Product Details
Star Wars: X-Wing Alliance

Star Wars: X-Wing Alliance
From LucasArts Entertainment

Price: $78.00

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Product Description

Take control of the fastest ship in the galaxy - the "Millennium falcon" as well as X-Wings, A-Wings, B-Wings and Corellian transports. Join the massive assautl on the fully operational second Death Star in the epic Battle of Endor. Immersive environments include true 3D cockpits - with full 360 degree views inside and out - as well as a true 3D hangar. Fifty story driven single player missions and flexible new multi-player options.


Product Details

  • Amazon Sales Rank: #10723 in Video Games
  • Brand: Lucas Arts
  • Model: 20918
  • ESRB Rating: Everyone
  • Platforms: Windows 98, Windows Me, Windows 95
  • Format: CD-ROM

Editorial Reviews

Amazon.com Review
Star Wars: X-Wing Alliance casts you as the youngest son of the Azzameen family, a merchant dynasty operating in a galaxy far, far away. The game is set in the turbulent time period between The Empire Strikes Back and Return of the Jedi. Caught amid increasing tensions between the Galactic Empire and the Rebel Alliance, with business rivals watching for any sign of weakness, the Azzameens are on the edge of financial ruin. Worse, their Rebel sympathies may endanger their very survival.

As the family's newest pilot, you fly tutorial missions at first, under the supervision of your sister Aeron and the droid Emkay. But even as you are training, the situation heats up. Before long, the family has been betrayed, your space station has been seized, and you're forced to turn to the Rebellion. Though the game's focus is on combat, the development of this story is tight and suspenseful.

The story and the merchant/smuggler setting give the game plenty of variety. One mission may have you piloting a loaded freighter through an Imperial blockade, while another may place you in the cockpit of an X-Wing on a hit-and-run raid against an enemy battle station. Every ship, every weapon, every sound effect is pure Star Wars, totally faithful to the look--and feel--of the movies. This extends to the missions themselves: nothing works as planned, but somehow you and your Rebel allies manage to make it all the way to the climactic Battle of Endor. If you've distinguished yourself in the earlier missions, hot pilots will get the chance to take the controls of the Millennium Falcon and cram a torpedo into the gut of the Emperor's second Death Star.

Controlling the fighters, freighters, and transports in X-Wing Alliance is easy, with all the options you'd expect in a Star Wars simulation. Shield, engine, and weapon power levels are all adjustable, so you, too, can transfer all power to front deflector screens while attacking, or shut down power to weapons to outrun a swarm of TIE fighters. Novice players may find it difficult to control wingmen or to keep track of the changing objectives when missions go sour. But practice makes perfect, and the truly frustrated can simply skip up to three missions without penalty.

With a modest learning curve and graphics that put you right in the milieu of the Star Wars films, X-Wing Alliance will have you flying combat missions for the Rebel Alliance in no time--and loving every minute of it. --Alyx Dellamonica

Pros:

  • Loving attention to detail
  • Fantastic sound effects and John Williams's music
  • Interesting and changing mission objectives
  • Wide variety of spacecraft
Con:
  • Occasional bugs within missions can render them unwinnable

Amazon.com Product Description
A neutral family is swept up in the struggle against the encroaching Empire. You must defy the strong-arm tactics of a rival family who will stop at nothing to destroy your trading company. Ultimately, you will join the Rebel Alliance for a series of covert assignments and uncover information about the Empire's second Death Star project. The finale? You'll find yourself at the controls of the legendary Millennium Falcon, flying against the massive Imperial fleet in the Battle of Endor.

GameSpot Review
X-Wing vs. TIE Fighter was one of the most anxiously anticipated and yet ultimately most disappointing games of 1997. While the addition of multiplayer features was welcome, most players were displeased that Totally Games and LucasArts focused exclusively on providing a multiplayer dogfighting arena and completely abandoned the plot-rich gameplay that made previous games in the series so addictive. The Balance of Power expansion pack responded to most of the complaints that gamers had concerning X-Wing vs. TIE Fighter, but by the time it arrived on retail shelves, most players had already moved on to other games.

