Product Details
Opoona

Opoona
From KOEI Corp

List Price: $49.99
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Average customer review:

Product Description

Opoona, a descendant of the brave Cosmo Guards, after being separated from his family during a visit to the planet Landroll finds himself injured in a hospital and unable to remember how he wound up there. It is your Job as Opoona to earn licenses to travel to other colonies and find out what exactly happened to his brother and sister. The game is played one handed using just the Wii's Wii Nunchuk attachment. In battles, jerking the Nunchuk will fire a projectile at enemies with the trajectory able to be changed by moving the Nunchuk.


Product Details

  • Amazon Sales Rank: #11417 in Computer & Video Games
  • Brand: Koei
  • Released on: 2008-03-25
  • ESRB Rating: Everyone 10+
  • Platform: Nintendo Wii
  • Dimensions: 6.25 pounds

Features

  • Developed by Arte Piazza producers of the Dragon Quest series
  • a lifestyle RPG in developing relationships while pursuing goals
  • Use the nunchuck to battle with Energy BonBons
  • Fantasy world of design with acclaimed soundtrack by Hitoshi Sakimoto

Customer Reviews

Fun RPG with a bum rap!4
I was excited to learn that the Wii was at last getting a turn-based, old-school style RPG to add to the library. I had been reading up on Opoona online, searching different sites to get the buzz, what came up was rather lackluster. In spite of that, I went out to my nearest GameStop and purchased Opoona on the 1st day it was available (being the old-school RPG fan and all). I have been playing and I must say that it has really gotten a bum rap. Sure it's not Final Fantasy VII BUT for a first venture into the new system, it's not bad!

The graphics are good, the production company really paid attention to detail. It's impressive doing the turn-based battles and seeing the environment come alive: i.e. the clouds are moving, the water's in motion, heck even leaves falling from the trees - all these details add up quite nicely. It's a very big, detailed world too as far as I've seen which is great (more to explore) and though I have read about people getting confused because of it, I could tell they were judging from the first Dome, which can be confusing but subsequent domes are simpler!

Another qualm I have read about is the cutesy graphics, it's true that they are but that is just a matter of the style in which they decided to take the game (at least it's consistent).

The music is definitely a super-plus for the game, the composer did a wonderful job of making it come alive in that respect and at least that aspect has been lauded in reviews.

Having to take on Jobs and get licenses can be a lot of fun, it gives the game a real-life feeling and a sense of accomplishment once you've gotten your license. You can definitely see why this was dubbed a "lifestyle rpg" as you're trying to earn money, stash some away to help your parents, buy modifications for your bonbon, make friends, etc.,.

The last gripe I disagree with is the control scheme since you use the nunchuk to control most things. First of all, in battle depending on the angle you throw you and thus where you hit them, you can either cause little or HUGE damage to your enemy, it's rather strategic in that respect. Something I found very ENGAGING about the game is that in battle you have to constantly be aware of your HP and whatnot since using items or Force does not pause the game, it's all Real-Time so you have to do it fast before you pass out (not as easy as some may think it is!!).

All in all, I found this to be a good game, with an awesome old-school feeling with new innovations. If you can get past the "confusion" that some had directionally, put the dialogue on Fastest Text Speed, enjoy completing tasks to get new licenses and remember to upgrade your bonbon trying new modification combos and see what happens (I have a fire/ice bonbon that is WAY freakin' cool, it adds fire THEN ice damage to enemies after I hit them), then I think you'll really get into the game.