy begins an adventure to a mysterious archipelago called Abarat. Skilled at fantasy, Barker throws plenty of thrills and chills at readers. Candy becomes a pawn between Mischief and the man (Christopher Carrion, "Lord of Midnight") from whom Mischief has stolen something of great value. However, by the middle of the novel, readers may feel that Barker pulls out too many stops; he floods the pages with scores of intriguing characters and a surfeit of subplots (some of which dead-end, perhaps to be picked up in one of the three planned sequels). The author's imagination runs wild as he conjures some striking imagery ("Dark threads of energy moved through her veins and leaped from her fingertips" says one of the three women in the opening scene) and cooks up a surreal stew of character portraits (rendered in bold colors and brushwork, they resemble some of Van Gogh's later work). But much of the novel feels like a wind-up for the books to follow and, after this rather unwieldy 400-page ride, readers my be disappointed by so many unresolved strands of the plot. Ages 10-up.
Copyright 2002 Cahners Business Information, Inc.
From School Library Journal
Grade 7-10-Candy Quackenbush is tired of her humdrum existence in boring Chickentown, MN. After skipping out on a particularly frustrating day of school, she wanders into an empty field at the edge of town, and suddenly her life takes a remarkable turn. Through a series of most unusual events, she finds herself transported to the Abarat, a magical realm composed of 25 islands, each representing one hour of the day, with the mysterious Twenty-Fifth designated for Time Outside of Time. As she travels around the islands, Candy becomes involved in a power struggle between two ruthless and bitter rivals, Rojo Pixler of Commexo City and Christopher Carrion, the Lord of Midnight. Each man seeks to control the island chain, and Candy may be the deciding factor in its survival or destruction. Barker is obviously more comfortable in the Abarat than he is in our more mundane world; the chapters that take place in Chickentown don't seem fully developed. Once Candy is safely in the fantastical realm, however, the story takes off. The rendering of the Abarat's locales, cultures, and mythology, combined with the author's own full-color illustrations and well-realized characters, allows readers to become quickly immersed in this beautiful and frightening world. In spite of a less-than-credible, almost preternatural calm in the face of the bizarre, Candy makes a fine protagonist, displaying strength, vulnerability, and a lack of the forced spunkiness displayed by some adventurous heroines. This first book in a series of four sets the stage nicely for what is sure to be a rollicking, epic ride.
Alison Ching, North Garland High School, Garland, TX
Copyright 2002 Reed Business Information, Inc.
Customer Reviews
Much unresolved, but a fantastic read
Abarat certainly is an amazing creation.
While reading the book, I was swept away by the brilliance of the dark and powerful artwork that Barker created. The interior art gave the book a texture and feeling that it would have lacked otherwise, much like John R. Neill's artwork added layers to Baum's (and others) Oz books.
Candy Quackenbush is a fairly normal, average girl. I was pleased to see this, because far too often we find authors creating unfashionable, socially inept, or withdrawn characters that they want us to feel sympathy for. There's a good reason that many authors seek to do that - there's *nothing* like rooting for the underdog. Granted, there is a scene of embarrassment in the very beginning of the book, but Candy's reaction to the embarrassment isn't to go off and cry about it - she takes matters into her own hands. So what we are left with is feeling proud of her, and that is what authors should strive for. The characters on the page need to create some form of powerful emotion within us, and it doesn't always need to be pity.
Her own hands - and her feet - lead her to a field with a dilapidated lighthouse where she meets one of the most original and odd characters I've ever come across in children's, young adult, or adult fantasy - the John brothers. And then immediately the story kicks into overdrive, as Mendelson Shape, a creature out of nightmares, assails them, looking to retrieve something that the John brothers have stolen. Through an act of heroism, Candy calls a sea to the plains of Minnesota - the Sea of Izabella, and the sea transports her and the John brothers to the Abarat, an astonishing archipelago of dizzying diversity.
Candy's encounters in the sea, and her immediate encounters on reaching Abarat, make for rapid page turning. There is simply so much to see, so much that is different than any experience we have come upon before.
But then the story slows down, and becomes, for far too long, a tour of Abarat and an introduction to fanciful creatures. There is absolutely no question that Abarat is an invention to be marveled at, and that the fanciful creatures possess highly unique qualities that are entertaining, but it's simply too much, and there isn't much happening other than a game of bait and chase. Candy has caught the eye of Christopher Carrion - who serves as the Dark Lord of this series, though there are other enemies - and he wants the item that the John brothers stole (and gave to Candy for safekeeping) and Candy herself. He has an odd sensation that he has seen her before, and gradually becomes obsessed with her.