While the campaigns of the previous games in the series put you in the role of a relatively nondescript fighter pilot and let you participate in some of the key events depicted in the first two Star Wars movies, X-Wing Alliance features a more ambitious campaign. You play as Ace Azzameen, the youngest son in a family of merchant traders who are destined to become embroiled in the growing conflict between the Rebel Alliance and the Empire. Just as your character's family and associates have begun to embrace the cause of the Alliance, a rival trading clan, the Viraxo, has sought to ally itself with factions of the Empire.

During the missions in which you control a transport, you'll be responsible for docking with and transporting various containers, but otherwise mission objectives aren't particularly original, generally requiring you to escort and defend key ships, eliminate all the fighters and other defenses in a target area, inspect all the ships in a convoy, and so on. The mission design is extremely varied and almost uniformly excellent, as almost all of the missions involve a few unique twists, and frequently your objectives will change in response to unforeseen events. Similarly, instead of inundating you with the same three or four repetitive wingmen taunts, most of the dialogue in X-Wing Alliance is uniquely scripted for each mission.

Involuntarily triggering a scripted event too soon can render a mission unwinnable, and occasionally the mission dialogue will progress as if you've completed all of your required chores within an area, although you'll subsequently discover (by reading a "mission failure" screen, if you're not keeping a close eye on the status of your mission objectives in your HUD) that you omitted an important task.

X-Wing Alliance uses a modified version of the X-Wing vs. TIE Fighter engine, and core gameplay is substantially similar in both games. Ships are more maneuverable at one-third of their maximum speed, and effectively allocating energy to your craft's weapons, shields, or engine in response to new circumstances is vital to successfully completing most missions. The game's larger battles can now involve dozens of fighters, and since fighters remain quite fragile, situational awareness is more crucial than ever.

The game's interface has been modified from the one used by X-Wing vs. TIE Fighter, presumably to make more information readily available to you. The horribly cartoonish cockpit artwork used by X-Wing vs. TIE Fighter has been replaced with far less intrusive semitransparent versions, but I suspect that most players will still turn the cockpit off to maximize their view of the gameworld. A padlock view has been added to let you quickly track your target's location relative to your craft, but activating the padlock view also annoyingly automatically turns your cockpit art back on, regardless of your previous setting.

Using an external view of a ship, you can zoom right in until you can see the pilots in considerable detail. Overall, the graphics are considerably brighter in tone, and less over the top, than those used in Descent: Freespace or Wing Commander Prophecy. 3D sound effects are also supported but are somewhat buggy in the initial release of the game, and LucasArts has indicated that it is working on a patch to fix various 3D sound issues. Competent force-feedback effects are also included, but they are not as well implemented as they are in Descent Freespace or the current version of Independence War. There are a dozen new and generally well-done animated cutscenes littered throughout the campaign, and in keeping with the more character-oriented nature of this installment in the series, these scenes occasionally depict key individuals from the game (and the movies) as opposed to those in Balance of Power, which just showed spaceships. Unfortunately, the tilted but generally unmoving heads used to portray characters are quite unconvincing, and the characters all look like clones of one another. While the introductory cutscene is particularly good, the final ones essentially just reproduce, less effectively, key scenes from the end of Return of the Jedi. The concluding scene is particularly brief and anticlimactic. Between missions you can enter a simulator to replay previous missions or to create your own skirmish engagements using the built-in mission editor. Once your character joins the Rebellion, you can also review a technical library that displays key information on all known craft, or you can prove your prowess on various training courses designed to test your flying and shooting skills. You'll earn a series of medals and promotions during the course of the campaign, and in many missions you'll also pick up mementos that will be prominently displayed in your quarters, eventually transforming your home into a junkyard of trinkets.

