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The Complete Wargames Handbook: How to Play, Design, and Find Them

The Complete Wargames Handbook: How to Play, Design, and Find Them
By James F. Dunnigan

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Product Description

With the wide availability of the home computer, wargame enthusiasts (now numbering nearly half a million) regularly confront each other in action-packed simulated battles. This is the definitive all-in-one sourcebook on the new potentials and classic excitement of wargaming--one of America's fastest growing hobbies. 40 maps and charts.


Product Details

  • Amazon Sales Rank: #797375 in Books
  • Published on: 1992-12
  • Format: Illustrated
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 333 pages

Editorial Reviews

From Library Journal
According to the author, "a wargame is a combination of 'game,' history and science. Basically, it's glorified chess." This excellent introduction to wargames can be enjoyed by both novice and experienced player. Dunnigan, a long-time game designer and author of the first edition of The Complete Wargames Book ( LJ 7/80), begins by breaking down a battle scenario into clearly explained moves and options. He builds on this analysis with playing tactics for both paper and computer games and continues with specifications necessary for the aspiring game designer. An overview of the history of wargames is included, as is a fascinating insider's look at how wargames were used in the Persian Gulf War as a tool of military strategy. Recommended for libraries with gamers and for military libraries.
- J. Sara Paulk, Concord
Copyright 1992 Reed Business Information, Inc.


Customer Reviews

Great book4
A must have if you wish to create your own wargames, whether computer or paper-based. Used in conjunction with his other work, you have a very good basis for generating the necessary rules and unit values for modern warfare...