World of Darkness: Shadows of Mexico (World of Darkness)
|
| List Price: | $29.99 |
| Price: | $21.89 & eligible for FREE Super Saver Shipping on orders over $25. Details |
Availability: Usually ships in 24 hours
Ships from and sold by Amazon.com
23 new or used available from $13.50
Average customer review:Product Description
Blood, Drugs and Conquest in the New World
They say the blood sacrifices never stopped. They say pyramids underneath Mexico City house vampire cults. They say werewolves prowl the border with the U.S. They say mage society self-destructed there, and now foreign treasure-hunting wizards are plundering the country's artifacts. They say a lot of things. Find out the truth for yourself.
A setting book for all World of Darkness Games
A complete guide to Mexico in the World of Darkness, from ancient myths of blood sacrifice to modern legends of UFO visitation
Everything a player needs to make uniquely Mexican characters, including clan variations for Vampire, new Merits and distinctive local broods to join
Everything a Storyteller needs to set chronicles in or around Mexico, from story seeds and monstrous antagonists to vampire Princes and werewolf packs to battle and defy
Use this book to explore our dark vision of Mexico or follow the guidelines inside to bring your own frightening version of the land to life
Usable with any World of Darkness game, including Vampire: The Requiem , Werewolf: The Forsaken , and Mage: The Awakening
Authors: Ray Fawkes, Will Hindmarch, Jesse Scoble, Travis Stout, Chuck Wendig; Developer: Will Hindmarch; Cover Artist: Brom
A 192 page hardcover setting supplement for the World of Darkness.
Product Details
- Amazon Sales Rank: #1047805 in Books
- Published on: 2006-10-18
- Original language: English
- Number of items: 1
- Binding: Hardcover
- 192 pages
Customer Reviews
WELL DONE AND TERRIFYING!
I never really looked at Mexico as this land of shadows and legends but once you start getting into Shadows of Mexico for the World of Darkness, you see that Mexico's history and legends are every bit as colorful, and even more cloaked in history than nations of the Middle East, the cradle of civilization. And give the writers of this wonderful hardcover supplement credit, the first chapter is a lush, fifty page plus overview of Mexico's diverse history, and its terrifying legends. As duly noted in the opening pages of chapter one's overview, Mexico's human history goes back more than 10,000 years, yet unlike Egypt or ancient Babylon, we know so little about the cavitations of the Olmecs and Toltecs who predate the Aztecs.
Besides Mexico's history, the opening chapter delves deeply into many other subjects such as it's often harsh lands, border towns, common myths, gangs and organized crime, the Policia, crime and the drug trade, ancient Mexican deities and monsters and all sorts of other weirdness. I found myself truly fascinated and incredibly impressed by the research that went into the opening chapter. This isn't mere fluff but rather meaty material you can sink your teeth into.
Chapter Two is the player's guide to Shadows of Mexico and deals with how players and player types fit into the Mexican milieu. All the standard types of characters in World of Darkness are covered including Werewolves, The Awakened, Mexican vampires, the new Prometheans, and more, making it a fit for any WOD setting. The vampire clans and types are as eclectic as I've seen in any RPG system from the savage Gangrel to the tyrannical Ventrue. There's a wide array of dark and vampiric powers that are detailed that are as terrifying and as colorful as their names, such as The Scream of the Dying Sun, and Harbinger of Fear.
Chapter Three is mainly for the Storyteller and details the lands of Mexico that range from jungles to deserts and everything in between. Throughout the book, and not just in the Storytelling chapter, there are various sample adventures hooks and sample settings provided to help get the gaming session going. Again, as with the preceding chapter, the lushness of the material is amazing. Players can go from ancient Mayan ruins to stiflingly oppressive modern Mexico City.
The final chapter highlights some of the very unique characters and powers operating in Mexico. One of the most interesting I found was the Dead Desperado, a being that is not the typical undead, but whose origins are shrouded in mystery. He, or it, lives,,,um, or un-lives, for nothing but revenge, no matter whose revenge it is.
Shadows of Mexico completely took me by surprise. I had expected little from this supplement as it seemed to be so minor in scope but I was proven very wrong. This book is richly detailed and will provide players and Storytellers plenty of great game experience.
Reviewed by Tim Janson
Shadows of Mexico Review
For the ST and players who want to set or base a chronicle in Mexico, this book provides a good overview of Mexico as it concerns the World of Darkness and telling horror stories. Where UK is centered on Werewolves, Mexico has a strong focus on Vampires for its setting.
This book is well worth it if you're looking for a setting book.




