Product Details
Werewolf Territories (Werewolf, the Forsaken)

Werewolf Territories (Werewolf, the Forsaken)
By Chris Campbell, James Kiley, Matthew McFarland, Peter Schaefer

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Product Description

"I don't give a damn if you think you have some sort of right to this place. I don't care what the Shadow looked like before you got here, and I don't care if you're the best thing to happen to this land since the Fall. The only thing that matters is if you can stop me and mine from taking this place from you. If you can do that, then it's yours by right. If you can't, you had no right trying to call it your own in the first place."
-- Jack Timber, Blood Talon

Borders Drawn in Blood

It's worth fighting for, even dying for. A pack's land is its lifeline - it is the haven for their loved ones, the wellspring of their spiritual power, the last battleground. Learn just what it is that werewolves fight for - and why. The line must be drawn.

A Sourcebook Book for Werewolf: The Forsaken

This book includes:

A players' guide to helping design the elements of the pack's territory, complete with a system for purchasing elements both helpful and baneful

A comprehensive guide to Storytelling the struggles over territory and incorporating the territory as a character in its own right

Five sample territories to be dropped into any chronicle


Product Details

  • Amazon Sales Rank: #805772 in Books
  • Published on: 2006-04-17
  • Original language: English
  • Number of items: 1
  • Binding: Hardcover
  • 144 pages

Customer Reviews

Territories presents excellent setting design tools for W:tF and, to a lesser extent, the WoD generally.4
Territories is a resource for Storytellers interested in fleshing out the all-important land werewolves have dedicated themselves to protect. Building a setting for a Chronicle can be a daunting task, but with the tools and suggestions found in Territories it becomes a lot easier. While this product has a Werewolf focus a lot of the suggestions and story hooks found within could be applied to any World of Darkness game.

The biggest flaw of this product is Chapter 2, which reads more like a general introduction to Storytelling than a part of a book focused on Territories. Despite that, the other two chapters are so good they pick up any slack lost in the middle of the product. Example territories, useful places to put into any game, how territory is gained, lost, changed, and an otherwise complete description of everything that could be included in a setting. Information on how to get characters involved in their territory, how to build a territory with players at the start of a Chronicle, and how to otherwise make territory an important part of the game is presented.

Territories Review5
This is an awesome supplement full of useful material for giving life to a werewolf's territory and benefits that can come from certain features. There's new Territory Gifts and Rites for enhancing the claiming and use of territory in a chronicle along with some sample territories for use by the ST.