Alone in the Dark
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| List Price: | $19.99 |
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Average customer review:Product Description
Brand new and Sealed XBOX 360 Game. Backed by a 45-day guarantee.
Product Details
- Amazon Sales Rank: #6547 in Video Games
- Brand: Atari
- Published on: 2008-06
- Released on: 2008-06-24
- ESRB Rating: Mature
- Platform: Xbox 360
- Number of items: 1
- Dimensions: .55" h x 5.39" w x 7.56" l, .33 pounds
Features
- A New Inventory System ¿ Players utilize the pockets of protagonist Edward Carnby to hold items which they can view, switch and combine without leaving the game.
- Narrative intensity ¿ Taking its cues from blockbuster TV dramas, the story is told in a TV season style narrative structure based around episodes that deliver maximum intensity throughout and keep the player hooked.
- A Captivating Story ¿ Centered in iconic Central Park long-time series protagonist and paranormal specialist Edward Carnby returns to delve into the frightening events occurring in the Big Apple.
- Real World Rules ¿ In-Game movement has been designed to allow players to do almost anything that is physically possible in the real world.
- Photographic Rendering ¿ Game developer Eden¿s Propriety ¿Twilight¿ technology creates a lavishly detailed game world with highly realistic and advanced cinematographic effects.
Editorial Reviews
Amazon.com
There’s something strange and frightening happening in the middle of New York City’s Central Park; something whispered to have been intentionally kept secret; something that players are compelled to explore in Alone in the Dark.
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Despite the title, Alone in the Dark is actually the fifth game in a series that dates back to 1992 and centers around the experiences of Edward "the reptile" Carnby. A paranormal investigator by trade, Carnby is looking for answers to the strange events and horrific creatures reported in and around the park, but gets more than he bargained for when all the mysteries and terrors of the park spill out over the course of one apocalyptic night. It’s the player’s task to avoid the new frightening dangers of the park as you search for the answers to what these supernatural occurrences mean and why they are happening.Gameplay Based on Full Player Immersion
Packed full of action and vivid in its realism Alone in the Dark goes to the extreme to keep players engaged and immersed by plunging them into the heart of the action in real-time at every turn and challenging them to survive using full movement control. The goal here is to allow players to do or at least feel that they can do more or less whatever is possible in real life, within the game.Need to avoid a blast of steam or an eruption of fire that has shot up in your path? You can simply side-step it or you can handle the obstacle with a little more panache by using the environment around you, for example by swinging around it using reachable pipes or wires. In another situation you may be challenged by attacking monsters. No problem. You can take the path of least resistance, again by side-stepping them or placing an obstacle between yourself and them, but if you are feeling like taking out a little aggression you can pick up a board, chair, box, etc. and have at it. Nearly anything that you come across that would be usable in real life is usable in game and can be wielded in several different ways.In addition, game developer Eden Studios has done away with a few in-game conventions in favor of real life upgrades. Instead of old-fashioned health bars Alone in the Dark uses realistic body damage and physiological effects to show players how much damage has been done to Carnby by the new dangerous nightlife of Central Park. Basically this means if Carnby has been taking a licking he’s going to be a little bloody. Monsters use sensory perception of all kinds to find their victims, so players need to keep aware of Carnby’s physical state, as well as the impact he has on his surroundings. Also gone are traditional inventory systems that take players out of the game while you switch or check items in your possession, replaced by an in-game inventory system where items are carried in the folds of Carnby’s trench coat. This allows you to stay in the action the whole time. Sticking with the realism theme, the number of items that Carnby can carry is limited, but since ingenuity is built into the system, items can be combined or their uses altered, mostly with tape, so players can adjust as challenges arise.TV Style Intensity That Keeps You Hooked
Built around a unique television style episodic narrative game structure, the storyline of Alone in the Dark is split into a number of distinct 30-40 minute episodes, doled out one at a time as you play. This new way to progress through the storyline ensures that players can enjoy the game regardless of the amount of time they have available without ever feeling lost. Each time a saved game is launched, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story, removing the need to remember where you were or what you were doing at the end of your last play session. In addition, every episode will also close with a nail-biting, cliff-hanger ending to rattle players’ nerves. And when you choose to leave the game, a video teaser of the next episode will play to leave players always wanting more.Vivid Photographic Rendering
Even on a bad day, and this will be a bad one, Central Park and New York City are something to see. With Game developer Eden’s proprietary Twilight technology and rendering engine, players can expect to see everything from the City’s famous landmarks to the manifestations of the evil that have been festering in Central Park come to life as if you were there. This lavishly detailed game world takes advantage of highly realistic and advanced cinematographic effects including depth of field, camera focus, numerous light sources, moisture, reflections and High Dynamic Range effects.Whether it’s the innovative game play, the unique episodic game structure, the advanced physics or the return of a ground-breaking protagonist recast in the modern era, Alone in the Dark holds something for players willing to take on the mysteries and dangers at the heart of Central Park.
