Product Details
Final Fantasy XII

Final Fantasy XII
From Square Enix

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Product Description

Two years after the fall of Dalmasca, the citizens are without guidance and direction. In the capital city of Rabanastre, the denizens gather and await the introduction of Archadia's new consul. To Vaan, a young man living on the streets of Rabanastre, the Empire is a hated enemy who took the life of his brother, the only family he had left. In an effort to exact revenge, Vaan hatches a plot to break into the palace and steal from the occupying imperials. There, he gets more than he bargained for as he runs into Princess Ashe, the sole surviving heir to the Dalmascan throne. Together, the two will embark on an incredible journey through Ivalice, tracing the mysteries behind the Archadian Empire's invasion. The choices they make will determine the very fate of the world. License board gives the player the ability to customize each character's skills and abilities


Product Details

  • Amazon Sales Rank: #128 in Computer & Video Games
  • Brand: Square Enix
  • Model: P2SQE 662248904078
  • Released on: 2006-10-31
  • ESRB Rating: Teen
  • Platform: PlayStation2
  • Dimensions: 1.00 pounds

Features

  • Completely new voiced cut-scenes added for the North American release
  • Gorgeous CG cinematics and cut-scenes in Dolby Pro Logic II combined with real-time graphics rivaling those of next-generation titles
  • Shocking plot twists take players on an unforgettable journey
  • Active Dimension Battle (ADB) system enables players to move seamlessly between exploration and combat
  • Highly customizable Gambit system allows complete control over character AI during battles

Customer Reviews

A Disappointing Slide for FF Series1
This game was such a disappointment. The FF series has always been a staple RPG to own with its high quality storytelling and engaging battle systems. Not every FF has met these quality standards (I have played FF4, 6, 7, 8, 9, and 10), but XII fails so miserably, it truly is a game to be avoided despite the name attached.

The gameplay: I actually like to play a game, not just set up gambits and have the computer play for me. For most battles, you can just leave the room and you'll still win. How exciting. It's a system that was a good idea but could've used a lot more tweaking. The license board was also a poorly executed idea. So all the characters can do all the same things? Okay! Summons were pointless and useless that take over your team members and die too quickly.

The story/world: This is where the game absolutely falls apart. All the characters are flat and boring. Only one character actually has a reason to be in the group, all the others just tag along for no reason at all or reasons that are shunted to the side quickly. The characters aren't developed either. They have maybe one personality trait and that's it. The worst being Penelo. Why is she there? What does she do? How many lines does she get in the game besides the epilogue? It seems she was just added to meet the 3 girls in the party thing Square has going. Everyone knows a good story is created by round characters, but unfortunately, its seems Square missed the memo. In fact, the most interesting characters are the villains!
The plot all happens away from you. So while you're wandering through some cave for some artifact, the plot and intrigue happens to other characters. Why they didn't make those characters the main ones, who knows?
The world was also a poorly developed world. There was no excitement going to a new city. No city evoked the power of Midgar, the coolness of going to the Moon, the creepiness of a ghost train, or the technological wonder of Esther. It was a boring world that didn't make me want to explore it. The Deadlands was the most interesting part, and it was optional and not developed like it should have, and not as creepy as it could've been.

Graphics: Yes, the graphics were amazing. But I felt the FMVs were pointless. I can't recall a single FMV scene off of my head. I can certainly remember Aeris being stabbed, Rinoa in space, the water scene of X, but here, nothing. Maybe it's because there was no scene that provoked the feelings those others did.

Sound: Unremarkable and not rememberable. Enough said. Oh, but I did actually enjoy the voice acting. I found each character's voice fit and were pretty spot on in emoting.

In conclusion, rent this game first before buying. Others liked it, and so might you. I, however, felt Square has taken a big step back. I wish Square would concentrate on story again rather than on graphics. Graphics do not a great game make. Look at FFVII, terrible (nowadays) lego graphics, but is still popular and my favorite.

If you are looking for an excellent RPG, then try Shadow Hearts: Covenant and Shadow Hearts. There are games with great characters, witty dialogue, and set during pre-WWI with a supernatural side.

Excellent game, even now!5
Started playing this game again recently, and it is still as enjoyable as it was when it first came out. I still get distracted by the Hunts and sidequests. The only thing that I still don't like is the fact that the characters stats will pretty much be the same because of the License Board. Sure, one may have a bit more magick power, or higher strength, but in the end, you can use the same 3 characters and never really have the need to switch them out. Other than that, excellent graphics, great story, great voice acting, great game.

It's such a good game!!!5
The latest Final Fantasy was released two years ago guys! I think its about time for FFXIII dont you think? Anyways back to the game. Although I think this is the one of the weakest ones in the series, I still think it deserves
5 stars. Why?? I'll tell you step by step.

Story/Plot: It's very different from previous Final Fantasies in my opinion. but it definitely caught my attention. First of all, dont think you'e gonna get good characterization in this game because its definitely not happening. The story of Final Fantasy XII is, well, political. It starts in the middle of an ongoing war and a lot of different government and powers come into play in the story. Oh and by the way, the summons (called Espers) dont really go into the story all that well, and most of them are completely optional.

Graphics: In my opinion, there's really nothing new in this section. It just looks like Final Fantasy X to me. But there is a positive side! The voice acting is soooooo much better in this one. It's perfect to me so hehe YAY!!!

Music: Well, since Nobuo Uematsu didnt have a full collaboration in the music this time, to me it sounds.....mediocre compared to the others. But still, the music is really good and the music in the Feywood is personal favorite.

Gameplay: This is where a lot of FF fans got turned off of FFXII. The random battles were completely taken away here and you have full control of your characters in the battle field. As in you can move your characters when they are attacking. Get it? The Battle System is still turn-based but its kind of based on an MMORPG. The Gambit system is another new innovation and its fits in perfectly to the new ADB system. Basically, its how you program the A.I. of the characters you are using in the battle field. The license board kinda reminds me of the sphere grid. I didnt like this very much cuz you have to get a license to equip a weapon and learn magics. After you learn a license, then you have to buy the things you got a license for!!! WTF??? Honestly, I hated the license grid.

Difficulty: Its not very hard to me actually. I'd say about 8/10.

Basically this is a good game to play, just dont expect to play a familiar FF because its far from that.