![]() | Vampire: The Dark Ages by Jennifer Hartshorn
Buy used from: $8.67 The base rules for a vampire game.
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![]() | Dark Ages Companion - A Sourcebook for Vampire: The Dark Ages by Fred Yelk
Buy used from: $4.84 The addition to round out the vampires population.
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![]() | *OP Mage: Sorcerers Crusade (Mage the Sorcerers Crusade) by Phil Brucato
Buy used from: $1.98 Mage of the era and good ideas about Renassance Europe. Also the Mages can be a good source of information or conflict.
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![]() | *OP Crusade Lore Sorcerers Crusade Scrn (Mage, the Sorcerers Crusade) by Phil Brucato
Buy used from: $2.50 Short book but one of the best I've seen for scenery provided.
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![]() | *OP Three Pillars (Vampire: The Dark Ages (Paperback)) by William O'Connor
Buy used from: $4.46 Discribes the triad in balance in the Dark Ages one mistake and it all comes down.
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![]() | Werewolf: The Apocalypse
Buy used from: $3.99 Werewolf is an active element in the game that helps keeps the players in check.
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![]() | *OP Werewolf: The Dark Ages (Werewolf: The Apocalypse) by Forrest Marchinton
Buy used from: $5.30 Werewolf in the Dark Ages shows how active they are in keeping the Vampires in check. And it shows how blind both sides are.
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![]() | *OP WoD: Gypsies (Vampire) by Teeuwynn
Buy used from: $2.00 Gypsies have been around almost since the begining of it all. They are the knowledge seekers and are usually ignored. When they come to town be carefull with everything not nailed down.
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![]() | World of Darkness: Sorcerer by Phil Brucato
Buy used from: $5.91 Sorcerer's arts have been pushing the bounds of what's known and in the Dark Ages the unawakened can still be a power to reckoned with.
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![]() | Wraith: The Oblivion, Second Edition by Richard Dansky
Buy used from: $15.98 Where do we all go when we die. Sometimes death is not the final solution to the players problems and it may come around to haunt them in the end.
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