Product Details
SILPHEED:The Lost Planet

SILPHEED:The Lost Planet
From WORKINGDES

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Product Description

In a distant future, a plague of parasitic monsters is sweeping across the known universe, devouring all the resources in its path - including the distant outposts humanity calls home. The only chances for mankind's survival are a top-secret starship class know as Silpheed and the hyper-skilled pilots at the controls.

Blast through eight levels of intense combo-driven gameplay, utilizing nine blazing weapon types that are unlocked as the player reaches new scoring plateaus.

The design deities at Game Arts and Treasure (the of Guardian Heroes, LUNAR: Silver Star Story Complete, and Radiant Silvergun) have come up with the perfect combination of deep, flexible gameplay and dazzling visual imagery.

Destroy the terrifying invaders before they devour Mother Earth!

Rated: TEEN, Animated Violence, Mild Language. 1 Player. Digital Control, Analog Control and Vibration Function Compatible. Memory Card (for PS2): 70 KB.

Packaging: VIDEO GAME Operating System: PLAYSTATION 2 Weight: .450000 PLEASE BE SURE TO CHECK SYSTEM REQUIREMENTS AND COMPATABILITY PRIOR TO PURCHASING THIS ITEM. THERE ARE NO RETURNS OR EXCHANGES UNLESS IT IS DEFECTIVE.


Product Details

  • Amazon Sales Rank: #17034 in Video Games
  • Brand: WORKING DESIGN
  • Model: 3536620085
  • Released on: 2001-05-03
  • ESRB Rating: Teen
  • Platform: PlayStation2
  • Number of items: 1
  • Dimensions: .30 pounds

Features

  • PLAYSTATION 2

Editorial Reviews

Amazon.com Review
If you think you have heard the name Silpheed before, you are not hallucinating. A version of the game was released on the now-defunct Sega CD back in 1994. Silpheed was a shooter done in psuedo 3-D where, rather than moving your ship up and down à la Galaga, you moved your ship in and out.

Silpheed: The Lost Planet offers the same method of play. You still can't move up and down, though some enemies may shoot at you from above or below. Like most shooters, the game isn't about exploration and navigation, but rather it's all about dexterity and shooting as rapidly as your fingers will allow.

In this game you pilot a SA-77 craft that has gun slots on its left and right. You can put a different weapon on each side of the ship, and you can even fire them both simultaneously. You start off with two versions of the Vulcan cannon. As you make your way through the game, you will earn more weapons.

The storyline involves an alien race appearing just outside a planet colonized by humans. The aliens have taken over, and the retreating humans are followed back to our solar system by the pesky creatures. The entire story is told through wonderful full-motion video sequences, which, for some reason, were not done in the higher-resolution DVD format.

The sound effects are your standard shooter fare, so they're good. The music is a letdown, though. Nostalgic Sega fans will recognize the previous game's theme in one of the FMV sequences, but other than that, the music is completely forgettable.

The main problem with Silpheed is that it looks great, but it only plays and feels like an average shooter from an older game system. Nothing about the gameplay will get your adrenaline pumping--and that's exactly what a good shooter is supposed to do. --Todd Mowatt

Pros:

  • Great graphics
Cons:
  • Unimaginative weapons
  • Graphics slowdown often hinders the gameplay

Amazon.com Product Description
Silpheed: The Lost Planet is set in the distant future, where aplague of parasitic monsters is sweeping across the universe, devouringeverything in its path, including the world humans call home. Humanity'sonly hope rests on a top-secret starship called Silpheed and its hyper-skilled pilots. Players will blast through eight levels of gameplay while utilizing nine weapon types that are unlocked as the game progresses.


Customer Reviews

When Species Collide: A Guide to Narrowly Avoiding Disaster5
When this game first came out, I purchased it, took off the plastic surrounding it, and looked deep into its eyes. I wondered if it was the one for me, questioning the validity of such topics, and figured I'd give it a shot. And, after that initial test, we instantly fell in love.
And what was not to love?
It offering me a ship to fly me, and I offered it the dynamics of human reflexes and it was on.
Instantly we connected, the flashbacks from Gradius - a younger and more foolishly given love - playing in my head and making me feel, for some reason, content.
And killing enemies in that head on fighting style that meshes every turn with possible disaster, that certainly makes a man content.
The two of us, we'd sit down night after night, those graphics running through my thoughts and savaging them. My fingers constantly sent little pulses of love in many a weapon option back, giving and giving, and we still spend night together from time to time.

