Star Ocean: First Departure
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| List Price: | $19.99 |
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Average customer review:Product Description
Star Ocean: First Departure chronicles mankind's journey into space and the adventures that await them there. Space Date 346: The crew of a Terran Federation ship arrives on the planet Roak. With the help of a stalwart band of local heroes, the crew must work together to unravel a mystery and halt a galactic war. This release marks the first time that the initial installment in the popular STAR OCEAN franchise is available in North America.
Product Details
- Amazon Sales Rank: #1996 in Video Games
- Brand: Square Enix
- Model: 662248908199
- Published on: 2008-10
- Released on: 2008-10-21
- ESRB Rating: Teen
- Platform: Sony PSP
- Number of items: 1
- Dimensions: .60" h x 4.14" w x 6.98" l, .20 pounds
Features
- Highly anticipated PSP remake of the original Star Ocean that was never released in the United States
- Classic RPG action with private actions that alter the outcome of future actions
- Enhanced game play and more dynamic battle features, as well as new playable characters
- New artwork and animation make for beautiful backgrounds and cut-scenes
- Item creation system and skill system allow for character development throughout the story
Editorial Reviews
Amazon.com Product Description
Thanks to Square-Enix, the original Star Ocean has finally made it to the United States in the form of Star Ocean: First Departure. A PSP remake of Star Ocean, which was never released in the U.S., First Departure adds several new elements, including all new backgrounds and a tweaked battle system, while still preserving the exciting storyline and themes of the original.
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![]() Star Ocean: First Departure has been given new artwork and animated cut-scenes. View larger. |
![]() Enter battle with basic melee attacks, special arts, or spells View larger. |
![]() In battle, you can control a character while the AI handles your teammates. View larger. |
It is Space Date 346, and in a sleepy town on the planet Roak, defense-force members Roddick, Millie, and Dorn are on yet another dull patrol when a mysterious plague begins turning people to stone. Fortunately, Ronyx and Ilia, members of a Terran Alliance reconnaissance mission, beam down to the surface just in time. They explain that the plague is actually a biological weapon, and they take the defense-force to the space vessel to discuss how to save Roak from this mysterious attack.
The majority of this role-playing game (RPG) actually takes place in the past, because the party realizes that the only way to save the people of Roak is to collect a particular genetic sample from the Roak of old. The game play of First Departure is fairly traditional RPG that has you moving about the world map on your journey, traversing towns and dungeons, progressing the plot as you go.
Choose the Right Strategy
You enter battle either using basic melee attacks, special arts that require MP points and that can grow more powerful with use, or spells that also require MP points but take time to cast and can be interrupted before completion.
Tactics let you set strategy commands for your characters before they enter battle and can be changed in the middle of battle. All characters will fight according to their set strategy, with different situations requiring different strategies.
Private actions are sometimes offered as a character approaches a town on the world map. These private actions depend on timing as well as which characters you have with you as you enter town.. The outcome of these private actions will affect subsequent private actions, for better or worse.
All New Artwork and New Characters
Star Ocean: First Departure uses a slightly altered version of the engine used for Star Ocean: The Second Story, but with many similar features. However, the pre-rendered backgrounds and 3D battle fields have been given new artwork and animated cut-scenes, and new playable characters have been added.
First Departure has been given a much more dynamic battle system, letting you control a character while the AI handles your teammates. During battle, characters can move freely about the field, executing normal attacks with the X button, and performing special attacks with the L or R triggers. What's more, you can switch characters at any time with a quick press of the Circle button.
First Departure also features an item creation system that lets you create new weapons and items to help you in battle, and an extensive skill system for developing your character as you play. You can boost certain party attributes, spending SP on skills to increase your fighters' speed in battle, for example, or spend points that develop your item creation ability and raise your character's strength.
Customer Reviews
The First Departure in the US
Pros:
+Well done cutscenes
+Visually stunning
+Fun gameplay and mechanics
+Fairly good storyline
+There are various ways for the story to unfold
+Tons of custimization, side quests and secrets
+Well developed characters
Cons:
-A little too easy, which some may not enjoy as much as others
-A lot of exposition throughout the game
-The voice acting can grate on the nerves
In Japan, a little company called Enix (now Square-Enix) crafted an RPG called Star ocean where it was released on the Super Famicom in 1996. Star Ocean never made it to US shores. However, American gamers were able to play Star Ocean: The Second Story, which became a cult classic in 1999 and later Star Ocean: Till the End of Time in 2004. Now we have a chance to play the first Star Ocean and see just where those elements came from.
Star Ocean is probably best known as being one of the RPGs which really brought Science Fiction to the RPG realm. On the planet Roak, there is a disease that is turning the denizens of the world to stone. In an attempt to rescue his friends and family and his world from this disease, Roddick and company must travel through time and space to locate the origins of the disease to find a cure. The story itself may seem somewhat dated by today's standards, but it still manages to be really good. Particularly because its got a lot of heart and a fairly good cast of characters. The story is told through traditional text boxes and from time to time through some really well done animated scenes.
