Product Details
Ancient & Medieval Wargaming

Ancient & Medieval Wargaming
By Neil Thomas

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Product Description

Re-fight some of the bloodiest battles of the ancient and medieval worlds! Seasoned wargamer and author Neil Thomas brings historical perspective to the hobby with a description and interpretation of significant military developments from 3,000BC to AD1500. Wargaming is the simulation of accurate historical battles using miniature figures to fight over three dimensional terrain, their movement and combat being regulated by clearly defined rules. Neil Thomas' new book provides specific coverage of ancient and medieval wargaming, thanks to its division into biblical, classical, Dark Age and medieval sections. Each section has its own set of rules and much expanded army lists. The wargamer gains additional perspective from data panels containing facts about weaponry, personalities and chroniclers, and quotations from original document sources. Useful suggestions for further reading are also included, while battle reports in each section provide tactical insights for both novice and veteran wargamers.


Product Details

  • Amazon Sales Rank: #730860 in Books
  • Published on: 2008-02-15
  • Format: Illustrated
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 288 pages

Editorial Reviews

About the Author

University and college lecturer Neil Thomas was introduced to wargaming as a twelve year-old. He is the author of Wargaming: A Introduction (2005). Neil lives in Orpington, Kent.


Customer Reviews

Wow! Simple, not simplistic.5
Mr. Thomas Ancient and medieval Wargaming is about as good as it gets in wargames rules. The general period is subdivided into 5 sub-eras, all of which share generally similar mechanical rules. Around this frame the real joy of the book is constructed - period detail that is sensible, and dozens on dozens of army lists. What makes this combination different is that the rules can be easily understood by anyone, and yet there is considerable complexity - a complexity that comes from decision making, not rules generated minutia. You may wonder about what to do next, but you'll have no problems with 'how to' do it next. Likewise the rules make it plain that these are game rules - not simulations. It is refreshing to have a specific and carefully defined victory, not a 'We'll play until we're tired, or until our wives clear their throats one time too many...' In these rules there will be a winner and a loser in about two hours.
I've been a miniatures wargame for more than thirty years. This is the best twenty bucks I've ever spent!

Great Book for Older Wargamers & Newbies.5
This book is great, I have dumped all my old wargmes rules and now am using this one extensively, it is simple enough for me to remember how to play when I like, unlike all my other sets, which I seem to have to re-read over and over again before being able to play again but not with this book nor his previous book Wargaming and Introduction, which is a very good as well, hope to see some more from Mr. Thomas soon I hope. Get this one if your tired of re-hashing complicated wargames everytime you wanna game.

Ancient and Medieval Wargaming3
Ancient & Medieval Wargaming

A good all-in-one rules set for miniature gaming in the Ancient and Medieval worlds. Lots of armies included and room for growth.

The rules are a bit dense and the formatting isn't very intuitive, but if you have a background in gaming generally and miniature gaming in particular, Ancient and Medieval Wargaming may well be just for you.