Product Details
Greg Lynn Form

Greg Lynn Form
From Rizzoli

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Product Description

Edited by Mark Rappolt with contributions by: J. G. Ballard, Chris Bangle, Rene Daalder, Sonia Eram, Imaginary Forces, Brian C. Goodwin, Jeffrey Kipnis, Sylvia Lavin, Ross Lovegrove, Ari Marcopoulos, Peter Schroder, and Bruce Sterling.One of the most provocative and exciting architects today, Greg Lynn has defined how designers and architects use computers as a medium, operating in an expanded field that fuses cutting-edge technology, contemporary art, and science fiction aesthetics with architectural form. At the epicenter of a debate about the role of digital design in architecture and design, his projects skillfully blend high technology and detailed craftsmanship, driven by modeling software from the film and aerospace industries. Included are contributions from theorists, architects, and artists, and futurists such as J. G. Ballard and Bruce Sterling. Greg Lynn Form offers a window into Lynn’s methods and techniques, theoretical positions, and career trajectory. Rather than a retrospective of Lynn’s career, it is thought-provoking and forward-looking.


Product Details

  • Amazon Sales Rank: #45350 in Books
  • Published on: 2008-10-21
  • Released on: 2008-10-21
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 360 pages

Editorial Reviews

Review
“…a glimpse into Lynn’s methods and theories, as well as a study of his career.” ~Ocean Drive

About the Author
Mark Rappolt is an editor for ArtReview and former editor of AA Files, the journal of the Architectural Association in London.


Customer Reviews

wow !!!!!!! voluptious book 5
in the first second of my interaction with this book , i new i would be brought into a journey
of not only amazing form but a sensuous interaction ( the layer of the book is from a textile that is very original)
there is plenty of pictures depicting his processes and the articles are clear and brings a good notion of his
foundamental belief of architecture which he has put in this folowing order 1-structure 2-massing 3-apertures 4-color 5-geometry 6-families -7-medium 8-robots 9-fictions plus a list and picture of all of his projects.