Blue's Clues Preschool
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| List Price: | $19.99 |
| Price: | $12.00 |
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Average customer review:Product Description
It's time for an exciting neighborhood adventure with Blue and your friends from Blue's Clues, including the host â Joe! Blue's teacher Miss Marigold has a whole checklist of places for you to visit â the Grocery, Present and Music Stores, the Bakery and the Library â to show that learning does not stop outside of school! Each place has something special for Blue and you to bring back to Circle Time!
Product Details
- Amazon Sales Rank: #3477 in Software
- Color: Blue's Clues Preschool
- Brand: Atari
- Released on: 2002-08-20
- ESRB Rating: Early Childhood
- Platforms: Macintosh, Windows
- Format: CD-ROM
- Dimensions: .31 pounds
Features
- Settle into Circle Time at Blue’s Preschool! Product Information It’s time for an exciting neighborhood adventure with Blue andyour friends from Blue’s Clues, including the host – Joe! Blue’s teacher MissMarigold has a whole checklist of places for you to visit – the Grocery,Present and Music Stores, the Bakery and the Library – to show that le
Editorial Reviews
From Children's Software Revue® -- "Subscribe Now!"
Children join Blue, Joe and friends at preschool. Their task is to visit places in the neighborhood, complete tasks and collect items to return to the school. Graphics are great, just like those of the television show, but the activities are mediocre at best. One asks kids to repeat musical patterns, while another asks children to find requested shapes. Other activities teach size, colors, letters and more. Unfortunately, the program is very unresponsive, with many, many lost clicks (kids must click in just the right location and at the right moment) and long loading times. There are better preschool programs out there-- try Curious George Reading and Phonics or the new Bob the Builder instead.
Amazon.com Product Description
It's time for an exciting neighborhood adventure with Blue and friends from Blue's Clues. Miss Marigold has a long checklist of places for kids, ages 3 to 5, to visit. Adventure with Blue to the grocery, gift, and music stores, as well as to the bakery and the library. Each venue offers something special for Blue and kids to bring back to Circle Time. Use listening, memory, and sequencing skills to help Blue play back Purple Kangaroo's tune at the music store. Help Mr. Salt and Mrs. Pepper select the right groceries by listening closely for size, colors, and spatial relationships. Recognize, identify, and match letters to help Blue and Orange Kitten sort and shelve books in the library, and much more. In Blue's Clues: Preschool kids learn essential preschool skills and build confidence while playing with Blue and friends.
Customer Reviews
Hours and Hours and Hours of fun!
My daughter has had this software program for several months now. She is four years old and doesn't watch Blue's Clues that much, although she knows what it is. That's what's so amazing to me about this software, your kids don't have to sit in front of the TV for hours to know how to play it!
It strays from your typical Blue's Clues adventure of finding the 3 clues. The software runs like a virtual preschool (which she can appreciate now that she's attending one).
My favorite feature (and hers!) is how you can give your drawings and paintings away to other school "members". Then a few minutes later along comes Joe explaining that you've recieved one too!
I've found the "outside" part of the software to be very full of knowledge about animals. Children take part of a scrapbooking adventure and in the process learn many facts about different animals.
All games/tasks can be made more difficult with "leveling" so that the software never gets old.
This game is WAY better than TV!
Pass, unless you really love shelves.
This Blue's Clues game looks like it was rushed through development. With the show's old host Steve gone, they now have to quickly replace Blue's old computer games so that the new host, Joe, is in them. Most of the simplistic activities have a recurring theme: taking and putting things off and on shelves. Here's a list of what to expect:
Activity 1: Go to the bakery and pick items off shelves.
Activity 2: Go to the library and put books where they're supposed to go, by matching the book with the letter on the shelf.
Activity 3: Go to the Toy Store and help customers buy presents by picking from a shelf full of items.
Activity 4: Go to the grocery store, and help Mr. Salt and Mrs. Pepper select groceries by taking food items off of ... you guessed it, shelves.
The only activity that is different, is a mediocre music activity, where you match what Purple Kangaroo does. Eh.
Sounds pretty exciting, doesn't it! Well, not really. The only reason this game will sell like crazy is because it has Blue in it. If it wasn't for that, no one would pay attention to it. The activities are simplistic and rapidly become boring due to the recurring and unimaginitive "shelf" theme. Worse, the program doesn't really explain anything to your child. It just jumps right in and says "Match the letter on the book, to the letter on the shelf." Your child may likely ask, "What's a letter?"
The show is good, but this game isn't. Pass, unless you really love shelves.
Lots of fun for a 2 1/2 year-old
I bought this game for my 2 1/2 year-old nephew, even though it's billed for ages 3-5. I didn't realize, however, that he would take to it so quickly. In the week since I've had this game, he's basically played it for an hour every day, and cries when I try to protect his little eyes by turning it off sooner.
He can use the mouse to navigate his way quickly and accurately through Blue's neighborhood. There are many different screens to go through, from Miss Marigold's school, out to the streets, and into the five different stores where you perform the activities. He particularly likes to go into the library and place books back onto the book cart, matching the letters -- even if he doesn't yet know what those letters are called. Other activities seem a little pointless to me: after you go into the "present store" and select a gift, a pile of money appears (as much as $10) and then you have to transfer the bills one at a time into a talking cash register. I was afraid this would bore my nephew, but he actually does all of it. Only the music store frustrates him -- there are only three instruments to play with (a bell, a triangle, and a xylophone), and the music is basically tuneless.
Wisely, the game also has fun little extras for when your child doesn't want to complete the activities. At times, all my nephew does is click on the mailbox to make it talk, or watch the fountain shoot water into the air, or get the chimney to count to 9. It's a great idea to include games on Miss Marigold's computer that your child can print out and play with, even when the computer's off. I don't think my nephew will outgrow this game too quickly.
On the whole, this has become my nephew's favorite computer game (he also has "Elmo's World: Pets, Food & Telephones" and "Muppet Babies Toyland Train"). Although he lacks the patience, at 2 1/2, to complete some of the activities, he loves the colors and sounds and funny noises the game offers, and can keep himself occupied indefinitely (in toddler terms).
One thing the programmers probably didn't intend: although the game is hosted and narrated by Joe, my nephew still calls him "Steve". This makes me laugh!





