Cube Zero
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Average customer review:Product Description
Every nightmare has a beginning. In this prequel to the cult hit Cube, one of the most successful sci-fi thrillers of the last decade, a new group of unwilling participants frantically moves through an ominous construct of cube-shaped rooms. Each room holds the threat of hideously inventive and painful death. Finding the real exit, however, may not offer the freedom one seeks.
Product Details
- Amazon Sales Rank: #9867 in DVD
- Brand: LIONS GATE HOME ENT.
- Released on: 2005-02-22
- Rating: R (Restricted)
- Aspect ratio: 1.78:1
- Formats: Closed-captioned, Color, DVD, Full Screen, Widescreen, NTSC
- Original language: English, French
- Number of discs: 1
- Dimensions: .25 pounds
- Running time: 97 minutes
Editorial Reviews
Amazon.com
Following the grisly 1997 Cube and its 2002 sequel, Cube 2: Hypercube, Cube Zero stretches the original's The Twilight Zone-like, strangers-in-a-box theme a little thin. Fortunately, there's a difference this time. The hero is not just another disoriented captive of the Cube's interconnected--often lethal--rooms, but rather a geek named Eric (Zachary Bennett) who sits in a control station wrestling with his conscience about inflicting misery on innocent people. Taking orders over the phone from some almighty, unknown power in a distant office, Eric reaches a breaking point and enters the maze himself, intent on helping a woman (Stephanie Moore) who doubts his motives. The existential bent of the prior films becomes even more Kafkaesque this time with the arrival of a white-collar team of tormentors, bureaucratic tyrants who can't or won't explain the point of the Cube. Imaginative writer-director Ernie Barbarash rescues what might have been a tedious formula flick. --Tom Keogh
Customer Reviews
A prequel to "Cube" that still makes the original look good
In the beginning there was "Cube," and it had a memorable opening in which a man enters a cube and is sliced into mini-cubes by razor wire, and it definitely caught the attention of those who watched it. As the movie continued we followed a group of people as they tried to figure out why they where there, what was happening, and how they could get out of there alive given that some of the cubes were verily dangerous. And the film ended with the mystery unresolved and the people applauded and thought that it was a fairly provocative and effective little horror film. Then the money lenders in Hollywood decided they there might be riches to be made from doing a bigger and better version of the "Cube," and lo, they produced "Cube 2: Hypercube." But the people were not fooled and they realized that the sequel had little to do with the original beyond the fact that well, there are a whole bunch of cubes. And the sound of lamentation was loud, with much gnashing of teeth and rending of garments, and the people prayed that if there was another film in this series that they would go back to what made the original film so good. Then the money lenders laughed in the temples of their offices and said to each other, "Come, let us do what they ask, but in a way that will make them regret that they did not lavish more money upon the sequel that we have made."
The title "Cube Zero" is enough to indicate that writer-director Ernie Barbarash, who scripted "Cube Two: Hypercube," is going back to the start. But to reassure the audience that this film is an attempt to get back to at least the spirit of the original you once again get an opening scene in which somebody enters a cube and they die a horrible death. In fact, it is an even more gruesome death than what we say in "Cube," mainly because the victim lives after the very bad thing happens to him. The cubes this time around are about as primitive compared to the orignal cubes as the hypercubes were more advanced. As soon as you are see these cubes you have to be thinking "prequel," strictly on the basis of the obvious disparity in the technological level (think submarine hatches). But as was the case with "Cube 2," there is really nothing concrete in "Cube Zero" to convince us that this film is connected to the original "Cube" beyond that basic idea that they involve a deadly game involved with cubes (this would be the same as saying "Any Given Sunday," "Friday Night Lights," and "The Longest Yard" are all football movies, and the game is the same, but they are not part of a trilogy).
However, despite the promising start (there are people who will stop watching the film because they are not going to want to see anything worse than what happens in the first couple of minutes), "Cube Zero" has a serious flaw. Whereas "Cube" left us completely in the dark as the figure disappeared into the bright light and "Cube 2: Hypercube" had a final scene where we get to look behind the curtain for a few hints as to what is going on, "Cube Zero" decides early on to let us go outside the cube and find out what is going on (or at least more clues along those lines). That means the success of this film depends on how much the audience buys into and likes the "big secret," and in that regard "Cube Zero" does not fare as well as "The Village" (and we all know how vilified that film was by fans and critics). After all, the whole plot line regarding what is happening outside the cubes does not solve the mystery of the original "Cube," which it cannot fairly do since it is a different director and writer, any more than somebody could make a "Pulp Fiction" sequel and explain what is in the briefcase.