The reason behind the allure of this game isn't because its some new thing being tried out on the screen. In fact, its been done many a time before and the storyline isn't all that unique. Its simply Nintendo's Lifeforce on steroids, with everything working like a head-on fighter would. You, of course, have the only ship fighting for your side of a struggle - when you could at least use a little back-up, a weapon on each side that lets you choose different weapon option (mostly worthless), and there are lots of enemies. Everything from the little ships that fly in heavy numbers to smallest, faster ships to mini-bosses and then stage bosses. Within those struggles the sky fills with lots of shells, allowing you to show how skilled you are by dodging and dancing through these, knowing that you have a limited bit of shielding and are the only hope for you people.
Yes, its always good to face a challenge.

Interestingly attached to this is a way to approach points and extra lives, with a bonus given to you for killing something closer to you ship. Also, the more bonuses, the faster the other weapons come up. I'd played some games that have ways to garner quickly through bonuses, but in Slipheed all things have a modifier on them. The multipliers go as high as sixteen times the points, feeding your lives fast, but facing the big point carriers - the bosses - head on is a challenge. So, it never really gets tiring.
And did I mention that the graphics are beautiful, especially in depiction of the scenery?

The only problem I really had with was the weapons.
It was the fact that the guns, while interesting, weren't very functional. Bombs that pulse out are too slow, guns with beams that wobble are nice but don't always go forward, and so on. Sometimes, when playing, I simply stick to the primary cannon given and one accessory - not the way I like to have to play.
It was the way they were earned, allowing a change at the beginning of a mission and somewhere at a "checkpoint" refueling on the board.

For anyone that's into this type of shooter, with a ship that you fly "up" the television screen and with combat remnant of Lifeforce of Gradius, then this is a must have. I had honestly written this release off, thinking it to be just another game from an already dead group of games, but I bought it anyway. And then, playing it, I noticed how wrong I really was. The missions, the creative bosses, the backgrounds meshing it all together, it's a sight to see and a challenge to beat. If you've never tried a game like this before, I would have to say that playing it will be fun because your skills will impress you. At first it'll be hard, dodging multiple shots, but soon you'll notice you're good, then better, and finally showing off for your friends amidst a stunning array of action. And what's the life of the party without you?

Decent arcade shooter style game3
I first played Silpheed on my 286 in 1990 or 1991. I think this was actually before the Sega CD version (Anyone know? I have no idea). At any rate, it is one of my favorite games since that time. It took me a long time to win that thing, and there were 20 levels if I remember correctly. Destroying the final boss ship Gloire took forever and I ended up having to repeatedly pause and resume so I could follow the hundreds of bullets and lasers running across the screen because it was otherwise impossible...

Fast forward to 2001 where I rent Silpheed, my expectations set high due to my past experience. Well, I beat this thing with no cheats at all in maybe 8 hours. It wasn't particularly challenging or interesting. I expected weapons more like the cool array from Battle Squadrons, another of my fond memories of 10 years ago... nope, just boring stuff here. Most of the more "powerful" weapons were actually pointless, and I ended up going through most of the game using the Napalm Bombs which are gained after the first level if I remember correctly.

Graphics are pretty good, and the last board is challenging. So it's not completely bad, but I would rent this rather than purchase it since like I said it took me 8 hours to win it with no cheats. I think there are 4 or 5 levels? They're pretty long, but it still seemed like too few boards. The final enemy was cake. There was one mini-boss enemy on the last board that was difficult, but it wasn't the very final boss...

You can't save so you have to win it in a straight session... I just left my system on over night so that I didn't have to replay the first half of the game over again. So this certainly isn't the worst game out there, and it's far from the best. A very solid "average".

A Great Shooter!5
Silpheed is a fantastic shooter that I'd recommend to anyone. It is a sequel to a Sega CD game that appeared a few years back. This time, the masters at Game Arts have teamed up with Treasure(Gunstar Heroes) to produce this stunning sequel. You pilot the SA-77 Silpheed, a strategic space fighter with multipe weapon systems through 8 levels filled with gorgeous backgrounds, fantastic lighting effects, and great music/voice overs by your fellow wingmen. The original Sega CD intro is included as a little bonus, albeit redone with CGI and redone voices. One thing that's great about this release is that Working Designs really fixed up the slowdown that was present in the original import version. If you are a shooter fan, then this is no doubt a must buy!