Customer Reviews
Greatness yanked down by poor decisions
Most people attribute the start of the Survival Horror genre to Resident Evil. While you can trace the birth of Survival Horror back far, far before that game (to Sweet Home or, if you want to stretch it, to Haunted House in 1981), modern Survival Horror games were firmly established by the first Alone in the Dark. Since that first game, though, the series has been an up and down roller coaster that never seemed to be able to outmatch some of the better known and more famous franchises like Resident Evil or Silent Hill.
So, when Eden Games started to work on reinventing the franchise, I was cautiously optimistic. A lot of the ideas and concepts they spoke of seemed like great ideas, and they seemed to be trying to Do Something Different. Unfortunately, the sum is not greater than its parts and Alone in the Dark, while reaching for the stars, can't stay afloat.
Things begin appropriately apocalyptic. Edward Carnby awakens in some hotel with some bad men arguing about cryptic shenanigans. Carnby, no longer useful, is led up to the roof to be executed but before that can happen, bad juju hits the fan as a "scar" tears through the building. From here, this first episode really picks up as you're trying to escape the building alive.
Here is where the goodness lies. Alone in the Dark has a great opening that's appropriately cinematic but in such a way that only games can do. The building starts to fall apart, you have to run and jump your way to safety, climb along the outside of the building while debris tumbles and while watching cars below you explode. You learn how Eden Games created some appropriately realistic fire for the game as you watch it spread and have to put it out or use it as a weapon. You'll see things happen to the various rooms you're in that will make you want to believe you're watching a cinematic, not playing through a game. It's very cool.
And then you try to move.
Movement is the worst part of the game. It's all controlled with one stick which makes actually moving feel as if you're controlling a drunk, disobedient person. Once you get a melee weapon in your hand, you'll see another problem: using the right analog stick to attack. You'll have to swing it one direction, then another just to attack. Unfortunately it's sluggish, as is the animation, resulting in you taking more damage than you should need to. Fighting monsters becomes a chore, one you'll grow to hate because as the game progresses, you'll learn that basically all monsters can only die via fire. So, grab that chair, light it on fire and swing away...hoping you hurt it more than it hurts you. Similarily, gun fights are also not terrific as you have to pop into first person whenever you want to shoot someone. No lock and pop here.
Likewise, if walking around makes you feel like a drunk, driving is a good approximation of drunk driving, I believe. The controls are incredibly loose and in the first driving portion of the game, loose controls isn't a good idea. What should be an exciting escape sequence that involves the ground behind you exploding, tears appearing across the streets, buildings collapsing, fire, death explosions, cats and dogs sleeping together turns into frustration as you'll probably find yourself repeating the episode. Over. And Over. From the beginning. It loses its fun and becomes a chore.
Towards the end of the game, the game pulls a Zelda: Wind Waker moment and has you hunting down certain things and destroying them in an effort, one has to assume, to artificially lengthen the game. If there's one thing that Alone in the Dark does exceptionally well, it's the pacing. When you hit this moment it's like running smack dab into a brick wall. It's sad.
There's a lot going for Alone in the Dark, don't get me wrong. The inventory system is a cool innovation. The whole episodic "TV show/DVD" feel is perfect, with DVD-style menus complemented by the ability to switch to any episode you like. The graphics are pretty decent, as is the engine it's running on. Some cool, small features, like the ability to blink your eyes is very effective during some sequences. And the pacing--for the most part--is perfect; it can really get your adrenaline going...until you're forced to repeat the same thing over and over again.
I really wanted to like Alone in the Dark. I didn't honestly think that Eden Games would elevate the game to the front of the pack, but there was enough little things and innovations that I thought maybe it'd be a good game. When I played it, I was amazed. Eden Games wanted no less than to shoot for the moon and make the most ambitious Survival Horror game yet. Unfortunately, reality is sometimes like gravity and unfortunately Alone in the Dark isn't the masterpiece I, and Atari, I'm sure, was hoping for. Definitely give it a rent, but I'd hold off on purchasing it.
Disaster from start to finish- Avoid It. You've been Warned!