Those of us who liked "Cube" will find "Cube Zero" an improvement over "Cube 2" but not up to the standard of the original, but we pretty much knew we would come to that conclusion going into this 2004 film. Once again we have a group of desperate people trying to make their way out of the cubes, and the fact that this time there are not individuals who have necessary skills that can work in combination to save them gives away that the body count will be higher this time around. Being able to watch the watchers takes away some enjoyment as well, because it was always easier to watch the mice in the maze and critique their endeavors than it was to put yourself in their position. By the time the one-eyed Willie Wonka figure shows up in this movie you are pretty much committed to going along for the ride, but not exactly enthralled. Maybe there will be a fourth movie in this series, because it could end up being another one of those Hollywood puzzle boxes, like in "Hellraiser," where they just keep making these movies until they finally get it right.
Every nightmare has a beginning.
Hello all you cubists out there...ready for another round of cubery? That's right, they made yet another sequel (in this case a prequel) to Cube (1997), the little film that creeped into the video market and became immensely popular mainly through word of mouth advertising, so much so it warranted a sequel in Cube 2: Hypercube, which begat this prequel titled Cube Zero (I assumed it was a prequel given the combination of the title and the tagline on the front of the DVD case, `Every nightmare has a beginning.' My deductions turned out to be accurate, and thus I rewarded myself with a cookie.) Written and directed by Ernie Barbarash (he also wrote the sequel Cube 2: Hypercube, but did not direct it), the film, like its predecessors, features a relatively unknown cast (to me, at least) of Canadians, in Zachary Bennett (Guest Room), Stephanie Moore (John Q), Michael Riley (Amistad), and David Huband (Wrong Turn).
The story starts off in rather grisly fashion, much like the previous films, in that we witness the inherent dangers of cube reality after a lone man stumbles upon one of the many traps contained within the cube, and meets a particularly gooey fate. This element was a real punch in the gut with the first film, but now the inclusion of a nasty death by peculiar manner at the outset has become the norm...I guess if something works, you stick with it...and it established that we are, in fact, watching a Cube movie. Anyway, it's after this we find ourselves in a dank, dimly lit control room of sorts, filled with piping, monitors, filing cabinets, and populated by two individuals, one young, smart, and full of questions, the other older, by the book sort of man (Bennett and Huband, respectively) who turn out to be technicians (yet they wear the same outfits as those poor schleps who are deposited in the cube), monitoring the activity within the cube, recorded everything for posterity, I suppose (actually, they receive orders from an as yet undetermined source). This behind the scenes peek initiates the possibility that all the questions and mystery developed over the course of the last two films may soon be answered and solved, but tease as they will, tease as they might, there shall be little in the form of answers tonight...things begin to unravel when one of the two techs, a real brainiac with the ability to visualize complex structures within his head, falls for a woman in the cube, and leaves the safety of the frying pan and jumps into the fire, which marks the appearance of Jax (Riley), a higher up assigned to deal with this particular problem, by means of manipulating the computer controlled cube and its traps. I'm really hesitant to give out any more, as I hate to spoil anymore of the film for someone who hasn't had the opportunity to see it...
