Grim Fandango
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| Price: | $93.22 |
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Average customer review:Product Description
A four-year journey through over 100 exotic locales. An extraordinary experience within 3D Art Deco and Aztec-inspired environments. A web of intrigue 50 characters deep. A shocking portrait drawn wit 7,000 lines of revealing dialogue. hundreds of challenging puzzles for all adventures. a smooth, seamless interface puts you smack in Manny's world. A lush orginial score featuring Swing-era bebop and jazz. BONUS Full Version of Day of the Tentacle included!
Product Details
- Amazon Sales Rank: #14858 in Video Games
- Brand: Lucas Arts
- Model: 10918
- Released on: 1998-10-14
- ESRB Rating: Teen
- Platforms: Windows 98, Windows Me, Windows 95
- Format: CD-ROM
Features
- 3-D Adventure
Editorial Reviews
Amazon.com Review
Join Manny, the undead travel agent, and uncover a conspiracy to keep new additions to the underworld from buying a safe passage through purgatory. Grim Fandango combines a unique story line and complicated puzzles to create an adventure different from any you have experienced before. Follow Manny through four years of mystery on his quest for true love and eternal salvation.
The game opens to find Manny in search of the perfect client, one with the means to place them both on the fast track out of purgatory and into eternal paradise. Enter Mercedes Colomar, the client who has it all--beauty, brains, and enough money to buy them each tickets on the exclusive No. 9 train. Following the film-noir formula, Mercedes promptly vanishes, leaving Manny to solve the mystery behind her disappearance and her connection with the Department of Death.
With fantastic graphics--stylishly rendered in the film-noir style--and art from the Mayan, Aztec, and Mexican traditions, Grim Fandango is imaginative and appealing. The challenging puzzles call for attentive play and serious exploration of the Land of the Dead--not an unappealing job when surrounded by such beautiful animation. Include the original story line and humorous characters and you won't want to stop playing--we didn't!
Amazon.com Product Description
A trip into Mexico's Day of the Dead, where you experience a film noir epic adventure.
GameSpot Review
Adventure game designers face a difficult task. The genre is by its very nature linear and serves primarily to tell stories, but without puzzles, there's no game. Combining these two elements is the challenge. The story must be intricate and engaging enough to make the inclusion of puzzles seem plausible, and the puzzles must be clever enough to not jump out as an artificial roadblock for the story. It's the rare game that meets one of these goals, let alone both. But Grim Fandango, the latest from Tim Schafer of Full Throttle and Day of the Tentacle fame, achieves this delicate combination and more. In addition to being a very good adventure game, it features great writing and beautiful art direction.
Grim Fandango is based upon Mexican folklore, set in the land of the dead. You play Manny Calavera, employee of the Department of Death and travel agent to newly dead souls who are just setting out on the treacherous four-year journey to the ninth underworld. Employees of the DOD, as it is called, are souls who must work off debts from their previous lives in order to earn their own passage to the final resting place. To pay off the debts, agents must accrue a certain number of premium souls, those of the virtuous who have earned more pleasant means of passage, the ultimate of which is the Number Nine, a bullet-train that makes the journey in a more desirable four days.
But Manny is down on his luck. His clients never qualify for the premium packages. And even when he meets one that does, the saintly Mercedes Colomar, he can't seem to find a suitably saintly mode of transportation, reluctantly setting her off on foot into the dangerous world beyond. But Colomar's case will lead Manny to the discovery that all is not as it seems in the DOD, and he will set out on his own journey to set things right. The game follows four years of Manny's afterlife as he travels through a variety of fantastic locales, searching for Mercedes and the real source of corruption.
You will lead Manny through the city of El Marrow, the port town Rubacava, a mining colony at the edge of the world, and the gates of the ninth underworld itself. Each location is distinct, with its own atmosphere and interesting characters. The visual design is consistently great, drawing upon various Latin American sources, such as angular Aztec stonework and the stylized Day of the Dead skeletons, and using them to create modern buildings and vehicles such as cruise ships and casinos. The sound is equally impressive, with great voice acting, distinct sound effects, and a diverse and subtle score by Peter McConnell which ranges from mariachi to jazz.
But the writing is where Grim Fandango earns the most praise. Parodying film noir cliches has become a cliche unto itself, and Grim Fandango thankfully avoids the obvious. This isn't just a faux Sam Spade mystery. Instead, the game draws upon darker and more complex sources, with Chinatown, Casablanca, and even David Mamet's Glengarry Glen Ross lurking in its shadows. And there are very few jokes in the game, but it is funny. It derives its humor from its situations and characters (such as Manny's oversized sidekick, Glottis) without making fun of itself, helping to create a believable world.