If there was any problem with Star Ocean's story, it would be that there's just too much exposition in some areas. There's a lot of dialog and a lot of talking, even for a JRPG. On the other hand, even this has an upside. As a result of some of its exposition Star Ocean really does a good job of fleshing out its characters. You'll be quite surprised at just how absorbing this story can really be when you start to enjoy the characters more and care about them. From time to time you will be tempted to skip scenes because of the exposition but at the same time you may find yourself not wanting to just for the sake of missing something. In spite of having such a simple story, there's a lot to take in. Even more than that, Star Ocean can be a different experience on subsequent play throughs. There are many playable characters in the game, but it is impossible to recruit them all. You'll find that the story unfolds in different ways depending on who you recruit and when you recruit them. Recruiting specific characters does more than alter the story. It also alters the events of the quest and sometimes in what order you'll take care of things. You may even skip over certain boss fights as a result of recruiting a different character.
The Star Ocean series also contains a well known battle system. Rather than being turn based like many JRPGs on the market, Star Ocean opts instead for real time battles where the player is able to run around freely and perform melee attacks and special attacks. You're able to switch party members at any time you need to and open up menus to use items, magic, etc. If you've played any games in the "Tales of..." series, then you probably have an idea of just how the battle system in Star Ocean works--it's almost exactly the same. Whoever you choose to be in battle, the AI controls the others.
The battle system may take some time to learn, but it isn't hard to master. In many cases it can be reduced to a button mashing affair. While the game starts off as a seeming challenge, it isn't hard before it becomes incredibly easy to take advantage of. In most cases you won't even need to use magic. This is also in spite of some of your allies having some pretty bad AI or carelessly using their special attacks even when it isn't called for. Star Ocean definitely won't challenge the veteran RPGer.
There's a lot more to the battle system, however. Characters also gain skill points which they can use to learn how to do many different things such as crafting items, or pickpocketing non-playable characters in the towns, cooking and many more things. The amount of customization is tremendous. Spend your skill points wisely, however. The game begs for you to make each character useful for different things. It works in such a way that you wouldn't even want to make all your characters the same.
Visually, Star Ocean First Departure obviously looks better than its Super Famicom counterpart. It doesn't take the PSP to its full potential but there's a lot of detail in the towns and character artwork. Artistically, Star Ocean First Departure is a grand game. Musically, however, there aren't nearly as many memorable tracks. There are a few good ones, but for the most part you probably won't be humming too many of Star Ocean's tunes. The voice acting, however, needs work. They can be very annoying, especially when they say the same phrases over and over again in battle. The voice acting isn't always bad, but it is most certainly annoying.
If you're a Star Ocean fan, then picking up the First Departure is a treat to see where the roots of the series come from. When the game debuted in 1996 it was ahead of its time. While much of what you find isn't fresh and some of it dated, it's still a huge game and it's still fun to play. If you're looking for a satisfying JRPG experience on the PSP, then Star Ocean First Departure is not to be missed.
Doing justice to a game long overdue for a release
I played this on a ROM some time ago when DeJap released their translation patch. I loved it, just thought it needed some polishing. And, honestly, I couldn't be more impressed. I thought the systems in the second Star Ocean were some of the best I've ever seen in an RPG, despite the learning curve, and this game is basically Star Ocean done in the style of the Second Story. I couldn't be happier. The game is beautiful, the environments look fantastic. I always thought the original was a little cramped, and now the areas are much, much larger. The storyline isn't the most original, by any means, but it's pretty good for standard RPG fare, and the characters and events have a nostalgic charm that really reminds the player of the classic 16 bit RPGs of yore. The item creation and skill systems, as well as Private Actions, have been updated to the depth of the second game and really add that little something that set The Second Story apart from its contemporaries. All I have left to say is I can't wait for the release of Second Evolution.
64 hours of gameplay and loved every minute of it!
All told I logged a lot of hours into this game. I sincerely enjoyed it! I always give my perspective which is a 42 year old Mom who just got into gaming about 2 years ago. This is the first RPG I bought for my new PSP.
This game is outstanding at easing you into gameplay and "tutoring" you in how to play. You won't be lost and it is not difficult to figure out where to go and what to do. I thougth the graphics were great and the characters well done. The music was good--perhaps a bit understated but it did work with the game.
I loved the story--I found it very well paced with some twists I didn't see coming as well as a bit of romance. That was a nice surprise for me and actually made my enjoyment a bit higher. I play a lot of rated E RPG that don't have any form of romance or character relations so this was a nice change. It is not major (this is not an M rated title) but its presence, for me, was quite fun.
I liked the battle system and the skill points and specialties you could develop. Unlike in some other RPG making the effort to learn these and do things like customization or cooking can actually make a HUGE difference. I spent hours doing the blacksmithing to get good armor and customizing my weapons. It added quite a bit to the game.
The only tedious thing is backtracking and random battles. However they are par for the course in most of the RPG's I play and I'm used to them now. I think the level of difficulty was light to moderate. I found the Second Evolution game a bit more difficult starting out--so I would class this one as especially perfect for a new RPG person or someone who is more of a casual gamer. I didn't get too many game over's (only due to my own stupidity LOL).
I recommend the guide, if you are the type that goes for guides, as I found it very helpful. It pointed out things that were good to know but I usually use guides to help me in dungeons as my map skills are not all too great. Wonder what happened to all that orienteering skill I had in high school?
This is an outstanding RPG with a great story that keeps you hooked for the entire game. Gameplay is great and I believe you will get a good amount of "bang" for your buck with Star Ocean: First Departure.