While I did like the film (it was certainly better than Cube 2), I always felt any sequels to the original were unnecessary. The first film worked so well in giving us the confines of the cube, and then presenting so many questions that were never answered, and probably never meant to be answered, forcing viewers to speculate, theorize, and ultimately develop their own ideas. The following films, trying to build off the original, offer little tidbits, but only with the intention of deliberately raising more questions, creating a sort of self-perpetuating mystery. This same, exact thing was done with the movie Phantasm (1979), a great little horror film that presented a wonderful, obtuse set of questions, which were never answered, but many things alluded to in the cruddy, subsequent sequels. I doubt at the time either of these films, Cube or Phantasm, were made, there was probably much thought to sequels, so they were made in the context of being stand alone films...perhaps I'm being a bit hypocritical about my thoughts of preserving the `sanctity' of the originals, as if I was truly concerned with that, I would have never watched the movies that followed...given that this is a prequel, the appearance of the interior of the cube related that well, having a rough, unpolished look, like that of something still being developed, awaiting refinements and upgrades. The introduction of new traps (one featured a particularly nasty disease) was fun and welcomed. The focus of the story varied from the previous films in that it wasn't confined to individuals within the cube, but spread out a little more. This effectively lessens the character development of a small, core group of cube dwellers, but I did appreciate the fact we didn't have to spend another film limited to only the interior of the cube. I liked the introduction of the mysterious character of Jax, but I thought Riley's performance a little too comical and overboard, reminding me a lot of John Glover's corporate mogul character Daniel Clamp from the film Gremlins 2: The New Batch (1990). And what was the deal with the person who actually made it out of the cube and the introduction of the religious implication? It felt awkward and out of place with the rest of the film. All in all, Cube Zero was a good time, and for those interested I don't think you'll be disappointed.
The widescreen picture, presented in 16:9 aspect ratio looks decent, but probably could have looked better, as the darker scenes didn't always come across as well as they could have. The audio is clear, and present in Dolby Digital 5.1, along with Dolby Digital 2.0. Special features include a 20-minute featurette titled `Inside the Box', along with a director's commentary, storyboard comparisons, an art gallery, and a music video by some cruddy band featuring the lead singer moving though sets from the film singing an entirely forgettable piece of metal. There's also some trailers for other Lions Gate releases like Saw (2004), Final Cut (2004), and High Tension (2003). 3 ½ stars
Cookieman108
An afterthought...perhaps the next film could be called 'Gleaming the Cube'...oh wait, that title's already been used...damn you Christian Slater!
A return to form, and a step beyond
Cube stands out for me as one of the only films in years that has truly impacted me.....it left me unsettled, creeped, and definitely kept me thinking about it long after the end credits had rolled. Watching it was a true rollercoaster - suspense of the finest quality. Hypercube was a waste of potential. Mediocre acting and a definite case of writers with more ambition than talent. The very definition of squandered potential. Worst of all, there was no suspense, no tension, and the "ah ha!" moments of revelation were anything but exciting.
Cube Zero brings a return to the tension of the first, and does the only logical thing it could do: answer some of the questions raised by its predecessor. Part of the beauty of Cube was the lack of answers, but also a frustration. CZ takes us "behind the scenes" of the monstrosity that is The Cube. It delivers just enough insight into that background to satisfy, but (thankfully) doesn't give it all away, and raises a few more questions of its own.
Orwell's 1984 has obviously always been a heavy influence on Cube, and that influence comes to full flower in CZ. Cinematically, the first film often posed the camera as a real observer, watching the Cube's victims. The theme is expanded upon here naturally and elegantly. Unknown, unseen controllers watching those inside the Cube, themselves being only "button pushers" for the real(?) controllers, who reside upstairs, but who themselves may be just one more layer of the onion.
The acting is fine, no true standouts, although Terri Hawkes makes quite a bit out of a small role as Jellico, one of the Cube's "residents."
A word of strong warning: this movie is extremely graphic. If you've seen the first one, you've seen gore, but some of the scenes in this one will make you think you were watching a Disney movie. I don't generally support that level of graphic content, but it did drive home the brutality of the content in a very powerful way. Those in control of the Cube are sadists, dehumanizing monsters, without question, from frame one of Cube. Cube Zero takes their horrors to a new level, with violence to match. That having been said, some of the "new" traps are positively beautiful in their cruelty, marking a sharp contrast to the often quick-an-dirty nature of those in the first film.
The ending? I won't give anything away, but I will say I saw it coming from the very beginning of the film. But did anyone ever think for a moment that the Death Star wouldn't be destroyed at the end of Star Wars, or that Luke wouldn't be the one to do it? It's the journey that matters, and this journey had every hair on my neck standing on end, and me on the edge of my seat. It has made me want to show it to all of my friends, so I can talk about some of the thoughts it's left in my head. What more can anyone ask?