The puzzles help to maintain this believability. While traditional in nature, they are worked into the storyline well. And they are varied, both in style and difficulty. For the most part, you'll have a series of known objectives to complete before moving on to the next locale. These objectives are complex, though, and often the solutions will have multiple parts. You'll undoubtedly be stumped more than once, but the solutions are logical and subtle clues are plentiful.
Grim Fandango is not a typical LucasArts adventure. It's the first from the company to dispense with traditional 2D animation and move to the more cinematic 3D style made popular with Infogrames' Alone in the Dark games, and also utilized in Origin Systems' underrated Bioforge. It uses a keyboard-driven interface instead of the traditional point-and-click, and Manny signals significant objects by turning his head and looking as he passes by. Grim Fandango overcomes the major problems with this style, so only rarely will you be frustrated by disorienting camera-angle switching or feel lost because of an obscure exit.
It would be remiss to avoid mention of Grim Fandango's minor technical faults (such as the strange behavior exhibited by almost every elevator in the game). But these are unfortunate drawbacks to an otherwise great game. The one real problem with Grim Fandango is that the end comes too soon. This isn't because it's too short (it should take most a good two- to three-dozen hours), but because the designers have created a rich world that you won't want to leave, filled with memorable characters that are hard to say goodbye to. Don't be surprised if you're sad when it's over. --Ron Dulin
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.
Customer Reviews
A classic
If you're reading this review, you may be under the impression that I'm trying to oversell it. Perhaps I am. It doesn't matter; this game deserves it. Hands down, I have never seen a more beautiful and challenging game. Every scene is a postcard. The music is so perfect you think they chose the playlist first and worked the game aronud it. It made me laugh, though the humor is wry and subtle and may be hard to appreciate. It made my eyes water, though there's no heavy-handed sentimentality. You'll fall in love with the characters, whose voices are perfect. When something goes wrong in the story, you'll feel genuine delight or devastating depression, depending on the situation. Lucasarts could easily have made a movie based on the interesting characters and elaborate cutscenes alone. (And, for my money, I hope they do...)
The game is not perfect, but in an industry fixated on violent first-person shooters and manufactured WarCraft clones, Grim Fandango is a welcome breath of fresh air. They say the adventure game is dead; this is proof to the opposite. It is a disappointment that the game sold poorly, because it's just this kind of game that makes me glad I own a computer.
Buenos dias!
I don't go for adventure games, personally. Ninety percent of the time, I prefer shooters. But this one...man, it's so weird, so unique, and so GENIUS through and through, how can you not love it?
Here's the story. Manny Calavera is a low-level salesman trying to earn an honest commission and make a decent day's pay, but it never seems to work out for him. His boss is constantly on his back, he's routinely snaked by a competitor, Domino Hurley, and the right sales never come his way. It's a lousy life to have.
Especially if you're already dead.
That's the twist; Manny, and just about everyone else in the game, is dead. This whole game takes place in the Land of the Dead of Mexican/Aztec folklore, with a strong Art Deco influence, with heavy doses of '30s crime noir thrown in. Everyone in the game is fashioned to look like the sugar skeletons used in Day of the Dead festivals (called 'calaveras'; get it?).
Manny works in the Department of Death, trying to work off his time for his misdeeds when he was alive. He does that by trying to sell 'travel packages' to the recently deceased, so they can make their four-year journey across the Land of the Dead, until they reach the portal leading to the Land of Eternal Rest. The quality of life this person lived determines whether they get to use a car, a luxury liner, or the exclusive No. 9 train, which speeds its passengers there in four minutes, instead of the customary four years.
Unfortunately, the kind of lowlifes who keep coming Manny's way only deserve walking sticks at best, which does absolutely nothing to help Manny work off his time. So, he decides to take matters into his own hands and STEAL the right kind of client.
And that's when he gets in over his head.
The story is pure crime noir with a technicolor twist, like Raymond Chandler meets Tim Burton. The plot Manny uncovers is convoluted, brilliant, deeply twisted, and diabolical like you've never imagined possible. It's also incredibly, unspeakably funny. Tim Schaefer is one absurd individual, make no mistake.
Yes, it's an old game, I know. But the true classics know no age, and this is a classic all right. So take advantage of the price, snap it up, and book a trip with your new favorite travel agent. He's waiting for you...
One of the best ever!
If they made more games like this, I'd be a pauper. Intelligent, funny, easy to use, easy to solve, and no bloody chess problems. It's also thought-provoking, gorgeous, well-written, and as believable as talking skeletons and elevator demons can make it. One of my favorites that I play over and over again. One caveat: At least one puzzle seems to be tied to processor speed, so if you have a fast machine you'll need to download a patch from the manufacturers' website. Well worth the trouble, though.




