Product Details
Games Trainers Play (McGraw-Hill Training Series)

Games Trainers Play (McGraw-Hill Training Series)
By Edward Scannell, John Newstrom

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Product Description

Get any training session off the ground fast­­or jumpstart one whenever it lags­­with the more than 400 proven activities in the bestselling Games Trainers Play series. Their names may range from ``Tombstone Planning'' to ``The `Nobel' Prize Winner,'' but these brilliant offbeat, unexpected, disarming, fully reproducible games have one serious mission: to coax even the most reluctant groups to talk, laugh, think, and work together. Page after page of fun, easy-to-plant tearout exercises help you: break the ice and get particpants acquainted; shake up outworn habits and perceptions; challenge with thought-provoking brainteasers; test learning and retention; develop communication and listening skills; bring out and involve particpant-leaders; win back lethargic, distracted, low-energy groups; encourage creative problem-solving; boost or reinforce a group's self-image; forge cohesive work teams that value group effort; facilitate transfer of training to the job.


Product Details

  • Amazon Sales Rank: #201615 in Books
  • Published on: 1980-05-01
  • Original language: English
  • Number of items: 1
  • Binding: Paperback
  • 352 pages

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Editorial Reviews

About the Author
McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide

McGraw-Hill authors represent the leading experts in their fields and are dedicated to improving the lives, careers, and interests of readers worldwide


Customer Reviews

Excellent resource pack for any business trainer5
Excellent resource pack, with a very comprehensive selection of exercises appropriate to many subject areas in business training. I really enjoy trying out new exercises all the time and this pack allows for this.

I like it!5
So many training guides merely compile the same old activities that have been circulating forever. I was glad to see some really unique activities in here (even though it first came out twenty years ago!). I also found the trainer's introduction pertinent and helpful.

If you work in an international context, you'll be especially pleased. Many of the other game compilations have activities that are language (puns, play on words) or culture (trivia) based. This volume seems relatively free of such nonsense.

It's not the sexiest book you'll pick up. The format and design are simple, even stark. Nevertheless, for sheer fun for your buck, you'll have a hard time beating it.

Excellent5
This book is excellent for helping the trainer develop conceptual thinking in staff. Good for lead ins and cooperative education as well.