Product Details
QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)

QuickTime Toolkit Volume Two: Advanced Movie Playback and Media Types (QuickTime Developer Series)
By Tim Monroe

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Product Description

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.


Product Details

  • Amazon Sales Rank: #1197896 in Books
  • Published on: 2004-07-14
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 528 pages

Editorial Reviews

Review
"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap-providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' -providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." -Peter Hoddie, cofounder of Kinoma and former QuickTime architect

"Tim Monroe manages to present all components of the occasionally difficult QuickTime framework in a clear-even entertaining-fashion. His numerous examples and sample code snippets are clear and well thought out and are great starting points for new projects. QuickTime Toolkit fills some gaps in Apple's official documentation and is an essential book for anyone preparing to dive into the powerful depths of low-level QuickTime programming." -Jurgen Schaub, founder, BOPJET Media, and QuickTime abuser

"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, these well-crafted examples and clear descriptions are available in book form-a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." -Matthew Peterson, University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime

"A detailed narrative that covers a substantial amount of what's invovled in QuickTime application programming on both Macintosh and Windows computers." - MacTech

From the Back Cover
"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

About the Author
Tim Monroe is a senior software engineer on the QuickTime engineering team at Apple Computer and a contributing editor at MacTech Magazine. He has spoken at Apple's Worldwide Developer Conference, QuickTime Live! and the O'Reilly Mac OS X Conference. He began his career at Apple as a technical writer, authoring a number of volumes in the well-known Inside Macintosh series and most of the original QuickTime VR and QuickDraw 3D developer documentation. Prior to joining Apple, he worked as a contractor at places like Sun Microsystems and IBM.


Customer Reviews

On the subject of milking a dead cow2
This book is insanely expensive considering the fact that much of its content is a decade old. There's not much in it that isn't fairly well covered in the free documentation these days, but there are a lot of things in the free documentation that aren't covered here at all, so why bother? Sure, it's great to wax nostalgic about the time when MacTech was a relatively relevant industry rag and everybody shelled out money for copies of the Think-C Reference Library, but things change quickly in the world of computers, and this thing is an absolute dinosaur.

In depth treatment of advanced Quicktime programming topics5
This book, as well as volume one of the set, grew out of a series of articles published in MacTech magazine. This book continues the investigation of QuickTime application programming in C that started in the first volume of this two volume set. This book considers a handful of the more advanced media types supported by QuickTime including video effects, skins, Flash, and Quicktime VR. It also shows how to capture movies from separate sound and video input sources, broadcast movies to the Internet, play movies full screen, and load movies asynchronously. It demonstrates how to attach wired actions to Flash and QuickTime VR movies. The book concludes by updating the Mac OS X version of its sample application "QTShell" to support the latest QuickTime and Carbon APIs. It also revisits some topics first covered in volume one, such as data references and how they are connectd with media sample references. However, you should have access to volume one or be familiar with its contents to really understand what is going on in this volume. The author sprinkles code samples of what he is trying to accomplish throughout the book, making it an outstanding reference for the Quicktime programmer. Highly recommended.