Old World Armoury: Miscellanea and Militaria (Warhammer Fantasy Roleplay)
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Average customer review:Product Description
Inside the Old World Armoury you will find a definitive guide to coinage, a detailed look at armour with new armour types, heraldry guidelines and variations by nation, an enormous selection of equipment, new poisons, draughts, and oddities, rules for animals and transportation, guidelines for owning property, rules for hiring characters, and a selection of treasures.
Product Details
- Amazon Sales Rank: #642670 in Books
- Published on: 2008-08-13
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 127 pages
Editorial Reviews
About the Author
Green Ronin Publishing was founded in 2000 by game industry veterans Chris Pramas, Nicole Lindroos, and Hal Mangold. The company has published over 50 books since then, establishing a reputation for innovation and quality that is second to none in the RPG industry. Its award-winning products include Mutants & Masterminds, Book of the Righteous, and Freeport: The City of Adventure. Point your browser to www.greenronin.com for more info.
Customer Reviews
For those interested in things OTHER than hack n' slash
The crb for Warhammer has always been lacking in information on everyday items. This is a very useful tool at remedying it. The chapters on General Equipment, Special Equipment, Property & Business, and Treasures give excellent descriptions, pricing, and encumberance for things that adventurers and artisans might want to have to earn an income. From textile pricing to purchasing a bed frame, it is all in here. This book is a major improvement in the realistic aspect of the game and should be picked up by anyone looking to have a game that includes commerce and livelihood.
Only so so
I can't help, but think that most of this rather short book should have just been part of the main book. Don't by this book if you're expecting stats for various weapons. (Some weapons have slightly different stats for good quality items, but that's it.) It does have a fairly large section on hiring various professions. I'd only buy this book if you have cash to spare, and your group likes the official word on how much to pay for goods, and services. Otherwise buy Bestiary, get the magic book, or buy Sigmar's Heirs.
One of the Weakest in the Series
Old World Armoury is by far one of the weakest books in the Warhammer Fantasy Roleplay series. The book itself adds very little setting or flavor to the game and focuses mostly on toys for players and GMs alike. There are some interesting tidbits about medicine in the Warhammer Fantasy setting and some equipment details that are interesting reading but the information and additional rules are mostly superfluous. The optional custom weapons and armour rules are the main focus of the book and allow players and GMs who want to make their own weapons to do so but they are just that - more rules to worry about and not necessary in any way to the game.
Overall Old World Armoury adds little to the Warhammer Fantasy Roleplay game that a little bit of cosmetic dressing on the hands of inventive players or GMs couldn't do.


