Monte Cooks World of Darkness
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Average customer review:Product Description
"The World of Darkness Re-Imagined This book includes a complete setting: a new vision of the World of Darkness. Characters play as vampires, mages, werewolves, demons, or Awakened. They wield frightening supernatural powers against their own kind. The world is the one we know, but now much darker: destruction in the central US, nightmares coming to life, and beasts roaming shattered cityscapes. Uses the most popular roleplaying game system in the world."
Product Details
- Amazon Sales Rank: #309681 in Books
- Published on: 2007-08-16
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 360 pages
Customer Reviews
A Solid Product
This is a solid book. The background story is usable and works, though it is not the most innovative thing ever. What it is is a viable way to have a lot of different monsters running around together. Basically what you are looking at is the intrusion of supernatural creatures into our reality. This is an exceptional book for a GM that likes a lot of world building, designing their own societies, and just generally making a setting 'theirs'. This isn't for you if you want a complete campaign setting. It gives two suggestions for locations and gives some example stuff to them, but it is going to require effort.It isn't a 'complete' setting in the way some expect.It asks a lot of its GMs. But I think it rewards the effort with a unique setting that is yours and your players alone.
But I'm not trying to take away from it. It's good. But you will need one of two other things: Other books for inspiration, or some serious creativity. But this book gives a great foundation to work with, it translates the World of Darkness varmints to d20 gracefully (and has some nice twists on them. Vampires and Werewolves in particular are pretty darn cool) and the magic system is GREAT. Seriously, if you like d20 it's near worth grabbing just to use the magic system. It's that good.
Some of the art is good, some mediocre, and there is a flat out bad picture or two floating around too. No kidding like 'wince worthy'. Most of it is OK.
Now, there are a few things that irritate me. Mostly small. There's no proper character generation chapter, rather a good bit of it is handled at one time, with a good bit of scouring the pages to finish it off. Once you've done it one time it isn't so bad, but the first time is a bit rough.
There's a few edit issues that are worth a snicker, such as 'cross-class' skills... even though there are no classes. trifling but there none the less.
But... if you want a horror d20 setting you really can't go wrong with this book. It's filled some need for action heavy horror I didn't really know I had until I picked it up.
Horrified, then pleased
Started out hating this book. I mean HATING it. For anyone who is looking for NWoD or OWoD. You won't find it here. Except for mild connections to NWoD, this is a completely new story, in every way. Where as the others were constantly building worlds where new supernaturals were born everyday. MCWoD is set limit world. There X amount of this, Y amount of that, and whoever dies first, loses.
But, then I actually took the time to pay attention to the book. The setting, the story, and the mechanics. Still not all the pleased with the vampires. But everything else, grand. The story is cliched but unique, just like a good horror story should be.
Most importantly though is the new INSANELY-customizable magic system. That alone is worth the $40. My opinion, buy it if you can let go of the old settings. Leave it alone if change confuses and infuriates you.
Good transposition work
This is a good work, made by a great author of D&D.
I appreciate the new magic management that is a real evolution of D&D magic system with something taken from The Sovereign Stone and Mage:the Awakening systems.