For this concluding chapter in its series of space sims based upon the initial Star Wars trilogy, the development team has brought back all the ships featured in other games in the series, including the deadly TIE defenders and missile boats (although the latter fail to make an appearance in the campaign), and also created a large number of new ones for the use of the myriad of smugglers and civilians that appear in the game. X-Wing Alliance lets you play skirmish or proving-ground racing missions multiplayer, but the failure to include a cooperative multiplayer mode for the campaign is inexplicable and a major disappointment, especially considering Balance of Power fully supported multiplayer campaigns. The player-ratings system is still extremely punitive for players who prefer to battle AI opponents, even on the hardest difficulty level, instead of less-predictable, but often less-adept, human adversaries.

Unfortunately, while playing many of the missions near the end of the campaign, I couldn't help but feel that the game was rushed out to allow LucasArts adequate time to focus attention on its upcoming games based upon Episode I. Promised features, such as the ability for two players to simultaneously fly in a transport, were ultimately excluded. Even though the campaign is completely linear, there are several scripting errors that result in your character prematurely receiving awards or e-mail messages for missions that haven't yet been completed. The story-driven campaign ultimately lacks meaningful closure, and even the epic Battle of Endor is somewhat unfulfilling, although the final mission is highly original and well done. In spite of these flaws, most of which are quite minor, X-Wing Alliance's huge story-driven campaign, detailed and varied missions, enhanced graphics and sound, capable mission creator, and multiplayer features collectively make it a very good game and a solid conclusion to the series.--Desslock
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.


Customer Reviews

Engaging storyline, great graphics, can be very taxing!5
If you thought X-Wing vs. TIE was good, you'll love this. You play the role of the son of a family caught up in the Rebellion. You start by flying missions for your family business. Eventually you can join the Rebellion and fly X-wings, A-wings, B-wings, and you even get the chance to fly the Millennium Falcon! The range of missions is great, and you can practise your skills in the simulator, or the pilot proving grounds. My only criticism is that some of the early missions are very tricky, and the difficulty does not always seem to increase in logical order.

Space Combat a Worthy Sucessor To the X-Wing Series5
My friends and I bought the original X-Wing a little bit after it came out. We played ti to death, and after many months of faithful playing that classic, addictive game, we beat it. The smae went for the follow-up TIE-Fighter. And after the wait after X-wing vs. TIE Fighter, we were hungry for something new. And now, Alliance!With its improved graphics, great online play and much more immersing story than any previous X-Wing game, X-Wing Alliance is a worthy follow-up to such great games.

Nice Flying, Ace!4
Sweet! I've been around since the original X-Wing, and I'm glad to see the advances! Remember the original floppy-disk X-Wing for MS-DOS? The ships were nothing more than a few single-colored polygons, and the HUD only showed a picture of the ship, not the actual moving ship. Plus, you had 3 ships, well, okay, 4 ships (after the B-wing expansion pack) to pick from. The dumb racing track took over ten minutes to go through one lap, and the missions were close to impossible! But we didn't mind because that was the best a computer could offer back then. Well, not we've got extremely detailed ships (with moving gun turrents...wow! :) ) with 3D accelerated graphics, over 15 ships (you use about 8 of them in the real game, many more in multiplayer) you can fly, and new-fangled light sources! Plus, you go into the Death Star on this one! It isn't like that two-colored gray surface from X-Wing! Now it's got 16 million colors! Unfortunately, some of the difficulty from X-Wing moved over to X-Wing Alliance. It's just a WEE bit hard. Some missions will have you laughing at the enemy, while others will make you slam your computer desk. Fortunately, you can put it on easy mode (can't do that in X-Wing!). Plus, some of the mission objects may seem a bit too much to handle. But I think this is only a minor problem. A few missions stand out...like one where you jump out of hyperspace directly in front of a Super Star Destroyer! (for the uninformed, a SSD is a BIG mutha ship that you shouldn't go NEAR...heck, it's so bad that you'll only see one in the whole game!) Overall, you'll find a great space combat game in this package. Go on...buy it!