I believe that books should have distinguishable plot and character arcs, and that the ending of a book should complete all of the various arcs. Abarat left quite a bit up for grabs. There wasn't much of an ending - only a wrap up in the final chapter to prepare us for the next book, and while it should be obvious from all of the groundwork laid in Abarat that there is a wild and exciting adventure ahead, nothing was resolved.
One might argue that the first two books of The Lord of the Rings had no discernible ending, and no arcs were resolved. However, that book was written as one book. The publisher, for various reasons, decided to cut the book into three - forever cementing into the minds of those who read fantasy the concept of the need of a trilogy to make something complete, for better or worse. Abarat isn't like The Fellowship of the Ring or The Two Towers. It is supposed to be a stand alone book, and instead it seems more like an extended prologue.
That aside, this was one heck of a story. I'm not going to fault Barker too much for not tidying up before he moved on to the second book. The real test will be the second book - if it lives up to this rather overwhelming creation. We'll see.
The artwork, the sense of closeness to the events as they occurred, and the uniqueness of Abarat make this a four star review. Normally books that don't resolve arcs get lower marks from me, but in the end I was so impressed with Barker's creation that I found that deviation forgiveable.
Candy Everbody Wants
ABARAT is Clive Barker's best and most consistent book in quite some time. As with Barker's previous children's book, THE THIEF OF ALWAYS (which he wrote long before the Harry Potter craze), there's a simple purity about ABARAT that makes for a truly riveting and satisfying reading experience.
The first in a planned quartet of self-illustrated children's books, Clive Barker's ABARAT tells the story of Candy Quackenbush, a young girl from a conservative Midwestern town who finds herself drawn through an oceanic portal into an alternative world called the Abarat. The Abarat is actually an archipelago of twenty five islands (one for each hour of the day, and another existing outside of time). As she travels from island to island, the precociously independent Candy makes many strange humanoid and not-so-humanoid friends and not a few horrible enemies. Chief among her foes is Christopher Carrion, the Lord of the isle of Midnight, whose powers include the ability to make nightmares real.
This lavishly illustrated volumes is beautiful to look at and is also a pleasure to read. Barker's imagination is in top fertile form. There are no missed steps or idle meanderings as there have been in some of Barker's recent efforts. This is a great book for all ages, and for all kinds of readers. A great celebration of the imagination.
Incredible Illustrations and a Thrilling Story!!!!
I wasn't sure if I was even going to read this book when I first picked it up. It seemed sort of dark, from the illustrations I was looking at. And I'm not quite a fan of dark tales.
However, this isn't a morbid tale...it's as fantastic and light as any other. Even more so.
PLOT: Candy Quackenbush has lived somewhat uncontentedly in the small Chickentown and longs for a change. When she is asked to do a report on the history of their small town, things change dramatically in Candy's life and viewpoint. Leaving Chickentown with a group of unlikely friends, she begins her journey to another world full of nightmares and dreams.
POSITIVE POINTS: The illustrations are incredible, once you get over the fact that the story isn't quite morbid. It's wonderful for any age, but I feel that teens would love it the most.
NEGATIVE POINTS: Not knowing if Clive will disappoint me in the rest of the series. :)
RECOMMEND? Definitely. Not only do you get a great story, but a wonderful book complete with masterful illustrations.
AGE RANGE: This book is definitely hard for me to determine. I'd say probably 8 and up. It is somewhat dark, but no sexual references (I don't recall any anyway). I cannot remember if there is any swearing. I think the illustrations and subject MAY be nightmarish for younger kids who don't quite understand and only see the illustrations. Parents should read it first and then determine it themselves.
MOOD: Surprisingly, this is very lighthearted, so I recommend reading it when you are in a negative or depressed mood. It will actually lift it.
EFFECT: Read somewhere private or quiet, where you can envelop yourself into the imaginative world. If you listen to music when you read, I'd recommend listening to something light but deep. Such as Rock, Oboe, Viola, Pipes....
As always, if you have a question about the book, feel free to email me.
HAPPY READING!!!!!!!!!