I've been reviewing games for Amazon since 1999. I've seen the worst of games...Daikatana, most especially. Now, after many moons have passed, I have come across one of the worst, if not, the buggiest, most annoying piece of program I have ever encountered in my life. Alone in the Dark is a major disaster, from it's storyline, dialogue, annoying voice acting, frustrating controls, unforgiving checkpoints, and the most buggiest collision detection EVER! The only PLUS in this game are the graphics but that's about it. So I'll keep my review straight and to the point:
GRAPHICS: Excellent. No complaints
CONTROLS: Main character moves like a tank with a bad engine. Controls are completely unresponsive. Some buttons do not function as stated. For example, you press A to turn off a flashlight. If you're holding a gun in one hand and holding a flashlight on the other, you can't press A to turn it off. You have to press the gamepad down, open your virtual jacket and then unequip from there. HOW TEDIOUS CAN THIS GET??? Another example: you're standing next to an object your wish to pick-up, an "pick-up object icon" appears telling you to press A. To pick up an object, press A. The problem with this is that turning off the flashlight you need to press A as well. So if you're holding a flashlight and you need to turn off it off (it has limited battery life by the way), you'll have to move away from the pickable object so you can turn off the flashlight.
Here's another example again: You have a zombie attacking you, controls say you have to double click the left analog stick to do a quick turn. If you're holding a gun or a melee weapon, quick turn won't work, but then sometimes it does!!!
And here's another example: Driving a car is like driving a bar of soap on a smooth glass. A slight turn on the stick will spin your car uncontrollably. There's an action sequence in this game that requires some driving. I will warn you now, prepare to do this about 200 to 500 times because you will fail.
BUGGY ACTION SEQUENCE: There's an action sequence on Episode 2 where you have to escape an earthquake. The entire driving sequence requires you to get away from the earthquake before ti swallows your car. Unfortunately, the car is just completely unresponsive. Second, there's a jump that you have to make before the entire road cracks open. Sometimes you'll make the jump sometimes you won't. What's weird is that once your car flies over the cracked road, the game will turn into a full motion video showing your car making the jump. But once your car lands, somehow the game randomly decides whether the earthquake catches the tail end of your car thus killing you instantly or by some algorithmic calculation, you do make it. But that's just half of the problem because this action sequence will continue for the next 10 minutes and if you fail halfway or even on the last part of this sequence, the game will throw you back to beginning of the sequence. TOTALLY UNFORGIVING CHECKPOINTS. By the way, you can't skip the full motion videos which means you'll be forced to watch cheesy FMVs over and over again everytime you fail an action sequence.
How about weapons you ask? Forget about using guns. Guns are completely ineffective against zombies (which you will be battling the entire game). So if ever you decide to collect ammo, well...it's pretty much useless and waste of space. Zombies can only be killed by fire. If you do have to use your gun to kill zombies, you'll have to find gasoline or any flammable liquid, combine it with your bullets, load your gun with said "gasoline dipped" bullets and then shoot the zombies. But wait, you can't just shoot them anywhere. Zombies have this glowing yellow areas of their body that's vulnerable to fire. So on top of mixing and matching items to make fire, you'll have to be a sharpshooter to hit the zombies where it hurts. Otherwise, you'll just be wasting time and ammo.
I think I've said enough. This game is the worst ever for 2008. Do not waste your money on this. Believe me, when I read the poor reviews, I told myself "Nah, I don't believe these reviews, I will buy it and try it myself." So now, I am $60.00 poorer, and my blood pressure just skyrocketed after playing this game. Avoid this game. Stick to the DOS version of Alone in the Dark.
Good Ideas - Poor Execution
Despite being a successor to the early 90s horror series Alone in the Dark, the new Alone in the Dark game is only partially related to those old games. It has its own merits, and its own shortcomings, but does not seem particularly related to previous games and must be considered more as a stand-alone game.
The story of the game involves a doomsday cult trying to summon an ancient evil using Edward Carnby, the private detective and protagonist from Alone in the Dark (the original), who has been brought to the present by unknown means and has amnesia. At first, the evil presence (marked by glowing cracks in walls that move and seek out prey as if alive) is limited to a single building, but it quickly spreads throughout the entirety of New York City, leaving Edward trapped in Central Park.
As far as stories go, this is a decent one for a survival horror game, and there are a lot of good scares and surprises. In the beginning, you're trapped in a building where the very walls are trying to get you, and in addition you're also dealing with zombies - people swallowed up by the cracks brought back as malicious outlets for the main demon to speak and act through. The main demon's voice is kind of bad, though - it's the same deep monster voice that has basically become a cliche in movies about demons, and it makes the glowing cracks go from "unidentified, unintelligent, but malicious entity" to "scary-voiced demon guy". In fact, as far as scares go, the main problem with Alone in the Dark is that you're so rarely alone. Besides the short-lived survivors you encounter throughout the game, you also have a sidekick, Sarah, who comes and goes throughout parts of the game. Well, "sidekick" is a bit generous, since there's not a lot of cooperative gameplay involved. But the point is that there's no feeling of isolation; it's more like a disaster movie that happens to have monsters in it.
The standard gameplay is a fairly regular survival-horror control system. The game is normally played in third-person, with somewhat awkward tank-style controls (IE you have to walk, then turn, then walk, rather then just turning while you walk). The camera in particular is hard to manage, and trying to look around while moving or anything besides walking in a straight line was pretty difficult to manage. Aiming firearms is done exclusively in first-person, but melee combat has a bit of a unique twist to it - it's done in third person like normal gameplay segments, and swinging melee weapons is done by "swinging" the right thumbstick from one direction to another. This works pretty well in most cases, and it changes depending on the weapon being used. For example, with long weapons like 2x4s or swords, you only have the option to swing horizontally or vertically. However, with heavier items like fire extinguishers, you can also use the item as a battering ram to smash down doors.
Most of the enemies in the game can only be temporarily defeated by weapons, and must be consumed by fire to be fully destroyed. To this end, innovating ways to use fire as a weapon is one of the most important parts of the game. The most basic form of this is to light a melee weapon on fire by sticking it into the flames; the flames don't last forever, but they're an instant-kill to most of the monsters that you'll face, and the enemy cowers and flees accordingly. In fact, I would say that swinging a burning 2x4 while your formerly aggressive zombie enemies cower and flee before you is probably the most satisfying part of the game. There are other methods as well that must be thought up with more open thinking - things like molotov cocktails and improvised flamethrowers made out of a can of hair spray and a match. While the "make weapons out of things to defeat your foes" aspect is pretty much limited to fire, the fact that fire is what destroys your enemies makes it at least plausible.
Your inventory in the game is represented by the holsters and pouches in your jacket. The left side of your jacket is used for small items like boxes of ammo or batteries, there's a holster for a gun and a flashlight on your chest, and the right side is used for bottles and cans of various types. The fact that there's a legitimate, actual inventory (you actually look down in first-person to access it, and it's in real-time too so you have to hurry and put stuff together instead of just calmly making a molotov cocktail during a pause) helps with the atmosphere that's being created. In a similar manner, wounds show up on your body and must be healed with either bandages or a first-aid spray. There's no health bar (as with the inventory, all HUD elements are minimal in this game), but you can get a general idea of how injured you are by the status of your wounds (which are still present after being healed, but aren't red and open). You also get a phone/PDA at a point in the game that allows you to make calls and gives you access to a GPS map of the area you are in.
In many situations it's necessary to hotwire a car or activate a fusebox (which is done in real time, often with monsters closing in on you) by picking the right wires to spark together. You're often frantically pressing wires together hoping that they're the right ones but doing it quickly enough to get away from the monsters closing in on your car. This is a pretty good part of the game in an atmospheric sense. Driving the car is another thing, though; the controls are wonky and in most cases the demands of the game as far as getting away from giant apocalyptic cracks in the road are a little bit over-the-top. I spent a good hour on what is really a five-minute segment where you're trying to get away from a giant series of cracking roads and earthquakes because the car didn't turn enough, or it turned too much, or I hit another motorist and the car got stuck, or I hit something at a bad angle. The last one in particular is annoying; at the end of the sequence in question, you're supposed to go flying out through a window in a building, but the first time I got there, I assumed that was what was supposed to happen, but I hit it at an odd angle and I didn't go through (I left a mark on the glass though). The next two times I made it there, I tried looking around for other exits but got blocked off. Only on the last time did I realize what had happened and just drive straight into the glass.
The graphics in the game are pretty good; the best graphics are the fire graphics, which flicker and dance pretty realistically, while the worst are probably the wounds that Edward receives on his body. The idea's neat, but in actuality they're just the same image copy-pasted onto different parts of his body. The "slash that ripped through cloth and pierced the skin" image looks okay when it's on his pants or shirt, but when it's on his jacket it just looks like someone slapped it on like a sticker. Also, you get the same kind of wound no matter how you got the injury. Overall, though, the graphics are decent and atmospheric.
The sound isn't bad, but the music just feels wrong. It's a nice attempt at atmospheric music, but most of the time it's not so much "scary" as it is "epic", with giant sweeping musical interludes and ominous chanting that fits more with "Carmina Burana" than a horror movie. It just feels overstated, and not particularly scary. Furthermore, it gets old pretty quickly, too.
As a whole, the worst part of Alone in the Dark is its execution. It has a lot of good ideas, and most of the elements taken by themselves are pretty sound. However, the actual execution of the ideas - the controls, the situation, the atmosphere - are all really terrible and frustrating, and the game seems more like a battle against the game itself than against any monsters or puzzles. The interactive environments seem more linear than natural; despite the fact that it's supposed to be stuff that's done in a manner that makes it seem "realistic", there's so many scripted sequences that it's hard to get into it.
As a whole, Alone in the Dark deserves a 6/10 - good ideas, but poor execution.











